Do let us know if you find anything
Dialog bug ??!
#21
Posted 21 September 2015 - 09:56 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#22
Posted 22 September 2015 - 07:46 AM
The problem was (for now?) solved by entering CLUAConsole:SetGlobal("ACBreImmyTalk","GLOBAL",2) in the console. A dialog triggered and the characters now behave normally.
#23
Posted 22 September 2015 - 08:40 AM
Can you do a CLUAConsole:GetGlobal("ACBreImmyActive", "GLOBAL") and tell us its value please? It should ideally be 1 if everything was working fine...
Edited by Lollorian, 22 September 2015 - 08:41 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#24
Posted 22 September 2015 - 09:00 AM
Yup, it says it's set to 1.
#25
Posted 22 September 2015 - 09:51 AM
Interesting The problem got fixed when you did a CLUAConsole:SetGlobal("ACBreImmyTalk","GLOBAL",2) so I tried to find out what triggers this in-game and the following block is what does it.
IF !Global("endofbg1","GLOBAL",2) InParty(Myself) InParty("imoen2") See("imoen2") RealGlobalTimerExpired("ACBreImmyTimer","GLOBAL") Global("ACBreImmyActive","GLOBAL",1) CombatCounter(0) !See([ENEMY]) !StateCheck("ACBre",STATE_SLEEPING | STATE_BERSERK | STATE_PANIC | STATE_STUNNED | STATE_HELPLESS | STATE_FROZEN_DEATH | STATE_STONE_DEATH | STATE_EXPLODING_DEATH | STATE_FLAME_DEATH | STATE_ACID_DEATH | STATE_DEAD | STATE_SILENCED | STATE_FEEBLEMINDED | STATE_CONFUSED) !StateCheck("imoen2",STATE_SLEEPING | STATE_BERSERK | STATE_PANIC | STATE_STUNNED | STATE_HELPLESS | STATE_FROZEN_DEATH | STATE_STONE_DEATH | STATE_EXPLODING_DEATH | STATE_FLAME_DEATH | STATE_ACID_DEATH | STATE_DEAD | STATE_SILENCED | STATE_FEEBLEMINDED | STATE_CONFUSED) OR(8) Global("ACBreImmyTalk","GLOBAL",1) Global("ACBreImmyTalk","GLOBAL",3) Global("ACBreImmyTalk","GLOBAL",5) Global("ACBreImmyTalk","GLOBAL",7) Global("ACBreImmyTalk","GLOBAL",9) Global("ACBreImmyTalk","GLOBAL",11) Global("ACBreImmyTalk","GLOBAL",13) Global("ACBreImmyTalk","GLOBAL",15) THEN RESPONSE #100 IncrementGlobal("ACBreImmyTalk","GLOBAL",1) Continue() END
Now since everything other than Global("ACBreImmyActive","GLOBAL",1) seems to be true, I assumed that was the variable that was preventing this block from firing.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod