Hi folks,
I've been gone from the modding community for a couple of years now, mostly due to personal issues. For personal reasons, I've long felt the creative wellspring for Valerie badly poisoned and it always drove me away from revisiting the work I've done on her. In addition, I always leaned heavily on assistance from other modders with some technical aspects of modding, and am not good at diagnosing problems with mods. However, I am seriously considering sitting down and starting work on Valerie's BG2 module again.
That being said, there are a few things I must mention if there is interest, particularly from anyone willing to work with me on some of the technical aspects.
1. Due to the personal events that came up during Valerie's writing and between me and other modders, I will be axing the PC romance. There is a possibility that during ToB you will be able to talk Valerie into agreeing to give things another shot after the games' end, but as it stands I will not complete Valerie's romantic relationship with the PC.
2. Likewise, Valerie's planned crossmod romance with Sarah by theacefes will be scrapped.
3. I will probably need someone to talk to and work with concerning some technical elements of coding and making the NPC mod functional. Please PM me if you are interested.
4. Valerie's planned small quest will be scrapped. It was planned to be part of the romance and I have tentatively decided to integrate its events into Valerie's normal friendship track as having happened between games. A few people have noticed certain oddities about Valerie in BG1, and her personal quest would have involved discovering and addressing them.
I cannot at this time make any promises regarding finishing Valerie's BG2 component, but I am revisiting the idea with caveats.
Edited by Tempest, 14 July 2015 - 01:40 PM.