maduolis, on 03 Jan 2016 - 11:04, said:
...should be in tp2 file?
INCLUDE ~example/lib/fl#add_kit_ee.tpa~
Yes, that and the file, and the utilization of the functions it provides... aka:
LAF fl#add_kit_ee
INT_VAR
biography = 15883 // Normal biography for thieves
briefdesc = RESOLVE_STR_REF (~CHICKENRUSTLER: Not much of a thief, but the chickenrustler learns to fight pretty well due to frequently getting into scraps over <PRO_HISHER> chickenrustling ways.~)
STR_VAR
kit_name = flrustle
backstab = ~1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1~
clswpbon = ~1 0 3~
numwslot = 2
thiefskl = ~40 20~
traplimt = 6
clascolr = ~35 67 67 25 80~
clasiskl = "" // Inherit from parent class
// clasthac is omitted and thus also inherited
// As is thiefscl
// And so on
END

Like said, it's a bit complicated and so you might wish to wait for the mods themselves to update to the new games. And then the BWS to update to use those.
In case it was not clear, this needs to be done to the above kits that have the kit selection box unselectable: Duskblade, Warsling Sniper, Corsair, Marksman, Kenshei, in BG2EE v1.3.
Edited by The Imp, 03 January 2016 - 09:47 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.