1) Psionics Unleashed under BG2 TweaksPsionics Unleashed is a mod that aims to add a fully functional psionic system and psionic character classes based on 3.5 ed. Dungeons & Dragons. Because of the nature of the Infinity Engine and because Baldur's Gate games are based on the 2nd ed. of AD&D, this reproduction couldn't be 100% faithful and some compromises had to be made along the way.Mod components were included in Stable pre-selection but the mod itself is marked Expert. Components have been marked Expert pending conflict analysis due to Roxanne's report about the mod making significant changes to spell level progression.Needs conflict analysis. Has anyone played with this mod recently?2) Semi-Multi Clerics under BG2 TweaksThis mod will add various clerical spells to wizard magic users via a new item, effectively turning them into previously unavailable X/Cleric kits/multiclass combinations. The semi-multi learns and uses spells as per a normal Arcane caster, and also has access to 35 clerical spells. It is not recommend to use "Semi Multi Clerics" with "Spell Revisions" as conceptually they are on opposite extremes. "Spell Revisions" is trying to "rebalance" spells, while that mod purposely makes them unbalancing again.Needs conflict analysis. Has anyone played with this mod recently?3) Spell-50 under BG2 TweaksThe Spell-50 mod extends a number of priest, druid and mage spell effects to spell level 50. For example, the fireball spell will continue to scale in damage up to spell level 50. This mod has to do nothing with the level-50 ruleset of BP. Both can be installed at the same time. It is not recommend to use Spell-50 with "Spell Revisions" as conceptually they are on opposite extremes. "Spell Revisions" is trying to "rebalance" spells, while this mod purposely makes them extremely overpowered. Added: This mod replaces spells rather than patching, so it will overwrite any earlier spell changes from other mods.(NOTE: BWS does not allow Spell-50 and Spell Revisions to be installed at the same time.)Unconfirmed reports of stuttering when using Web spell, which might be caused by different mod (Lost Crossroads Spell Pack).4) Jarl's BGT Adventure Pack
This mod expands various content for the BG1-part (BG2-part, planned) of BGT. The mod follows on unfinished, incomplete positions of the original and enhances them. Added: The mod puts some of its creatures in the same place of existing creatures which often makes them inaccessible and the plot gets stuck. The mod also replaces some creatures by hiding them and putting new creatures in their place, causing loss of content from other mods that modify the original files.
Keeping as Expert until someone reports the problems in the description are solved. Updated description.
1) Keep expert - modifies Dispel/Remove magic by setting it's power level to 3, making it ineffective vs Minor Globe & similar.
2) Works fine with SR, provided SR is installed before. It doesn't make spells "imbalanced" - it makes arcane casters able to cast druid/priest spells.
Spells are the same.
3) overwriter. Probably should be dissallowed permanently, or modified so it uses patching.
4) Jarl's is fine (and a pretty good mod, too). The fact that few creatures (iirc skeleton warriors) are stuck and can't move isn't anything worse than some other stuff in megamods, so...