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Dialog bug ??!


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#21 Lollorian

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Posted 21 September 2015 - 09:56 AM

Do let us know if you find anything :)


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#22 xagon

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Posted 22 September 2015 - 07:46 AM

The problem was (for now?) solved by entering CLUAConsole:SetGlobal("ACBreImmyTalk","GLOBAL",2) in the console. A dialog triggered and the characters now behave normally.



#23 Lollorian

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Posted 22 September 2015 - 08:40 AM

Can you do a CLUAConsole:GetGlobal("ACBreImmyActive", "GLOBAL") and tell us its value please? It should ideally be 1 if everything was working fine...


Edited by Lollorian, 22 September 2015 - 08:41 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#24 xagon

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Posted 22 September 2015 - 09:00 AM

Yup, it says it's set to 1.



#25 Lollorian

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Posted 22 September 2015 - 09:51 AM

Interesting :unsure: The problem got fixed when you did a CLUAConsole:SetGlobal("ACBreImmyTalk","GLOBAL",2) so I tried to find out what triggers this in-game and the following block is what does it.

 

IF
    !Global("endofbg1","GLOBAL",2)
    InParty(Myself)
    InParty("imoen2")
    See("imoen2")
    RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL")
    Global("ACBreImmyActive","GLOBAL",1)
    CombatCounter(0)
    !See([ENEMY])
    !StateCheck("ACBre",STATE_SLEEPING | STATE_BERSERK | STATE_PANIC | STATE_STUNNED | STATE_HELPLESS | STATE_FROZEN_DEATH | STATE_STONE_DEATH | STATE_EXPLODING_DEATH | STATE_FLAME_DEATH | STATE_ACID_DEATH | STATE_DEAD | STATE_SILENCED | STATE_FEEBLEMINDED | STATE_CONFUSED)
    !StateCheck("imoen2",STATE_SLEEPING | STATE_BERSERK | STATE_PANIC | STATE_STUNNED | STATE_HELPLESS | STATE_FROZEN_DEATH | STATE_STONE_DEATH | STATE_EXPLODING_DEATH | STATE_FLAME_DEATH | STATE_ACID_DEATH | STATE_DEAD | STATE_SILENCED | STATE_FEEBLEMINDED | STATE_CONFUSED)
    OR(8)
        Global("ACBreImmyTalk","GLOBAL",1)
        Global("ACBreImmyTalk","GLOBAL",3)
        Global("ACBreImmyTalk","GLOBAL",5)
        Global("ACBreImmyTalk","GLOBAL",7)
        Global("ACBreImmyTalk","GLOBAL",9)
        Global("ACBreImmyTalk","GLOBAL",11)
        Global("ACBreImmyTalk","GLOBAL",13)
        Global("ACBreImmyTalk","GLOBAL",15)
THEN
    RESPONSE #100
        IncrementGlobal("ACBreImmyTalk","GLOBAL",1)
        Continue()
END

 

Now since everything other than Global("ACBreImmyActive","GLOBAL",1) seems to be true, I assumed that was the variable that was preventing this block from firing.


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod