This error is most likely caused by one of your previously installed mods that overwrites a script action definition in ACTION.IDS in an incompatible way. My guess would be Fishing for Trouble. I have already posted a bug report on this forum not too long ago.
[MOD] Convenient Enhanced Edition NPCs
#21
Posted 21 July 2016 - 01:09 AM
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
#22
Posted 21 July 2016 - 03:12 AM
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#23
Posted 21 July 2016 - 03:47 AM
That's probably the best solution. At present the mod adds a duplicate entry for "CreateCreature()" because of signature changes for a number of actions in ACTION.IDS.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
#24
Posted 21 July 2016 - 06:09 AM
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#25 -krzysiu-
Posted 21 July 2016 - 11:11 PM
Installing [Make Neera passive] [v3.1]Copying and patching 1 file ...Extending game scripts ...Compiling 1 script ...Compiling 1 dialogue file ...ERROR: No translation provided for @10000[A7NoEENPCs/dialogs/neera_bg2.d] ERROR at line 6 column 1-12Near Text: @10000Not_foundERROR: parsing [A7NoEENPCs/dialogs/neera_bg2.d]: Not_foundERROR: compiling [A7NoEENPCs/dialogs/neera_bg2.d]!Stopping installation because of error.Stopping installation because of error.Stopping installation because of error.Stopping installation because of error.ERROR Installing [Make Neera passive], rolling back to previous stateWill uninstall 2 files for [A7NOEENPCS/SETUP-A7NOEENPCS.TP2] component 203.Uninstalled 2 files for [A7NOEENPCS/SETUP-A7NOEENPCS.TP2] component 203.ERROR: Not_foundPLEASE email the file SETUP-A7NOEENPCS.DEBUG to Argent77Automatically Skipping [Make Neera passive] because of error.Using Language [English]Installing [Make Rasaad passive] [v3.1]Copying and patching 1 file ...Copying and patching 1 file ...Compiling 1 dialogue file ...ERROR: No translation provided for @10100[A7NoEENPCs/dialogs/rasaad_bg2.d] ERROR at line 6 column 1-12Near Text: @10100Not_foundERROR: parsing [A7NoEENPCs/dialogs/rasaad_bg2.d]: Not_foundERROR: compiling [A7NoEENPCs/dialogs/rasaad_bg2.d]!Stopping installation because of error.Stopping installation because of error.Stopping installation because of error.Stopping installation because of error.ERROR Installing [Make Rasaad passive], rolling back to previous stateWill uninstall 2 files for [A7NOEENPCS/SETUP-A7NOEENPCS.TP2] component 204.Uninstalled 2 files for [A7NOEENPCS/SETUP-A7NOEENPCS.TP2] component 204.ERROR: Not_foundPLEASE email the file SETUP-A7NOEENPCS.DEBUG to Argent77Automatically Skipping [Make Rasaad passive] because of error.Using Language [English]ERROR: No translation provided for @100Continuing despite error.ERROR: No translation provided for @101Continuing despite error.ERROR: No translation provided for @116Continuing despite error.ERROR: No translation provided for @115Continuing despite error.ERROR: No translation provided for @120Continuing despite error.ERROR: No translation provided for @125Continuing despite error.ERROR: No translation provided for @130Continuing despite error.ERROR: No translation provided for @140Continuing despite error.ERROR: No translation provided for @201Continuing despite error.ERROR: No translation provided for @240Continuing despite error.ERROR: No translation provided for @202Continuing despite error.ERROR: No translation provided for @203Continuing despite error.ERROR: No translation provided for @210Continuing despite error.ERROR: No translation provided for @212Continuing despite error.ERROR: No translation provided for @216Continuing despite error.ERROR: No translation provided for @215Continuing despite error.ERROR: No translation provided for @220Continuing despite error.ERROR: No translation provided for @230Continuing despite error.ERROR: No translation provided for @239Continuing despite error.ERROR: No translation provided for @310Continuing despite error.ERROR: No translation provided for @315Continuing despite error.ERROR: No translation provided for @501Continuing despite error.ERROR: No translation provided for @500Continuing despite error.ERROR: No translation provided for @520Continuing despite error.
noticed errors in neera_bg2.d: @10000 instead of @1000, @10001 instead of @1001
rasaad_bg2.d @1010 instead of @1100
#26
Posted 22 July 2016 - 01:29 AM
That's indeed a bug. I'll release a fixed version shortly.
Actually, this bug and more issues have been fixed for quite some time, but I haven't released a new version yet as some parts of the code require the latest WeiDU version (which is still in beta for months).
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
#27
Posted 22 July 2016 - 02:29 AM
Changes:
- Added Siege of Dragonspear support
- Fixed a bug in BG2:EE where Rasaad can still appear even when disabled
- Relaxed restrictions of Baeloth's ring
- Fixed invalid string references during installation
- Various minor fixes and improvements
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
#28
Posted 31 August 2016 - 01:51 AM
Changes in v3.3:
- Restructured mod components to make it possible to disable NPCs or make them passive on a per NPC basis
- Added German translation
- Added Polish translation (thanks Cahir)
- Fixed BG1 passive Neera in EET
Edited by Argent77, 21 August 2022 - 11:46 PM.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
#29
Posted 02 September 2016 - 06:45 AM
Argent77, I'm most grateful for this mod.
Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.
#30 -Knettgummi-
Posted 25 July 2017 - 03:09 AM
I'm getting an error when trying to install this for BG2EE on Mac OS Sierra (10.12.5): The terminal simply reads "Killed: 9" when running the install script. Some research tells me this is a problem that came with upgrading to Sierra (the mod worked perfectly on BG1EE before I upgraded the OS), and supposedly the latest version of WeiDU (which I've made sure to download, as well as the latest easy weidu installer) should sort this out for most mods, but I'm still seeing the same error. This is the only mod I've attempted to add since installing the game. Any ideas on how to fix this?
#31
Posted 25 July 2017 - 03:38 AM
Yes, the macOS WeiDU binary included in this mod is already quite old and might causes trouble on Sierra. More recent macOS WeiDU versions (afaik since v240) are compatible with Mac OS Sierra again. I can't say much about the Easy WeiDU Installer and how it interacts with WeiDU binaries. It might be that the installer is still using the WeiDU binary provided by this mod or another binary on your system that has the same issue.
Make sure that no older WeiDU binaries are present in your game folder or wherever the installer is looking for the binary. Also delete "setup-A7NoEENPCs" from this mod, or replace it with a more up-to-date WeiDU binary. You can download the latest macOS WeiDU version from here: http://www.weidu.org/~thebigg/
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
#32 -Knettgummi-
Posted 25 July 2017 - 09:48 AM
Excellent! I Removed the "setup-A7NoEENPCs" file, and it worked perfectly. Thank you! (And thanks for the mod, too! )
#33
Posted 25 October 2017 - 09:20 AM
Changes in v3.4:
- Added French translation (thanks Gwendolyne)
- Spelling and formatting fixes in Polish readme
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
#34
Posted 22 December 2017 - 07:49 AM
Changes in v3.5:
- Fixed consistency issues between campaigns with Neera and Rasaad in EET
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
#35
Posted 11 September 2019 - 08:36 AM
Formerly known as "Disable Enhanced Edition NPCs", version 4.0 of the mod provides a major overhaul and focuses more on customization aspects of the new Beamdog NPCs. In addition to making NPCs passive or removing them completely, it is now possible to improve their portraits as well as customize their classes and/or kits to whatever you desire.
Changes in v4.0:
- Changed mod name to "Convenient Enhanced Edition NPCs"
- Added options to change classes or kits of selected NPCs
- Added options to change portraits for NPCs (thanks LavaDelVortel)
- Added "Passive Rasaad" for BG:EE
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
#36
Posted 16 September 2020 - 05:48 AM
Changes in v4.1:
- Added Russian translation (thanks Arkie)
- Fixed installation issue in component "Change portrait: Baeloth"
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
#37
Posted 11 October 2020 - 03:15 PM
Hey there,
first of all, thx for the Mod. This is exactly what I've been looking for.
Quick question: I installed the Mod on a relatively fresh Save (beginning of Chapter 2, haven't met any of the EE NPCs yet). There is a Bouncer in Waukeen's promenade that is related to Neera's Quest afaik. In my Save he is still there. Is he supposed to be there or does this Mod normally remove him?
Edited by Cyberlisk, 11 October 2020 - 03:16 PM.
#38
Posted 12 October 2020 - 06:58 AM
Hey there,
first of all, thx for the Mod. This is exactly what I've been looking for.
Quick question: I installed the Mod on a relatively fresh Save (beginning of Chapter 2, haven't met any of the EE NPCs yet). There is a Bouncer in Waukeen's promenade that is related to Neera's Quest afaik. In my Save he is still there. Is he supposed to be there or does this Mod normally remove him?
The bouncer guy hasn't been touched by this mod. Without Neera he will only trigger a generic line though, so there is no way to bypass him (without cheating).
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
#39
Posted 12 October 2020 - 07:14 AM
trigger a generic line though, so there is no way to bypass him (without cheating).Hmm, does killing him count as by passing him ? As, I haven't actually tried the 2nd EE npcs at all, so I can't know.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#40
Posted 12 October 2020 - 08:40 AM
trigger a generic line though, so there is no way to bypass him (without cheating).Hmm, does killing him count as by passing him ? As, I haven't actually tried the 2nd EE npcs at all, so I can't know.
Yes, you can kill him. But that doesn't allow you to pass the door. It's unlockable except by script.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Also tagged with one or more of these keywords: bgee, bg2ee, sod, tweaks, npcs
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