In the
BGT I played, it was a long time ago, after you killed Sarevok, you went to talk to Belt, the grand duke of city of
BG, who is still at the palace if you remember before Sarevok left, Belt sends you to the
BG1:
TotSC quests... so there was no change there, after you had done those or refused to do them, you then again talked to Belt, and asked to be sent to Amn, you then have the privilege to sleep in the Three Old Kegs for free, which now can be skipped, then go back to Belt and who then again talked to you and finally sent you to Amn via a dialog -> cinematics -> puff, you are in the
BG2:
SoA start location.
I don't know how the
EET is handling the transition, but it's likely be quite like that, and depending if the Adventure Y's content is any good, it could be included in between the scenes or... just not.
Now, no matter what ever the content of the Adventure Y is going to be, if it's a stand alone package, it won't change much of the moding scene, a mod or 500 of them might need to be made compatible with it too, but over all no matter what ever they do, it's not likely going to be a revolutionary change to the overall experience of the game. So asking this for example:
Hey Alma, I wanted to ask your opinion on Adventure Y coming up for Baldur's gate. Since I figured you know the inner workings of mods. Will this new add-on affect all the mods or will it be stand-alone enough where it does not interfere with anything?
Just reflects badly upon your character. Nothing else.
Edited by The Imp, 28 June 2015 - 10:08 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.