Got the same problem with my last install. On a BGT install. And during BG1 part of the game. In fact, starting from the tutorial in Candlekeep. Problem is solved if i revert the color back to one of the base vanilla palette, but continue to happen if i change to any other 1PP extended palette's color. I doubt it has anything to do with imported characters. I am no coder, and i can only imagine 2 reasons why it may do that:
-1) The extended palette component patches the .exe, as do some others mods i have installed (like TobEx and such). But i don't think any one of these tries to touch on the color palette, and as far i know, they all patch the .exe. rather than overwriting it. What is more, if the changes were overwritten, i could probably not even select the new colors.
-2) There is another mod that tweaks the color palettes. I suppose i installed the 'Use drab colors for commoners' component from some tweak mod (i can't remember which one). This component seemingly adds a bunch of drab tones to distinguish commoners from nobles (and i like it). If this component attempts to change the color palette like 1PP does, i can imagine some sort of conflit in the palette table. But i don't remember the mod stating it was patching the palette or the .exe.
But once again, i'm no coder and don't really understand how it works. It's only about using my personal sense of logic. I will try to avoid installing this tweak's component on my next BGT mega install and see how it goes.
EDIT: Looks like it is a well-know problem, and that this tweak may have nothing to do with it:
http://www.shsforums...e-on-game-load/
The one common point i see with all these Weidu logs is that all of them have one or more mods patching BGmain.exe. Surely someone more knowledgeable than me would understand the problem better.
Edited by Noxou, 26 June 2020 - 07:38 PM.