I don't know what author of this was smoking when created it:but said author should be banned from modding...
I am sure that you really traced down whatever problem you had to that dialogue, i.e your issue is NOT the vanilla spells triggered by the dialogue which may have been subject to change by one or more spell changing mods (one that turns those vanilla game spells into nightmares that destroy your party and the Friendly Arm with one casting).
As such an investigation is the pre-requisite for condemming the author of a dialogue to the modder's abyss, I am 100% sure you did that, your accusations are really against this dialogue and nothing else
- and therefore your wish has been granted to you:
the mod is deleted and the author banned from modding.
Only hope the same ban hits those who tweaked SPWI217.spl to work in such a way. (Original spell used by the dialogue is Agannazar's Scorcher
(Evocation)
Level: 2
Range: 15 ft.
Duration: 1 round
Casting Time: 3
Area of Effect: 2-ft. by 15-ft. jet
Saving Throw: None)
And the original author who granted +1 REP and 400xp for this quest.
PS - here is what my mod added to the game
BEGIN hobjoia
IF~NumTimesTalkedTo(0)~THEN BEGIN Stealers
SAY~Little ones come to take away dance ring, hehe?~
=~Little ones will learn to dance flame dance, hahaha.~
IF~~THEN DO~ReallyForceSpell(NearestEnemyOf(Myself(Myself)),WIZARD_AGANNAZAR_SCORCHER) Wait(3) ReallyForceSpell(SecondNearestEnemyOf(Myself(Myself)),WIZARD_FIREBALL) ~EXIT
END
And you get +1 REP and 400xp from Joia for bringing the ring and 600xp when killing the hobgoblin - thus the whole episode should be far more balanced than it was before (just to kill a simple hobgoblin for exaggerated reward- even the guards at the FAI could have done the job, why would it require a hero party to do it?)
You are free to disagree, of course, but hero, or no hero, majority of level 1 characters will be killed by this. And implementation too, how some smelly hobgoblin can start dialogue with invisible character, force spell on him, and then force AoE deadly spell for level 1 parties even if they are near entrance to Gaelana's temple? ( that is where I will park rest of the party if ever would be repetition of this quest, to keep them all alive and escape fireball, possible alternative is potion of flaming oil ). Granted, Sandrah and Jen'ling could maybe survive whole ordeal, but what is about level 1 Imoen, Jaheira, Khalid and CHARNAME? With some metagaming knowledge this quest is still easy to solve, but I still think ( without bad feelings on my part, hopefully on yours too ) this is bad idea.