Psionics Unleashed
I had it in my last install but I abandoned that one after very short play when I found issues from another mod. What I observed were a number of changes applied to the mages in the game (like level 1 mage had a slot for learned slots all from level 1 to level 8 and other strange issues) I tried to consult the readme and other support material for the issues but found none - this is why I commented that it is a bit unclear what the mod does, but it is obviously that there is more than adding a new kit or class to the game.
I have not chosen it for install in my present set.
Thank you. I will wait for more information about this mod. It sounds like it is probably incompatible with mods that change spell progression tables, at least, and right now BWS has no conflicts information for this mod at all.
Dungeon-Be-Gone
I think a warning in the install like you had initially is enough. I had the mod in the game (forgot to unselect) several times and it is pretty obvious from the existing dialogue already what the matter is when you take his offer.
I will make this a 'W'arning mod using the new BWS feature, so the user will be prompted to confirm before starting their installation if it includes this mod. I am mostly concerned about users who pick the default Standard installation without reading the individual mod descriptions, and this way they will at least have a warning that there is some information they might want to know.
Les Exiles de Lunargent
I had installed before and now again.
Had the start scene (could be placed better - he starts to babble from the cage opposite from PC as soon as the initial Imoen talk allows him . Also this cage could lead to conflict with other mods that put someone there, however none that I had installed)
Found the first encounter (no, it found me) - tactical from my point of view.
In a megamod install the events from the mod are not very well placed and timed, the way the old man starts the talk without any delay - in one event he cuts in right with Imoen. The first encounter was immediately when entering Bridge district and more than by the hard enemies I was bothered not to get the guy who gives the skinner quest killed who was standing helplessly in the middle of the battle.
The next encounters have not yet occured.
Thanks! I will wait for further reports, but it sounds like it is probably safe to move to Tactical with a few notes in the description.
Oversight
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes: 14 BWP Fix
BWS currently has Oversight component 2 (class tweaks/fixes) as Expert. With your report, I am moving that component to Standard.
Monk has all GA_TG#xxxx and AP_TG#yyy
Those are spells that come from Refinements #10 Revised High Level Abilities
Refinements installs after Oversight and the monk gains or applies only stuff from Refinements
Trash my remarks about Oversight, (Or use the info that one overwrites the other, if that is relevant)
This is exactly the kind of information we need. BWS did not know about that conflict. Added an entry to BWP/BGT Game.ini:
Refinements Monk HLAs replace Oversight Monk HLAs=C:refinements(10):Oversight(6)
BWS only has one other conflict listed for Refinements(10):
HLA is incompatible with the Archer of Sylvanus kit from Sorcerer's Place=C:refinements(10):SPStuff(0)
If anyone knows components of other mods that conflict with Refinements HLAs, we should add them here too.