What you find here
The Sandrah mod has been posted for testing in this forum some months back. Even if still bugged and further enhanced it has found its way into BWP and BWS (with the respective labels to use with caution), Taking this into account, the introduction of a new and improved version of the mod is no longer trivial for those who used BWP/BWS as it would require a large re-install. I have therefore decided to publish new versions at a much larger interval and with a large collection of improvement in any version.
Still some things can be fixed for those having started a game including Sandrah to improve their experience and easy to install with a hotfix.
Each fix can be installed at any time to a game without the need to un/re-install anything. Some fixes only show effect if you have not yet reached the area/plot it affects (i.e.they do not work on savegames).
Please
Any issues you find in the game and think there is a need to be fixed, continue to report them in her test forum :http://www.shsforums...le-for-testing/
This page here is intended to publish the solutions.
How it Works
Each hotfix is a rar-file that you simply extract to your game folder (just like any mod). Afterwards start the respective SandrahHFxx-Setup.exe. That's all. Baseline for all fixes is V1.06 of the mod, even if they may also work with earlier versions.
Fixes for v1.06b
HF01
This fix prevents Sandrah or Jen'lig from leaving your party without warning if your reputation is too low or too high, respectively.
YOU DO NOT NEED THIS FIX IF YOU HAVE
3120 1] NPCs are never angry about reputation or
3121 2] NPCs can be angry about reputation but never leave (Salk) or
The *happy patch* or
any similar feature already installed in the game
[attachment=28146:SandrahHF01.rar]
HF02
This fix prevents Sandrah's items to appear more than once in the game when she drops stuff because of *Inventory Full* condition
[attachment=28147:SandrahHF02.rar]
HF03
This fix makes the duergar at Friendly Arm area compatible with some creature revision mods.
[attachment=28148:SandrahHF03.rar]
HF04
This fix allows you to chose an evil PC and still be able to have Sandrah join you. If you install this, make sure you also install HF01. Still, even if your character is evil (by race or profession etc) it does not mean you can turn into the Slayer of the Sword Coast before her eyes. You are not a shining paladin but you are also no mass murderer. Have Imoen in the party for some extra contents.
Note: this is just the technical preview of a larger change to come with the next release. I will add some dialogue and quest that has Sandrah to react to an evil PC differently than to others.
[attachment=28149:SandrahHF04.rar]
HF05
During the recent test phase, Sandrah's personal items have been tuned and changed. However, their description and the character icon display has not been updated. This is corrected by this fix. (During extraction you are asked to accept overwriting files, say yes to all).
[attachment=28156:SandrahHF05.rar]
HF06
When using Sandrah's new spell to visit Waterdeep during SoA, situations may arise that block the return spell. See here http://www.shsforums.../#entry579267 for details. This fix adds a PID dialogue option while in Sandrah's Garden to return nevertheless.
[attachment=28161:SandrahHF06.rar]
HF07
Correction of some Drizzt/Sandrah Banters in RoT, file names corrected. Only needed if you do not play the Drizzt Saga with Sandrah in BG1.
[attachment=28162:SandrahHF07.rar]
HF08
Improved Joia dance ring mini quest.
[attachment=28172:SandrahHF08.rar]
HF09
Fix for technical incompability with "Turnaround" mod and Nephele ToB problem. If those two mods are installed a problem with the final ToB Solar dialogue may appear. In any other aspect both mods are compatible with Sandrah.
[attachment=28186:SandrahHF09.rar]
HF10
Fix for access dialogues to Undermountain in ToB. Original dialogues did not trigger due to false weight.
[attachment=28178:SandrahHF10.rar]
HF11
Possible missing item in final Legencase quest fix.
To install simply copy these two files into override:
[attachment=28183:CMMISC03.ITM]
[attachment=28184:IMISC6G.BAM]
HF12
Resolves a random issue in the ToB/RtF transition that lets you end at Frienly Arm. (Note: there remains still an Issue if you have Longer Road AND Turnaround installed AND Irenicus is in your final party when Melissan is defeated. This can only be resolved by a manual input of a global if it appears - will be finally solved in v1.07)
[attachment=28188:SandrahHF12.rar]
HF13
De-assigned default script from Quilandrah. She had script BPWTSIGT assigned, however that script is tweaked by too many mods and may result in unexpected behaviour from her depending on individual constellation of mods.
[attachment=28192:SandrahHF13.rar]
HF14
Corrected mistake that made Alzaligrundel hostile immediately when Strategems option 6830 Smarter Abazigal: v30 is installed. The negotiation option did not appear as designed.
Only needed if you have that SCS option in your game.
[attachment=28216:SandrahHF14.rar]
HF15
Improved trigger in Gullykin orc cave for Rellruck. Check for loot in wagon or kill enough orcs to trigger his appearance.
[attachment=28251:SandrahHF15.rar]
HF16
Trigger added for Jen'lig vs Tazok encounter in case of direct Bandit Camp attack by party.
[attachment=28277:SandrahHF16.rar]
HF17
Add more NPC options for ToB to RtF transition and remove stutter at RtF start sequence,.
[attachment=28304:SandrahHF17.rar]
Version 1.07 is now available
It contains all the fixes above plus additional contents. Further hotfixes are provided for the new baseline but may be backwards compatible with v1.06.
Edited by Roxanne, 28 October 2015 - 12:49 PM.