That fireball which killed Jaheira made 3 and 10 damage, without save and resistances and immunities. Perhaps it was tweaked to some weaker version, I don't know, but still powerful enough to kill her. But now about Rhialto the disturbed ( pardon, marvelous ) . Not sure about author intent here, this is one hell of fight for such low level party, unbelievably confusing, chaotic and fun. Killed him on second attempt, this time without CTD, still at night and without replacement of lightmap. There was some mysterious entity called " weave disturbance" which, although I didn't see it and I had True seeing activated is real hellion, Jaheira and Gate keeper ( who even manage to hit it once or twice ) had some nasty fun with it. But to stop all of you from bothering by me, point of the story is that after double sex change, gold disappearing and founding and myriads of others marvels, he didn't transform himself in chicken or flying squirrel, as was intended from mods author, at least that is my understanding of it. He was interrupted only by Githyanki silver sword after at least 6 or 7 rounds. So, if the purpose of this mod was to run away while that fellow throw all manner of magical mayhem on you or around you until he gets accident, it doesn't work. Another option is that if you install stationary Rhialto option, then you get fight till the death.
Greenhorn's questions, bugs and findings about BWS
#221
Posted 26 March 2016 - 12:00 PM
#222
Posted 26 March 2016 - 03:12 PM
#223
Posted 30 March 2016 - 04:42 PM
Hmm, don't know is it intentional or not, but seems that immunity to charm effect given from Gorion's dagger persist even if you don't use it and give it to someone else. Shadow keeper and Infinity explorer both indicate that my Arcane ranger is immune to charm as well as Imoen who currently wield it...
#224
Posted 30 March 2016 - 10:22 PM
Hmm, don't know is it intentional or not, but seems that immunity to charm effect given from Gorion's dagger persist even if you don't use it and give it to someone else. Shadow keeper and Infinity explorer both indicate that my Arcane ranger is immune to charm as well as Imoen who currently wield it...
It is a bug - the charm immunity has flag (1) permanent until death instead of (2) while equipped. All others abilities are correct.
Repaired item
You may want to remove the immunity from your cre files unless you wait for them to die.
#225
Posted 31 March 2016 - 01:48 AM
Hmm, don't know is it intentional or not, but seems that immunity to charm effect given from Gorion's dagger persist even if you don't use it and give it to someone else. Shadow keeper and Infinity explorer both indicate that my Arcane ranger is immune to charm as well as Imoen who currently wield it...It is a bug - the charm immunity has flag (1) permanent until death instead of (2) while equipped. All others abilities are correct.
Repaired item GODAG01.ITM
You may want to remove the immunity from your cre files unless you wait for them to die.
Ok, I will put new file to the override, as for cre files, well, extra immunity is always handy, only Charname and Imoen are "infected". Found several more minor things, interested to hear ( or read ) them?
#226
Posted 31 March 2016 - 02:06 AM
Hmm, don't know is it intentional or not, but seems that immunity to charm effect given from Gorion's dagger persist even if you don't use it and give it to someone else. Shadow keeper and Infinity explorer both indicate that my Arcane ranger is immune to charm as well as Imoen who currently wield it...It is a bug - the charm immunity has flag (1) permanent until death instead of (2) while equipped. All others abilities are correct.
Repaired item GODAG01.ITM
You may want to remove the immunity from your cre files unless you wait for them to die.
Ok, I will put new file to the override, as for cre files, well, extra immunity is always handy, only Charname and Imoen are "infected". Found several more minor things, interested to hear ( or read ) them?
Sorry, I never saw the issue - mainly as the dagger is a quest item even if it should be useable as weapon on the side.
I am always interested to improve the mod, however you will only see the stuff later in the EET version (which honestly exceeds even my own expectations - it is sooo much better than the BGT-full-of-workarounds one, The downside of EET is still that many contents-mods are not yet available, but that is just a matter of time).
#227
Posted 31 March 2016 - 03:01 AM
All right, I will put those small issues here under spoilers, if you prefer that I post it to mod thread in BGT forum, please tell me. Glad to hear ( or read ) about mod good progress in EET, best of luck with it.
Sorry, I never saw the issue - mainly as the dagger is a quest item even if it should be useable as weapon on the side.
Ok, I will put new file to the override, as for cre files, well, extra immunity is always handy, only Charname and Imoen are "infected". Found several more minor things, interested to hear ( or read ) them?
It is a bug - the charm immunity has flag (1) permanent until death instead of (2) while equipped. All others abilities are correct.Hmm, don't know is it intentional or not, but seems that immunity to charm effect given from Gorion's dagger persist even if you don't use it and give it to someone else. Shadow keeper and Infinity explorer both indicate that my Arcane ranger is immune to charm as well as Imoen who currently wield it...
Repaired item GODAG01.ITM
You may want to remove the immunity from your cre files unless you wait for them to die.
Spoiler
I am always interested to improve the mod, however you will only see the stuff later in the EET version (which honestly exceeds even my own expectations - it is sooo much better than the BGT-full-of-workarounds one, The downside of EET is still that many contents-mods are not yet available, but that is just a matter of time).
#228
Posted 31 March 2016 - 04:01 AM
All right, I will put those small issues here under spoilers, if you prefer that I post it to mod thread in BGT forum, please tell me. Glad to hear ( or read ) about mod good progress in EET, best of luck with it.Sorry, I never saw the issue - mainly as the dagger is a quest item even if it should be useable as weapon on the side.
Ok, I will put new file to the override, as for cre files, well, extra immunity is always handy, only Charname and Imoen are "infected". Found several more minor things, interested to hear ( or read ) them?
It is a bug - the charm immunity has flag (1) permanent until death instead of (2) while equipped. All others abilities are correct.Hmm, don't know is it intentional or not, but seems that immunity to charm effect given from Gorion's dagger persist even if you don't use it and give it to someone else. Shadow keeper and Infinity explorer both indicate that my Arcane ranger is immune to charm as well as Imoen who currently wield it...
Repaired item GODAG01.ITM
You may want to remove the immunity from your cre files unless you wait for them to die.
Spoiler
I am always interested to improve the mod, however you will only see the stuff later in the EET version (which honestly exceeds even my own expectations - it is sooo much better than the BGT-full-of-workarounds one, The downside of EET is still that many contents-mods are not yet available, but that is just a matter of time).
Spoiler
1. Gift or Mystra is a kind of compromise between intention and what the game allows - it is supposed to be a weapon useable by any of the 10982 kits and classes a modded game allows without giving anyone too much power, still it is supposed to be a tiny bit better than a non-magical weapon. At the very early stages it is to support the PC (whatever you chose him/her to be), later it will depend on your choices to keep/sell/give it to a suitable NPC or just drop it. Consequently the description is rather vague, especially as it may turn out slightly different depending on the masses of tweak mods you may have installed.
2. The sometimes misleading portrait items have been the subject to discussion between me and Lollorian (of Lolfixer-mod) in the past (entries to be found in the Sandrah-thread). Fact is that lolfixer is partly fixing - partly tweaking things. Works well most of the time but is not unfailable, like with some Sandrah items. I laid the issue aside to remain unresolved as it is no longer applicable for EET.
3. Where do you read these descriptions?? They are not visible in the game, right? Just in some editor, or am I mistaken? And, yes, author intent, as she is not true fighter/cleric but Priestess of Mystra and otherwise would be overpowered (depending again of which other mods you may have installed). And Sandrah's soundset...never mind, this is beyond my capability and ambition - after all it is a content mega mod more than a true NPC mod which cares about voicing.
4. Jen'lig has been tuned for EET already.
Edited by Roxanne, 31 March 2016 - 04:02 AM.
#229
Posted 31 March 2016 - 04:18 AM
3. Where do you read these descriptions?? They are not visible in the game, right? Just in some editor, or am I mistaken?
Don't worry, no, they are not visible in the game, read it with Infinity explorer, more by chance actually, this ranger kit I use currently is some interesting combo of ranger/ sorcerer with some cool innate abilities which I checked with IE so I thought to check her innates too. On with adventure, then...
#230
Posted 31 March 2016 - 04:25 AM
3. Where do you read these descriptions?? They are not visible in the game, right? Just in some editor, or am I mistaken?Don't worry, no, they are not visible in the game, read it with Infinity explorer, more by chance actually, this ranger kit I use currently is some interesting combo of ranger/ sorcerer with some cool innate abilities which I checked with IE so I thought to check her innates too. On with adventure, then...
It is not that those descriptions are wrong, they are just not maintained to reflect all possibilities since they are nowhere visible. A priestess of Mystra (based on the original story about Midnight >>>Mystra) can assimililate magical abilities outside of scrolls or priestly education by her connection to the Weave and her personal experiences, but all of that is within some banters of the mod...fact is, you get a different Sandrah based on whom you meet, which quests you do, who is in your party, which decisions you make etc,etc..
Edited by Roxanne, 31 March 2016 - 04:27 AM.
#231
Posted 31 March 2016 - 08:38 AM
Hmm, don't know is it intentional or not, but seems that immunity to charm effect given from Gorion's dagger persist even if you don't use it and give it to someone else. Shadow keeper and Infinity explorer both indicate that my Arcane ranger is immune to charm as well as Imoen who currently wield it...It is a bug - the charm immunity has flag (1) permanent until death instead of (2) while equipped. All others abilities are correct.
Repaired item GODAG01.ITM
You may want to remove the immunity from your cre files unless you wait for them to die.
I'm afraid that fix wasn't been 100% successful Roxanne. For starters it has weird and even unpleasant description ( no big deal, normal when you drop new version of existing item in override I guess, I expect it will revert to normal if and when I start new game ). Second thing is more serious, it removes mind shield icon and leaves only remove fear, but it also completely remove immunity to charm, just checked it with SK...
Edited by Greenhorn, 31 March 2016 - 08:44 AM.
#232
Posted 31 March 2016 - 09:20 AM
Hmm, don't know is it intentional or not, but seems that immunity to charm effect given from Gorion's dagger persist even if you don't use it and give it to someone else. Shadow keeper and Infinity explorer both indicate that my Arcane ranger is immune to charm as well as Imoen who currently wield it...It is a bug - the charm immunity has flag (1) permanent until death instead of (2) while equipped. All others abilities are correct.
Repaired item GODAG01.ITM
You may want to remove the immunity from your cre files unless you wait for them to die.
I'm afraid that fix wasn't been 100% successful Roxanne. For starters it has weird and even unpleasant description ( no big deal, normal when you drop new version of existing item in override I guess, I expect it will revert to normal if and when I start new game ). Second thing is more serious, it removes mind shield icon and leaves only remove fear, but it also completely remove immunity to charm, just checked it with SK...
Of course if you just copy the item, the strings for the text are no longer correct.
So here is a full fix, just extract to game folder and run exe
Edited by Roxanne, 31 March 2016 - 10:37 AM.
#233
Posted 31 March 2016 - 09:51 AM
Hmm, don't know is it intentional or not, but seems that immunity to charm effect given from Gorion's dagger persist even if you don't use it and give it to someone else. Shadow keeper and Infinity explorer both indicate that my Arcane ranger is immune to charm as well as Imoen who currently wield it...It is a bug - the charm immunity has flag (1) permanent until death instead of (2) while equipped. All others abilities are correct.
Repaired item GODAG01.ITM
You may want to remove the immunity from your cre files unless you wait for them to die.
I'm afraid that fix wasn't been 100% successful Roxanne. For starters it has weird and even unpleasant description ( no big deal, normal when you drop new version of existing item in override I guess, I expect it will revert to normal if and when I start new game ). Second thing is more serious, it removes mind shield icon and leaves only remove fear, but it also completely remove immunity to charm, just checked it with SK...
Of course if you just copy the item, the strings for the text are no longer correct.
So here is a full fix, just extract to game folder and run exe
Umm, ( scratching ) , still no luck I'm affraid...
#234
Posted 31 March 2016 - 09:55 AM
...
Roxanne forgot to include the setup-Sandr.tra file to the archive.
It should just have:
@900 = ~something~ @901 = ~something more~
Where the something is the item name, and the more has the items description.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#235
Posted 31 March 2016 - 10:34 AM
...Roxanne forgot to include the setup-Sandr.tra file to the archive.
It should just have:@900 = ~something~ @901 = ~something more~Where the something is the item name, and the more has the items description.
Not really - it is the existing tra file that is used --- but there was a typo as to where to copy the itm, i.e. ~override~
So replace the tp2 by this one
#236
Posted 31 March 2016 - 11:23 AM
...Roxanne forgot to include the setup-Sandr.tra file to the archive.
It should just have:@900 = ~something~ @901 = ~something more~Where the something is the item name, and the more has the items description.
...Roxanne forgot to include the setup-Sandr.tra file to the archive.
It should just have:@900 = ~something~ @901 = ~something more~Where the something is the item name, and the more has the items description.
Not really - it is the existing tra file that is used --- but there was a typo as to where to copy the itm, i.e. ~override~
So replace the tp2 by this one
Well, you know what they say about third luck. Downloaded, installed, got nice original description of item. Only issue is that instead of mind shield and remove fear icons item now use charm icon. Checked Xzar in my save game with SK, there is no immunity on charm under affects although he is currently equipped with the dagger. Checked the item with IE, it seems everything is OK, dagger gives bonus of 2 to saves vs spells as well as immunity against charm effect. It seems all is good. Thank you.
#237
Posted 31 March 2016 - 12:08 PM
...Roxanne forgot to include the setup-Sandr.tra file to the archive.
It should just have:@900 = ~something~ @901 = ~something more~Where the something is the item name, and the more has the items description.
...Roxanne forgot to include the setup-Sandr.tra file to the archive.
It should just have:@900 = ~something~ @901 = ~something more~Where the something is the item name, and the more has the items description.
Not really - it is the existing tra file that is used --- but there was a typo as to where to copy the itm, i.e. ~override~
So replace the tp2 by this one
Well, you know what they say about third luck. Downloaded, installed, got nice original description of item. Only issue is that instead of mind shield and remove fear icons item now use charm icon. Checked Xzar in my save game with SK, there is no immunity on charm under affects although he is currently equipped with the dagger. Checked the item with IE, it seems everything is OK, dagger gives bonus of 2 to saves vs spells as well as immunity against charm effect. It seems all is good. Thank you.
Sorry for all of that - but the issue is just as I feared and why I decided not to maintain BGT and EET in parallel...they are not compatible.
I checked in an old BGT installation and yes, the dagger does like you say. Fact is that the item was done for EET already - and guess what...in EET it correctly has the no-panic icon and shelters you from fear. This is what was intended - you are out there in the wilderness, just lost Gorion etc - so the only physical heritage you have from him are a letter and a dagger - holding on to that dagger makes you less subject to fear (protection from charm makes no sense, right?).
Another lesson learned.
#238
Posted 31 March 2016 - 12:22 PM
...Roxanne forgot to include the setup-Sandr.tra file to the archive.
It should just have:@900 = ~something~ @901 = ~something more~Where the something is the item name, and the more has the items description.
...Roxanne forgot to include the setup-Sandr.tra file to the archive.
It should just have:@900 = ~something~ @901 = ~something more~Where the something is the item name, and the more has the items description.
Not really - it is the existing tra file that is used --- but there was a typo as to where to copy the itm, i.e. ~override~
So replace the tp2 by this one
Well, you know what they say about third luck. Downloaded, installed, got nice original description of item. Only issue is that instead of mind shield and remove fear icons item now use charm icon. Checked Xzar in my save game with SK, there is no immunity on charm under affects although he is currently equipped with the dagger. Checked the item with IE, it seems everything is OK, dagger gives bonus of 2 to saves vs spells as well as immunity against charm effect. It seems all is good. Thank you.
Sorry for all of that - but the issue is just as I feared and why I decided not to maintain BGT and EET in parallel...they are not compatible.
I checked in an old BGT installation and yes, the dagger does like you say. Fact is that the item was done for EET already - and guess what...in EET it correctly has the no-panic icon and shelters you from fear. This is what was intended - you are out there in the wilderness, just lost Gorion etc - so the only physical heritage you have from him are a letter and a dagger - holding on to that dagger makes you less subject to fear (protection from charm makes no sense, right?).
Another lesson learned.
Makes sense actually. But I'll just pretend that somehow small part of Gorion's spirit is always with Imoen and my PC, guarding them against malicious external influences. Yes, path to success is probably impossible without some mistakes along the way. Thanks one more time for your help.
#239
Posted 01 April 2016 - 02:50 AM
About Gift of Mystra, I stand corrected, in fact it does have proficiency, just like description states.
#240
Posted 03 April 2016 - 04:24 AM
There are couple of mods which change items in game, in this case short bows. Jarl's BGT tweak pack component Item addon replaces ( well, at least in majority of cases ) short composite bows from Rogue rebalancing mod. Not much difference between them except that Jarl's aren't usable by thieves/mages. Not cool nor original. For second case, I can't put hand in fire regarding certainty of it, but I think Sandrah mod replaces short bow of magic missiles from Dark horizons ( Magnus wares) with weapon simply called bow ( mcmbow01.itm ). My main objection to this isn't change ( original DH bow was godlike relic, five magical missiles with strength and proficiency bonuses! for each !!) but completely nonsensical description :
Melissan continues to restore her divine energies at the fountain, keeping her immortality intact. There must be a way to weaken her further, or you will never be able to defeat her.
But I must say there is indeed fountain near Magnus...