Well, to each their own choice Perhaps I should restate -
"for the past 10+ years, modders have worked with and added to BG, SoA, and ToB assuming that 1. parties are 6 (5+PC), Imoen is mandatory for BG2 plotline, The Game Ends When PC Dies, Many Players Divide NPC Pairs, Sarevok Is A Bad Guy, and Khalid and Dynaheir are toast at the beginning of BG2 - so they have written their plots, banters, side commentaries, extensions, quests, and all content related materials with that in mind. If you are creating these new things, you are expecting other mods to look silly while yours makes sense". For most things, modders can adjust pretty easily - 10 NPCs in a party, or stuff like that - extensions of existing content. Other stuff, like things that expect Jaheira to be a widow in BG2, mean comprehensive rewrites of both canonical and mod-added content, and ... heh.
Again, I am not saying "don't do this" - I am saying that if you want to erase all the crazy plot holes, it is like chasing your tail. An endless loop.
Your tail to chase, of course - and it can be a lot of fun doing things like creating "Continuous Jaheria" or fixing and making a better "Continuous Imoen", making the game keep going after Player1 has dies (that *really* screws with mod-added NPC's, as there is no DV check for the Player1D stuff - unles the trick is to basically min-hp Player1 and keep him/her technically "alive" while showing him as dead. I wonder what happens when a PID is triggered by a shell-scripted NPC as Player1? Hmmm.... that sounds like a fun thing to test out...)
Edited by cmorgan, 31 July 2015 - 06:02 PM.