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Crash @ Sendai's Enclave


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#21 agb1

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Posted 02 December 2015 - 03:35 PM

It should not be necessary to uninstall generalized biffing.

 

Did you try installing Lollorian's Lolfixer?  It might find the problem for us.


Edited by agb1, 02 December 2015 - 03:37 PM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

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#22 The Imp

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Posted 02 December 2015 - 08:54 PM

Well then, I indeed would like to solve the source of problem, but then i would have to uninstall the generalized biffing. Should i just uninstall the mods that have been installed after generalized biffing according to Weidu.log and then uninstall the generalized biffing and then reinstall in the order from weidu.log?

You don't need to uninstall the GenBif...

As the only thing it does is to package the files it copies to it's backup folder to a more readable format of data file. The benefit is likely to be only some 10% to 90% speed boost, BUT on one file the difference is insignificant, when compared on what it can do to 10 files, or to 10 000 000 file.

So actually uninstalling the GenBif is really a bad idea. ... unless you just like to play with the abacus to see the beads slide in the frame.

You can simply use the other moding tools to extract the files, yes, you probably need the latest Near Infinity, aka one of the snapshots, and the knowledge to use a --change-log functionality. That is it.


Edited by The Imp, 02 December 2015 - 10:26 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#23 Roxanne

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Posted 02 December 2015 - 10:08 PM

Well then, I indeed would like to solve the source of problem, but then i would have to uninstall the generalized biffing. Should i just uninstall the mods that have been installed after generalized biffing according to Weidu.log and then uninstall the generalized biffing and then reinstall in the order from weidu.log?

Better idea is to install Near Infinity to analyze this (and other) problems, It allows you to look into the area files and creature files and find mistakes. Or if you cannot find the faults yourself it allows you to export the files and post them here (even from a biffed game).


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#24 RutgerHauer

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Posted 03 December 2015 - 06:26 AM

How to run NI? I double click it a window open with option to choose infinity keyfile.key and i dunno what to choose.



#25 agb1

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Posted 03 December 2015 - 06:28 AM

Point it to chitin.key from your game folder.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#26 RutgerHauer

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Posted 03 December 2015 - 06:34 AM

This is the .CRE file that causes a crash, attached, exported via Near Infinity. Anything else you want me to attach/do?

Attached Files


Edited by RutgerHauer, 03 December 2015 - 06:34 AM.


#27 agb1

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Posted 03 December 2015 - 06:59 AM

Please also export and upload RINGDEMN.ITM and BL3-12M4.ITM.  I see them in the creature's inventory but do not have them in my game.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#28 RutgerHauer

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Posted 03 December 2015 - 07:04 AM

Here they are:

Attached Files



#29 agb1

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Posted 03 December 2015 - 07:05 AM

Please also upload DW#SUMFI.ITM.  NI says it is "null" when I try to access it from the creature file.

 

I was able to spawn the creature in my game without a crash, but my game also has Infinity Animations installed, so if it isn't a problem with one of those items, it still could be the animation.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#30 agb1

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Posted 03 December 2015 - 07:07 AM

I added your RINGDEMN.ITM and BL3-12M4.ITM to my override folder and spawned the creature again.  Still no crash.  Let's try DW#SUMFI.ITM.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#31 Lollorian

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Posted 03 December 2015 - 07:08 AM

Please extract and drop the attached CREs one by one into your override and CLUA them in to see if they crash. Tell us which one crashes :)

 

DW#NABSU_anim_changed.7z contains the CRE with the BG2 Tanarri animation

DW#NABSU_no_item.7z contains the CRE without any items

Attached Files


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#32 RutgerHauer

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Posted 03 December 2015 - 07:08 AM

Here it is:

Attached Files



#33 agb1

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Posted 03 December 2015 - 07:13 AM

No crash for me with DW#SUMFI.ITM added.  Note DW#SUMFI.ITM is a ring and the creature has it twice, in its boots slot (!) and in inventory.  I guess wearing a ring on its toes is just as valid as wearing one on its claws...

 

It has one more item, REGHP2.ITM (also a ring), but that exists in my game already so I didn't ask for it.

 

Pretty sure it's an animation problem at this point.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#34 The Imp

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Posted 03 December 2015 - 08:43 AM

No crash for me with DW#SUMFI.ITM added.  Note DW#SUMFI.ITM is a ring and the creature has it twice, in its boots slot (!) and in inventory.  I guess wearing a ring on its toes is just as valid as wearing one on its claws...

Well, as long as the item doesn't alter the characters animation, it should be ok'ish, the Lolfixer fixes these things in regular BWS installs.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#35 RutgerHauer

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Posted 03 December 2015 - 09:10 AM

Please extract and drop the attached CREs one by one into your override and CLUA them in to see if they crash. Tell us which one crashes :)

 

DW#NABSU_anim_changed.7z contains the CRE with the BG2 Tanarri animation

DW#NABSU_no_item.7z contains the CRE without any items

 

Lollorian, i did as you told.

 

DW#NABSU_anim_changed.7z doesn't cause a crash while DW#NABSU_no_item.7z does.



#36 Lollorian

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Posted 03 December 2015 - 09:12 AM

Ok :) It's confirmed that the animations is the issue then - you can continue with your game.

 

Do check this thread from time to time if you want to help debug the issue :cheers:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#37 RutgerHauer

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Posted 03 December 2015 - 09:15 AM

How could i continue the game? By using Roxxane's attached .cre file?



#38 Lollorian

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Posted 03 December 2015 - 09:17 AM

Use the non crashing cre I attached.

 

Could you check NearInfinity under BAM for a file called Æaag11.bam please? Is it present?


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#39 Roxanne

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Posted 03 December 2015 - 09:18 AM

How could i continue the game? By using Roxxane's attached .cre file?

 Put the cre file from this into override and play on DW#NABSU_anim_changed.7z 


Edited by Roxanne, 03 December 2015 - 09:19 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#40 RutgerHauer

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Posted 03 December 2015 - 09:22 AM

No it's not present under BAM.

Your version of the .cre will not interfere any quests from mods or not mods?