Ok, next post is TOTALLY out of this discussion
Haven't heard about any mod from kreso or subtledoctor, or any fix from them, so not big deal what they think about Your mod, when they don't even played it. Sandrah mod corrects some unbalnced content of Mega Mod - even in beta, I still want to try it
p.s. What makes BGEE better platform for modding then original BGT? I heard that BGEE gives 1pp animations, few NPCs and zoom (nothing worthy to my), but missed some good old mods compatibility and more recent TOBEX fixes and additions, like "talk your way out of guards" & "failed pickpocket starts dialog" that i consider a major gap. In other words, is it possible to not abandon so promising project or i missed some BGEE improvements over original BGT?
Thanks
Well, the EE also has a native "widescreen mod" resolution support, and it will have a whole new game coming in the next 5 years, Baldur's Gate: Siege of the Dragon Spear. I say 5 years, cause it's not ready yet, but it's likely to come out, and the Enhanced Edition Trilogy will have day one support for that game, so long as the v1.4 updates will come out.
So the old wrenched BG2 will be "done and dust". Well, not exactly, but there's hope the EET will be new superstar mod.
The following is my totally unbalanced personal opinion - but since you asked for it (and some others asked me as well)...
I am not talking about BGEE or BG2EE (the beamdog products) in comparison to BGT but solely EET vs BGT, which is one modded game vs another modded game. I have abandoned BGEE quickly when it came out since the *enhancements* were irrelevant compared to the amount of unavailable content - same for BG2EE (although the engine is what counts compared to the ancient BGT platform).
What has won me over to EET (and it was a long a resistant struggle before I even considered it) are a number of factors that are based in the approach I took with the Sandrah mod:
1. EET allows a real continuous game (BGT after all is two games glued together, NPCs - story - journal - chapter numbering etc it works but it is a modders nightmare if you go for continuity - like I do)
2. EET allows all NPCs to become continuous, most existing mods (if not done already) can be relatively easy converted to the new game - K4thos has done an excellent job here and is providing a lot of support material and online support to modders!!!
3. Loading times, stuttering, long area transitions etc are past
4. The zoom function is not bad in playing (I use it more frequently than old toggling btw game view and map) even if graphics are not much better (they are at least not worse)
5. It is (at least at this point) a much clearer installation for mega-mod installations (some good tweaks are in the game now) and the burden of 100 tweak-mods racing against each other (THIS IS WHAT BUGS THE GAME NOT THE CONTENTS MODS) - at least for the moment - has not yet started.
6. I hope that the EET world will soon be populated by the NPC and story mods, which are really easy to covert (see my point 2) and will be as rich as BGT but less bug-prone. (I have seen "talk your way out of guards" & "failed pickpocket starts dialog" in EET myself).
7. I see EET as a new start with the chance to incorporate some *lessons learned* from BGT.
8. For Sandrah especially, EET removes a lot of technical limitations - the whole approach of my mod fits perfectly into the new setup, especially since it has all the possibilities for the sequel RtF to be more than the Epilog to ToB, and even more for my half-finished *Part Four of the Trilogy*. And I found that I could get rid of a large amount of code (and thus source for errors and bugs) no longer required in EET, that was only required for technical limitations of the old engine.
9. EET will not have all of BGT contents from day one, but I am sure it will catch up soon. It will also show, which of the 300???400??? mods in BGT actually will survive - a bit of cleanup is not the worst thing that can happen to the game (how many kit mods does one really need? do I really shop all the 20000 items at the Promenade?)
10. I admit - a large part of this is still work-in-progress and may turn out differently - but *no risk no fun*. It is a challenge and I pick it up.
11. And remember - I am talking only of the modded games - I do not expect anything from beamdog and SoD (not after I have seen their *enhancements* to game content) other than that I provides a better way (or a chance for modders to introduce one) to go from BG1 to BG2 than the relatively thin story of BGT.
Edited by Roxanne, 28 December 2015 - 02:18 PM.