Hello everyone ! I saw this kind of error is actually common, but still i couldn't find how to fix it...
In a BGT install, my game crashes in the Second Part of Irenicus Dungeon, near the forge and the Doppleganger's place, and I have the error message "An Assertion failed in ObjCreature.cpp at line number 12162.
I previously ran Area CRE Checker from Miloch and found that one creature [dsthief (Shadow Thief)] was created, purged BUT didn't appear as "Dead".
I know this is not your job, but if you could guide me on the way to debug the thing (apparently reinstalling does not erase the problem), that would be awesome from you !
Here is the ToBEx.log
Spoiler
-----TobEx: Throne of Bhaal Extender build 0.23.2.12 (Fri 05 Jun 2015 17:04:08)
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA01.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA02.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA03.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA04.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA05.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA06.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA07.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA08.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA09.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA02.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA06.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA05.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA09.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA08.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA07.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA03.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA04.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA01.2DA
[Fri 05 Jun 2015 17:04:09] AREA-TRANSITION: CInfGame::SetVisibleArea
[Fri 05 Jun 2015 17:04:09] ---------------------Start Logging Session---------------------
[Fri 05 Jun 2015 17:04:09] ---------------------Start Logging Session---------------------
[Fri 05 Jun 2015 17:04:10] Assertion warning. Return Address: 0x975299 File: UIControlButtons.cpp Line: 5637 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUICG panel 7 (mage book)
[Fri 05 Jun 2015 17:04:10] Assertion warning. Return Address: 0x97783D File: UIControlButtons.cpp Line: 6223 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUICG panel 22 (class kit)
[Fri 05 Jun 2015 17:04:10] Assertion warning. Return Address: 0x97783D File: UIControlButtons.cpp Line: 6223 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUICG panel 22 (class kit)
[Fri 05 Jun 2015 17:04:10] Could Not Find Resource: BISLOGO.2DA
[Fri 05 Jun 2015 17:04:10] Assertion warning. Return Address: 0x796F6E File: InfScreenStart.cpp Line: 2014 Expression: FALSE Message: CScreenStart::UpdatePanel: nPanelIdx == 6, 7, or out of bounds
[Fri 05 Jun 2015 17:04:12] Could Not Find Resource: BWDRAGON.2DA
[Fri 05 Jun 2015 17:04:13] Could Not Find Resource: WOTC.2DA
[Fri 05 Jun 2015 17:04:18] LoadGame
[Fri 05 Jun 2015 17:04:18] AREA-INVENTORY: Init Game Called
[Fri 05 Jun 2015 17:04:18] Assertion warning. Return Address: 0x96EDC6 File: UIControlButtons.cpp Line: 4096 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIREC panel 8 (mage spells)
[Fri 05 Jun 2015 17:04:18] Assertion warning. Return Address: 0x96EDC6 File: UIControlButtons.cpp Line: 4096 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIREC panel 8 (mage spells)
[Fri 05 Jun 2015 17:04:18] Assertion warning. Return Address: 0x97271D File: UIControlButtons.cpp Line: 4983 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIPR panel 2 (priest book)
[Fri 05 Jun 2015 17:04:18] Assertion warning. Return Address: 0x97271D File: UIControlButtons.cpp Line: 4983 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIPR panel 2 (priest book)
[Fri 05 Jun 2015 17:04:18] Assertion warning. Return Address: 0x9712B3 File: UIControlButtons.cpp Line: 4621 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIMG panel 2 (mage book)
[Fri 05 Jun 2015 17:04:18] Assertion warning. Return Address: 0x9712B3 File: UIControlButtons.cpp Line: 4621 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIMG panel 2 (mage book)
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameArea::Unmarshal : AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2162721 ; Name = Frennedan; AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2228258 ; Name = Duergar; AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2293795 ; Name = Duergar; AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2359332 ; Name = Mage; AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2424869 ; Name = Duergar; AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2818091 ; Name = Assassin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2883628 ; Name = Assassin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2949165 ; Name = Assassin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3014702 ; Name = Méphite radiant; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3080239 ; Name = Portail à Méphites; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3145776 ; Name = Méphite radiant; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3211313 ; Name = Méphite magmatique; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3276850 ; Name = Portail à Méphites; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3342387 ; Name = Méphite radiant; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3407924 ; Name = Méphite magmatique; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3473461 ; Name = Méphite glacé; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3538998 ; Name = Portail à Méphites; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3604535 ; Name = Méphite glacé; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3670072 ; Name = Méphite gazeux; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3735609 ; Name = Portail à Méphites; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3801146 ; Name = Méphite gazeux; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3866683 ; Name = Méphite radiant; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3932220 ; Name = Khalid; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3997757 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4063294 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4128831 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4194368 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4259905 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4325442 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4390979 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4456516 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4522053 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4587590 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4653127 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 4718664 ; Name = Méphite glacé; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 4784201 ; Name = Méphite gazeux; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 4849738 ; Name = Méphite radiant; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 4915275 ; Name = Méphite magmatique; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 4980812 ; Name = Assassin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5046349 ; Name = Clone en fuite; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5111886 ; Name = Méphite glacé; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5177423 ; Name = Assassin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5242960 ; Name = Chien de guerre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5308497 ; Name = Méphite salin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5374034 ; Name = Duergar; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5439571 ; Name = Assassin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5505108 ; Name = Duergar; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5570645 ; Name = Archer des Voleurs de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5636182 ; Name = Assassin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5701719 ; Name = Mage de bataille des Voleurs de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:23] AREA-TRANSITION: CGameSprite::AddToArea id = 17039620 ; Name = ; AreaName = AR0603
[Fri 05 Jun 2015 17:04:23] CVisibilityMap::AddCharacter : ( 1624, 822 ) #:17039620 R:14
[Fri 05 Jun 2015 17:04:23] AREA-TRANSITION: CGameSprite::AddToArea id = 17105157 ; Name = Imoen; AreaName = AR0603
[Fri 05 Jun 2015 17:04:23] CVisibilityMap::AddCharacter : ( 3352, 1614 ) #:17105157 R:14
[Fri 05 Jun 2015 17:04:23] AREA-TRANSITION: CGameSprite::AddToArea id = 17170694 ; Name = Minsc; AreaName = AR0603
[Fri 05 Jun 2015 17:04:23] CVisibilityMap::AddCharacter : ( 1656, 786 ) #:17170694 R:14
[Fri 05 Jun 2015 17:04:23] AREA-TRANSITION: CGameSprite::AddToArea id = 17236231 ; Name = Jaheira; AreaName = AR0603
[Fri 05 Jun 2015 17:04:23] CVisibilityMap::AddCharacter : ( 2040, 1147 ) #:17236231 R:14
[Fri 05 Jun 2015 17:04:23] AREA-TRANSITION: CGameSprite::AddToArea id = 17301768 ; Name = Yoshimo; AreaName = AR0603
[Fri 05 Jun 2015 17:04:23] CVisibilityMap::AddCharacter : ( 2008, 618 ) #:17301768 R:14
[Fri 05 Jun 2015 17:04:23] AREA-TRANSITION: CInfGame::SetVisibleArea
[Fri 05 Jun 2015 17:04:32] Could Not Find Resource: RDDUER.CRE
[Fri 05 Jun 2015 17:04:32] ASSERTION FAILED! Return Address: 0x8BA209 File: ObjCreature.cpp Line: 12162 Expression: pCreature != NULL && creatureSize > 0 Message: (null)
[Fri 05 Jun 2015 17:04:32] ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12162
Exp: pCreature != NULL && creatureSize > 0
Msg: no msg.
Run Debugger?
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA01.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA02.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA03.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA04.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA05.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA06.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA07.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA08.2DA
[Fri 05 Jun 2015 17:04:08] Could Not Find Resource: CLABMA09.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA02.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA06.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA05.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA09.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA08.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA07.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA03.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA04.2DA
[Fri 05 Jun 2015 17:04:09] Could Not Find Resource: CLABMA01.2DA
[Fri 05 Jun 2015 17:04:09] AREA-TRANSITION: CInfGame::SetVisibleArea
[Fri 05 Jun 2015 17:04:09] ---------------------Start Logging Session---------------------
[Fri 05 Jun 2015 17:04:09] ---------------------Start Logging Session---------------------
[Fri 05 Jun 2015 17:04:10] Assertion warning. Return Address: 0x975299 File: UIControlButtons.cpp Line: 5637 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUICG panel 7 (mage book)
[Fri 05 Jun 2015 17:04:10] Assertion warning. Return Address: 0x97783D File: UIControlButtons.cpp Line: 6223 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUICG panel 22 (class kit)
[Fri 05 Jun 2015 17:04:10] Assertion warning. Return Address: 0x97783D File: UIControlButtons.cpp Line: 6223 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUICG panel 22 (class kit)
[Fri 05 Jun 2015 17:04:10] Could Not Find Resource: BISLOGO.2DA
[Fri 05 Jun 2015 17:04:10] Assertion warning. Return Address: 0x796F6E File: InfScreenStart.cpp Line: 2014 Expression: FALSE Message: CScreenStart::UpdatePanel: nPanelIdx == 6, 7, or out of bounds
[Fri 05 Jun 2015 17:04:12] Could Not Find Resource: BWDRAGON.2DA
[Fri 05 Jun 2015 17:04:13] Could Not Find Resource: WOTC.2DA
[Fri 05 Jun 2015 17:04:18] LoadGame
[Fri 05 Jun 2015 17:04:18] AREA-INVENTORY: Init Game Called
[Fri 05 Jun 2015 17:04:18] Assertion warning. Return Address: 0x96EDC6 File: UIControlButtons.cpp Line: 4096 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIREC panel 8 (mage spells)
[Fri 05 Jun 2015 17:04:18] Assertion warning. Return Address: 0x96EDC6 File: UIControlButtons.cpp Line: 4096 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIREC panel 8 (mage spells)
[Fri 05 Jun 2015 17:04:18] Assertion warning. Return Address: 0x97271D File: UIControlButtons.cpp Line: 4983 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIPR panel 2 (priest book)
[Fri 05 Jun 2015 17:04:18] Assertion warning. Return Address: 0x97271D File: UIControlButtons.cpp Line: 4983 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIPR panel 2 (priest book)
[Fri 05 Jun 2015 17:04:18] Assertion warning. Return Address: 0x9712B3 File: UIControlButtons.cpp Line: 4621 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIMG panel 2 (mage book)
[Fri 05 Jun 2015 17:04:18] Assertion warning. Return Address: 0x9712B3 File: UIControlButtons.cpp Line: 4621 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIMG panel 2 (mage book)
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameArea::Unmarshal : AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2162721 ; Name = Frennedan; AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2228258 ; Name = Duergar; AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2293795 ; Name = Duergar; AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2359332 ; Name = Mage; AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2424869 ; Name = Duergar; AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2818091 ; Name = Assassin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2883628 ; Name = Assassin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:20] AREA-TRANSITION: CGameSprite::AddToArea id = 2949165 ; Name = Assassin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3014702 ; Name = Méphite radiant; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3080239 ; Name = Portail à Méphites; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3145776 ; Name = Méphite radiant; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3211313 ; Name = Méphite magmatique; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3276850 ; Name = Portail à Méphites; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3342387 ; Name = Méphite radiant; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3407924 ; Name = Méphite magmatique; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3473461 ; Name = Méphite glacé; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3538998 ; Name = Portail à Méphites; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3604535 ; Name = Méphite glacé; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3670072 ; Name = Méphite gazeux; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3735609 ; Name = Portail à Méphites; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3801146 ; Name = Méphite gazeux; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3866683 ; Name = Méphite radiant; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3932220 ; Name = Khalid; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 3997757 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4063294 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4128831 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4194368 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4259905 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4325442 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4390979 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4456516 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4522053 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4587590 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:21] AREA-TRANSITION: CGameSprite::AddToArea id = 4653127 ; Name = Voleur de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 4718664 ; Name = Méphite glacé; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 4784201 ; Name = Méphite gazeux; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 4849738 ; Name = Méphite radiant; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 4915275 ; Name = Méphite magmatique; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 4980812 ; Name = Assassin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5046349 ; Name = Clone en fuite; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5111886 ; Name = Méphite glacé; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5177423 ; Name = Assassin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5242960 ; Name = Chien de guerre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5308497 ; Name = Méphite salin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5374034 ; Name = Duergar; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5439571 ; Name = Assassin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5505108 ; Name = Duergar; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5570645 ; Name = Archer des Voleurs de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5636182 ; Name = Assassin; AreaName = AR0603
[Fri 05 Jun 2015 17:04:22] AREA-TRANSITION: CGameSprite::AddToArea id = 5701719 ; Name = Mage de bataille des Voleurs de l'Ombre; AreaName = AR0603
[Fri 05 Jun 2015 17:04:23] AREA-TRANSITION: CGameSprite::AddToArea id = 17039620 ; Name = ; AreaName = AR0603
[Fri 05 Jun 2015 17:04:23] CVisibilityMap::AddCharacter : ( 1624, 822 ) #:17039620 R:14
[Fri 05 Jun 2015 17:04:23] AREA-TRANSITION: CGameSprite::AddToArea id = 17105157 ; Name = Imoen; AreaName = AR0603
[Fri 05 Jun 2015 17:04:23] CVisibilityMap::AddCharacter : ( 3352, 1614 ) #:17105157 R:14
[Fri 05 Jun 2015 17:04:23] AREA-TRANSITION: CGameSprite::AddToArea id = 17170694 ; Name = Minsc; AreaName = AR0603
[Fri 05 Jun 2015 17:04:23] CVisibilityMap::AddCharacter : ( 1656, 786 ) #:17170694 R:14
[Fri 05 Jun 2015 17:04:23] AREA-TRANSITION: CGameSprite::AddToArea id = 17236231 ; Name = Jaheira; AreaName = AR0603
[Fri 05 Jun 2015 17:04:23] CVisibilityMap::AddCharacter : ( 2040, 1147 ) #:17236231 R:14
[Fri 05 Jun 2015 17:04:23] AREA-TRANSITION: CGameSprite::AddToArea id = 17301768 ; Name = Yoshimo; AreaName = AR0603
[Fri 05 Jun 2015 17:04:23] CVisibilityMap::AddCharacter : ( 2008, 618 ) #:17301768 R:14
[Fri 05 Jun 2015 17:04:23] AREA-TRANSITION: CInfGame::SetVisibleArea
[Fri 05 Jun 2015 17:04:32] Could Not Find Resource: RDDUER.CRE
[Fri 05 Jun 2015 17:04:32] ASSERTION FAILED! Return Address: 0x8BA209 File: ObjCreature.cpp Line: 12162 Expression: pCreature != NULL && creatureSize > 0 Message: (null)
[Fri 05 Jun 2015 17:04:32] ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12162
Exp: pCreature != NULL && creatureSize > 0
Msg: no msg.
Run Debugger?
WeiDU.log
Spoiler
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #3 // Correctifs en version BETA (consultez le ReadMe !): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #102 // Forger un objet par Cromwell prend reellement un jour: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v10
~SETUP-BGT.TP2~ #3 #0 // Baldur's Gate Trilogy - Composant principal: 1.18 (28 Apr 13)
~SETUP-BGTMUSIC.TP2~ #2 #1 // Baldur's Gate Trilogy - Musique -> Musique hybride Baldur's Gate/Shadows of Amn/Throne of Bhaal
~SETUP-UB.TP2~ #1 #0 // Le rapt de Bouh par Cliffette: v25
~SETUP-UB.TP2~ #1 #1 // Les relations Suna Seni/Valygar: v25
~SETUP-UB.TP2~ #1 #2 // Kalah et ce qui lui avait ete promis: v25
~SETUP-UB.TP2~ #1 #3 // "Le chat et la souris" (Bodhi vous pourchasse a Spellhold) par Ghreyfain: v25
~SETUP-UB.TP2~ #1 #4 // Gorje Hilldark et la quete de l'Illithium etendue: v25
~SETUP-UB.TP2~ #1 #5 // La quete de Pai'Na et du fleau des araignees: v25
~SETUP-UB.TP2~ #1 #6 // Amelioration de la Rune Tordue: v25
~SETUP-UB.TP2~ #1 #7 // Restaure diverses rencontres: v25
~SETUP-UB.TP2~ #1 #8 // Artemis Entreri dans l'antre de Bodhi: v25
~SETUP-UB.TP2~ #1 #9 // "Creations de Xzar" corrigees: v25
~SETUP-UB.TP2~ #1 #10 // Serviteurs des Enfers restaures, par SimDing0: v25
~SETUP-UB.TP2~ #1 #12 // Restaure certains objets: v25
~SETUP-UB.TP2~ #1 #15 // Restauration des portraits des PNJ: v25
~SETUP-UB.TP2~ #1 #16 // Correction des animations BAM et des Scripts: v25
~SETUP-UB.TP2~ #1 #17 // Correction des noms de personnages et des biographies: v25
~SETUP-UB.TP2~ #1 #18 // Dialogues mineurs restaures: v25
~SETUP-UB.TP2~ #1 #19 // Pouvoirs de Bhaal restaures, par David Gaider: v25
~SETUP-UB.TP2~ #1 #20 // Descriptions etendues des objets de ToB: v25
~SETUP-UB.TP2~ #1 #21 // Corrections mineures de Throne of Bhaal: v25
~SETUP-UB.TP2~ #1 #22 // Classe de justicier: v25
~SETUP-UB.TP2~ #1 #23 // Classe de Sanguinaire: v25
~SETUP-UB.TP2~ #1 #24 // Les remords de Sarevok: v25
~SETUP-UB.TP2~ #1 #25 // The Murder of Acton Balthis, by Kulyok: v25
~BG1NPC.TP2~ #2 #0 // BG1 NPC Project : modifications necessaires: v20
~BG1NPC.TP2~ #2 #1 // BG1 NPC Project : bavardages, quetes et interjections: v20
~BG1NPC.TP2~ #2 #2 // BG1 NPC Project : donner a Edwin son portrait de BG2: v20
~BG1NPC.TP2~ #2 #3 // BG1 NPC Project : donner a Imoen son portrait de BG2: v20
~BG1NPC.TP2~ #2 #4 // BG1 NPC Project : donner a Jaheira son portrait de BG2: v20
~BG1NPC.TP2~ #2 #5 // BG1 NPC Project : donner a Minsc son portrait de BG2: v20
~BG1NPC.TP2~ #2 #6 // BG1 NPC Project : donner a Viconia son portrait de BG2: v20
~BG1NPC.TP2~ #2 #7 // BG1 NPC Project : donner a Kivan son portait issu du mod "Kivan and Deheriana Companions": v20
~BG1NPC.TP2~ #2 #8 // BG1 NPC Project : ajouter des portraits de PNJs non-recrutables pour les dialogues et les quetes: v20
~BG1NPC.TP2~ #2 #9 // BG1 NPC Project : romance d'Ajantis, elements de base (contenu adolescent): v20
~BG1NPC.TP2~ #2 #10 // BG1 NPC Project : romance de Branwen, elements de base (contenu adolescent): v20
~BG1NPC.TP2~ #2 #11 // BG1 NPC Project : romance de Coran, elements de base (contenu adulte): v20
~BG1NPC.TP2~ #2 #12 // BG1 NPC Project : romance de Dynaheir, elements de base (contenu adolescent): v20
~BG1NPC.TP2~ #2 #13 // BG1 NPC Project : relation avec Shar-Teel, elements de base (contenu adulte): v20
~BG1NPC.TP2~ #2 #14 // BG1 NPC Project : romance de Xan, elements de base (contenu adolescent): v20
~BG1NPC.TP2~ #2 #15 // BG1 NPC Project : conflits de romance pour personnage feminin, Ajantis - Xan - Coran: v20
~BG1NPC.TP2~ #2 #17 // BG1 NPC Project : emplacement initial d'Alora -> Alora apparait a la Maison des Merveilles: v20
~BG1NPC.TP2~ #2 #25 // Accelerateur de bavardages par Jason Compton: v20
~BG1NPC.TP2~ #2 #27 // BG1 NPC Project : ajustement de reputation grace a des bardes: v20
~BG1NPC.TP2~ #2 #30 // BG1 NPC Project : ajustements du journal de Sarevok -> Journal de Sarevok enrichi par SixofSpades: v20
~BG1NPC.TP2~ #2 #200 // BG1 NPC Project : dialogues inities par le joueur: v20
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #110 // Deplacer Ajantis: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #130 // Deplacer Coran: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #140 // Deplacer Eldoth: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #150 // Deplacer Faldorn: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #160 // Deplacer Kivan: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #170 // Deplacer Quayle: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #180 // Deplacer Safana: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #190 // Deplacer Shar-Teel: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #200 // Deplacer Tiax: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #210 // Deplacer Viconia: v2.2
~SETUP-BGT-NPCSOUND.TP2~ #0 #0 // Baldurs Gate Trilogie NPC Sound
~SETUP-SIRINESCALL.TP2~ #2 #0 // Le Chant des Sirènes: v10
~BW_HERBS/SETUP-BW_HERBS.TP2~ #1 #0 // Herbes et Potions (BG1 / BG1Tutu / BGT) par Baronius: v1.0.3
~SETUP-THALAN.TP2~ #2 #0 // Thalantyr - ItemUpgrade: 3.7
~SETUP-ITEMUPGRADE.TP2~ #1 #10 // Shadows Of Amn Item Upgrades -> Revised consistency plus version: v40
~SETUP-ITEMUPGRADE.TP2~ #1 #11 // Throne Of Bhaal Item Upgrades -> Revised consistency plus version: v40
~SETUP-BP-BGT-WORLDMAP.TP2~ #5 #0 // Carte du monde pour Baldur's Gate - icones de carte en couleurs pour Baldur's Gate incluses: v10.0.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #5 #1 // Carte du monde pour Throne of Bhaal -> Utiliser la nouvelle carte du monde aussi pour Throne of Bhaal: v10.0.2
~SETUP-HARDTIMES.TP2~ #1 #0 // Temps difficiles (Hard Times) v2 (BGT): 2.4 (BGT)
~SETUP-HARDTIMES.TP2~ #1 #1 // Temps difficiles : Rencontre a l'Ecole d'Ulcaster: 2.4 (BGT)
~SETUP-BGTTWEAK.TP2~ #2 #100 // Eldoth rappelle d'aller recuperer la rancon de Skie: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #400 // Ajout de la cape de Semaj et anneau de protection de Korevas ameliore: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #500 // Exploration automatique des villes: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #600 // Reaction amicale des ours envers druides/rodeurs dans BG1: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #702 // Patch du bonheur -> Seuls les PNJs bons et mauvais quittent le groupe: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #800 // Importer davantage d'objets dans Shadows of Amn (ATTENTION : Ceci est de la triche): 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #901 // Pieges aleatoires dans la caverne des pirates -> Attribution faite pendant l'installation: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1000 // Sacs sur la Cote des Epees: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1101 // Modifier la creation d'ennemis aleatoires -> Creer des ennemis aleatoires en fonction du niveau (style Tutu): 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1200 // Arkion reagit en fonction de la reputation du PJ: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1400 // Davantage de scalps de bandits: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1502 // Modifier les effets de la penurie de fer -> Les armures et boucliers peuvent se briser: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1600 // Capuches pour les mages sans armure: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1700 // Corrections P&P de Salk: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1800 // Importer plus de PNJs dans Shadows of Amn : Alora: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1801 // Importer plus de PNJs dans Shadows of Amn : Branwen: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1802 // Importer plus de PNJs dans Shadows of Amn : Eldoth: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1803 // Importer plus de PNJs dans Shadows of Amn : Kagain: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1804 // Importer plus de PNJs dans Shadows of Amn : Kivan: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1805 // Importer plus de PNJs dans Shadows of Amn : Sharteel: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1806 // Importer plus de PNJs dans Shadows of Amn : Skie: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1807 // Importer plus de PNJs dans Shadows of Amn : Xan: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1808 // Importer plus de PNJs dans Shadows of Amn : Yeslick: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1900 // Restauration de l'XP de BG2 pour les pieges, serrures et parchemins: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2002 // Modification de la biographie du protagoniste -> Affecter la biographie BG2 lors de la transition vers Shadows of Amn: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2100 // Armes exotiques pour Taerom: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2200 // Objets style BG1 : Changer les prix: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2201 // Objets style BG1 : Changer les tailles d'empilements de 40 a 20: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2202 // Objets style BG1 : Changer la connaissance requise: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2203 // Objets style BG1 : Changer les niveaux d'incantation des parchemins: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2204 // Objets style BG1 : Changer le comportement des objets: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2300 // Desactiver la reaction hostile apres un charme: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2400 // Les objets des ennemis peuvent se briser: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2500 // Acces a Barbe d'Ulgoth uniquement par l'ouest du Travers du Ver: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2600 // Empecher l'acces a la Tour de Durlag par les zones adjacentes: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2700 // Mettre l'Epee du chaos +2 dans l'inventaire de Sarevok: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2800 // Reinitialisation de la reputation dans BG2: 11 (5 Feb 12)
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1000 // Initialisation du mod (tous les autres composants requierent celui-ci): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1901 // Standardisation des sorts : BG1 vs BG2 -> Introduction des parchemins de sorts de BG2 dans BG1: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1910 // Protection contre les projectiles normaux bloque egalement les fleches de feu/froid/acide et projectiles similaires sans bonus: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2020 // Les attaques d'antimagie penetrent Invisibilite Majeure: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2030 // Peau de fer se comporte comme Peau de pierre (peut etre brisee par une Breche): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2040 // Modifier le sort de Mise a Mal afin qu'il fasse des degats plutot que reduire les points de vie de la cible a 1 -> Mise a Mal des ennemis reduit les points de vie a 1, Mise a Mal du joueur fait 150 points de degats: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2060 // Restauration majeure n'affecte qu'une creature: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2110 // Reduire la puissance de la dissipation de la magie des inquisiteurs -> Dissipation des inquisiteurs a 1,5 x leur niveau (et non deux fois): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2120 // Sort de Fleau d'insectes legerement affaibli, et possibilite pour les Boucliers de feu de l'arreter: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2140 // Legere amelioration des sorts de Manteau, Manteau ameliore et Immunite absolue: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2160 // Ajoute une copie supplementaire de parchemins de sorts difficiles a trouver: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2170 // Vision veritable protege de la cecite magique: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2180 // Empecher les simulacres et les images projetees d'utiliser des objets magiques: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3010 // Remplacer les fleches +1 par des non-magiques "de qualite": v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3021 // Remplacer beaucoup d'armes magiques +1 par de meilleures -> Les armes de maitre sont immunisees a la crise du fer: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3030 // Reintroduction des potions de soins majeurs: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3041 // Reduire le nombre de fleches de dissipation dans les magasins -> Les magasins vendent au maximum 5 fleches de dissipation: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3100 // Separer les capacites de soin et de resurrection du sceptre de resurrection: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4000 // Ours plus rapides: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4010 // Donner aux creatures de grande taille, volantes, non materielles ou assimilees l'immunite aux toiles d'araignee et aux enchevetrements: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4020 // Loups et chiens sauvages plus realistes: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4030 // Metamorphose amelioree: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4040 // Rendre les membres du groupe moins susceptibles de mourir de facon permanente: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4051 // Reduit la vitesse a laquelle la reputation augmente -> La reputation augmente a la moitie de sa vitesse normale: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4120 // Les PNJ vont dans les auberges: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4130 // Deplacer les PNJ a des endroits plus accessibles: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4140 // Permettre a Yeslick d'utiliser les haches: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4160 // Augmenter le prix de la licence pour pratiquer la magie a Athkatla -> La licence coute 10.000 po: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4180 // Rendre les parchemins de liberte accessibles plus tot: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4200 // Recuperer les objets laches en enfer: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4216 // Retirer les munitions exagerement opportunes de certaines regions -> Retirer uniquement les projectiles non magiques des conteneurs aleatoires: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4240 // Traiter les Capacites de haut niveau des mages et des pretres comme des capacites innees plutot que comme des sorts memorisables (chacun ne pouvant etre choisis qu'une seule fois): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5000 // IA du groupe plus simple: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5010 // Deplacer Bouh dans le sac de Minsc: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5020 // Enlever les graphismes de Flou de la Cape de Deplacement: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5030 // Retirer l'animation de la Cape de renvoi (la laisser pour les sorts et effets donnant le meme graphisme): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5050 // Carapaces d'ankhegs, peaux de loup des glaces et tetes de wivernes empilables: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5060 // S'assurer que Shar-Teel ne meurt pas lors du defi originel: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6000 // IA generale plus efficace: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6010 // Meilleurs appels a l'aide: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6100 // Potions pour PNJ -> Toutes les potions laissees tombees par les ennemis tues sont recuperables: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6200 // Araignees ameliorees: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6300 // Sirenes et dryades plus intelligentes: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6310 // Vers charognards legerement plus coriaces: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6320 // Basilics plus intelligents: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6500 // Golems ameliores: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6530 // Celestes plus intelligents -> Les celestes ont environ 50% de points de vie en plus de la normale: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6560 // Flagelleurs mentaux plus intelligents -> Les illithids ont uniquement les resistances du jeu original ; les illithids peuvent voir au-dela de l'invisibilite: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6570 // Githyankis plus intelligents: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6580 // Vampires ameliores: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6590 // Boss de fin de ToB plus intelligent: v30
// Recently Uninstalled: ~AREATEST/SETUP-AREATEST.TP2~ #0 #0 // Area CRE Checker: v2
~AREATEST/SETUP-AREATEST.TP2~ #0 #0 // Area CRE Checker: v2
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #3 // Correctifs en version BETA (consultez le ReadMe !): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #102 // Forger un objet par Cromwell prend reellement un jour: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v10
~SETUP-BGT.TP2~ #3 #0 // Baldur's Gate Trilogy - Composant principal: 1.18 (28 Apr 13)
~SETUP-BGTMUSIC.TP2~ #2 #1 // Baldur's Gate Trilogy - Musique -> Musique hybride Baldur's Gate/Shadows of Amn/Throne of Bhaal
~SETUP-UB.TP2~ #1 #0 // Le rapt de Bouh par Cliffette: v25
~SETUP-UB.TP2~ #1 #1 // Les relations Suna Seni/Valygar: v25
~SETUP-UB.TP2~ #1 #2 // Kalah et ce qui lui avait ete promis: v25
~SETUP-UB.TP2~ #1 #3 // "Le chat et la souris" (Bodhi vous pourchasse a Spellhold) par Ghreyfain: v25
~SETUP-UB.TP2~ #1 #4 // Gorje Hilldark et la quete de l'Illithium etendue: v25
~SETUP-UB.TP2~ #1 #5 // La quete de Pai'Na et du fleau des araignees: v25
~SETUP-UB.TP2~ #1 #6 // Amelioration de la Rune Tordue: v25
~SETUP-UB.TP2~ #1 #7 // Restaure diverses rencontres: v25
~SETUP-UB.TP2~ #1 #8 // Artemis Entreri dans l'antre de Bodhi: v25
~SETUP-UB.TP2~ #1 #9 // "Creations de Xzar" corrigees: v25
~SETUP-UB.TP2~ #1 #10 // Serviteurs des Enfers restaures, par SimDing0: v25
~SETUP-UB.TP2~ #1 #12 // Restaure certains objets: v25
~SETUP-UB.TP2~ #1 #15 // Restauration des portraits des PNJ: v25
~SETUP-UB.TP2~ #1 #16 // Correction des animations BAM et des Scripts: v25
~SETUP-UB.TP2~ #1 #17 // Correction des noms de personnages et des biographies: v25
~SETUP-UB.TP2~ #1 #18 // Dialogues mineurs restaures: v25
~SETUP-UB.TP2~ #1 #19 // Pouvoirs de Bhaal restaures, par David Gaider: v25
~SETUP-UB.TP2~ #1 #20 // Descriptions etendues des objets de ToB: v25
~SETUP-UB.TP2~ #1 #21 // Corrections mineures de Throne of Bhaal: v25
~SETUP-UB.TP2~ #1 #22 // Classe de justicier: v25
~SETUP-UB.TP2~ #1 #23 // Classe de Sanguinaire: v25
~SETUP-UB.TP2~ #1 #24 // Les remords de Sarevok: v25
~SETUP-UB.TP2~ #1 #25 // The Murder of Acton Balthis, by Kulyok: v25
~BG1NPC.TP2~ #2 #0 // BG1 NPC Project : modifications necessaires: v20
~BG1NPC.TP2~ #2 #1 // BG1 NPC Project : bavardages, quetes et interjections: v20
~BG1NPC.TP2~ #2 #2 // BG1 NPC Project : donner a Edwin son portrait de BG2: v20
~BG1NPC.TP2~ #2 #3 // BG1 NPC Project : donner a Imoen son portrait de BG2: v20
~BG1NPC.TP2~ #2 #4 // BG1 NPC Project : donner a Jaheira son portrait de BG2: v20
~BG1NPC.TP2~ #2 #5 // BG1 NPC Project : donner a Minsc son portrait de BG2: v20
~BG1NPC.TP2~ #2 #6 // BG1 NPC Project : donner a Viconia son portrait de BG2: v20
~BG1NPC.TP2~ #2 #7 // BG1 NPC Project : donner a Kivan son portait issu du mod "Kivan and Deheriana Companions": v20
~BG1NPC.TP2~ #2 #8 // BG1 NPC Project : ajouter des portraits de PNJs non-recrutables pour les dialogues et les quetes: v20
~BG1NPC.TP2~ #2 #9 // BG1 NPC Project : romance d'Ajantis, elements de base (contenu adolescent): v20
~BG1NPC.TP2~ #2 #10 // BG1 NPC Project : romance de Branwen, elements de base (contenu adolescent): v20
~BG1NPC.TP2~ #2 #11 // BG1 NPC Project : romance de Coran, elements de base (contenu adulte): v20
~BG1NPC.TP2~ #2 #12 // BG1 NPC Project : romance de Dynaheir, elements de base (contenu adolescent): v20
~BG1NPC.TP2~ #2 #13 // BG1 NPC Project : relation avec Shar-Teel, elements de base (contenu adulte): v20
~BG1NPC.TP2~ #2 #14 // BG1 NPC Project : romance de Xan, elements de base (contenu adolescent): v20
~BG1NPC.TP2~ #2 #15 // BG1 NPC Project : conflits de romance pour personnage feminin, Ajantis - Xan - Coran: v20
~BG1NPC.TP2~ #2 #17 // BG1 NPC Project : emplacement initial d'Alora -> Alora apparait a la Maison des Merveilles: v20
~BG1NPC.TP2~ #2 #25 // Accelerateur de bavardages par Jason Compton: v20
~BG1NPC.TP2~ #2 #27 // BG1 NPC Project : ajustement de reputation grace a des bardes: v20
~BG1NPC.TP2~ #2 #30 // BG1 NPC Project : ajustements du journal de Sarevok -> Journal de Sarevok enrichi par SixofSpades: v20
~BG1NPC.TP2~ #2 #200 // BG1 NPC Project : dialogues inities par le joueur: v20
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #110 // Deplacer Ajantis: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #130 // Deplacer Coran: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #140 // Deplacer Eldoth: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #150 // Deplacer Faldorn: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #160 // Deplacer Kivan: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #170 // Deplacer Quayle: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #180 // Deplacer Safana: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #190 // Deplacer Shar-Teel: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #200 // Deplacer Tiax: v2.2
~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #210 // Deplacer Viconia: v2.2
~SETUP-BGT-NPCSOUND.TP2~ #0 #0 // Baldurs Gate Trilogie NPC Sound
~SETUP-SIRINESCALL.TP2~ #2 #0 // Le Chant des Sirènes: v10
~BW_HERBS/SETUP-BW_HERBS.TP2~ #1 #0 // Herbes et Potions (BG1 / BG1Tutu / BGT) par Baronius: v1.0.3
~SETUP-THALAN.TP2~ #2 #0 // Thalantyr - ItemUpgrade: 3.7
~SETUP-ITEMUPGRADE.TP2~ #1 #10 // Shadows Of Amn Item Upgrades -> Revised consistency plus version: v40
~SETUP-ITEMUPGRADE.TP2~ #1 #11 // Throne Of Bhaal Item Upgrades -> Revised consistency plus version: v40
~SETUP-BP-BGT-WORLDMAP.TP2~ #5 #0 // Carte du monde pour Baldur's Gate - icones de carte en couleurs pour Baldur's Gate incluses: v10.0.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #5 #1 // Carte du monde pour Throne of Bhaal -> Utiliser la nouvelle carte du monde aussi pour Throne of Bhaal: v10.0.2
~SETUP-HARDTIMES.TP2~ #1 #0 // Temps difficiles (Hard Times) v2 (BGT): 2.4 (BGT)
~SETUP-HARDTIMES.TP2~ #1 #1 // Temps difficiles : Rencontre a l'Ecole d'Ulcaster: 2.4 (BGT)
~SETUP-BGTTWEAK.TP2~ #2 #100 // Eldoth rappelle d'aller recuperer la rancon de Skie: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #400 // Ajout de la cape de Semaj et anneau de protection de Korevas ameliore: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #500 // Exploration automatique des villes: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #600 // Reaction amicale des ours envers druides/rodeurs dans BG1: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #702 // Patch du bonheur -> Seuls les PNJs bons et mauvais quittent le groupe: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #800 // Importer davantage d'objets dans Shadows of Amn (ATTENTION : Ceci est de la triche): 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #901 // Pieges aleatoires dans la caverne des pirates -> Attribution faite pendant l'installation: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1000 // Sacs sur la Cote des Epees: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1101 // Modifier la creation d'ennemis aleatoires -> Creer des ennemis aleatoires en fonction du niveau (style Tutu): 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1200 // Arkion reagit en fonction de la reputation du PJ: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1400 // Davantage de scalps de bandits: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1502 // Modifier les effets de la penurie de fer -> Les armures et boucliers peuvent se briser: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1600 // Capuches pour les mages sans armure: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1700 // Corrections P&P de Salk: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1800 // Importer plus de PNJs dans Shadows of Amn : Alora: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1801 // Importer plus de PNJs dans Shadows of Amn : Branwen: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1802 // Importer plus de PNJs dans Shadows of Amn : Eldoth: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1803 // Importer plus de PNJs dans Shadows of Amn : Kagain: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1804 // Importer plus de PNJs dans Shadows of Amn : Kivan: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1805 // Importer plus de PNJs dans Shadows of Amn : Sharteel: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1806 // Importer plus de PNJs dans Shadows of Amn : Skie: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1807 // Importer plus de PNJs dans Shadows of Amn : Xan: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1808 // Importer plus de PNJs dans Shadows of Amn : Yeslick: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #1900 // Restauration de l'XP de BG2 pour les pieges, serrures et parchemins: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2002 // Modification de la biographie du protagoniste -> Affecter la biographie BG2 lors de la transition vers Shadows of Amn: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2100 // Armes exotiques pour Taerom: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2200 // Objets style BG1 : Changer les prix: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2201 // Objets style BG1 : Changer les tailles d'empilements de 40 a 20: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2202 // Objets style BG1 : Changer la connaissance requise: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2203 // Objets style BG1 : Changer les niveaux d'incantation des parchemins: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2204 // Objets style BG1 : Changer le comportement des objets: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2300 // Desactiver la reaction hostile apres un charme: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2400 // Les objets des ennemis peuvent se briser: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2500 // Acces a Barbe d'Ulgoth uniquement par l'ouest du Travers du Ver: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2600 // Empecher l'acces a la Tour de Durlag par les zones adjacentes: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2700 // Mettre l'Epee du chaos +2 dans l'inventaire de Sarevok: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #2 #2800 // Reinitialisation de la reputation dans BG2: 11 (5 Feb 12)
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1000 // Initialisation du mod (tous les autres composants requierent celui-ci): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1901 // Standardisation des sorts : BG1 vs BG2 -> Introduction des parchemins de sorts de BG2 dans BG1: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #1910 // Protection contre les projectiles normaux bloque egalement les fleches de feu/froid/acide et projectiles similaires sans bonus: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2020 // Les attaques d'antimagie penetrent Invisibilite Majeure: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2030 // Peau de fer se comporte comme Peau de pierre (peut etre brisee par une Breche): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2040 // Modifier le sort de Mise a Mal afin qu'il fasse des degats plutot que reduire les points de vie de la cible a 1 -> Mise a Mal des ennemis reduit les points de vie a 1, Mise a Mal du joueur fait 150 points de degats: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2060 // Restauration majeure n'affecte qu'une creature: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2110 // Reduire la puissance de la dissipation de la magie des inquisiteurs -> Dissipation des inquisiteurs a 1,5 x leur niveau (et non deux fois): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2120 // Sort de Fleau d'insectes legerement affaibli, et possibilite pour les Boucliers de feu de l'arreter: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2140 // Legere amelioration des sorts de Manteau, Manteau ameliore et Immunite absolue: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2160 // Ajoute une copie supplementaire de parchemins de sorts difficiles a trouver: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2170 // Vision veritable protege de la cecite magique: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2180 // Empecher les simulacres et les images projetees d'utiliser des objets magiques: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3010 // Remplacer les fleches +1 par des non-magiques "de qualite": v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3021 // Remplacer beaucoup d'armes magiques +1 par de meilleures -> Les armes de maitre sont immunisees a la crise du fer: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3030 // Reintroduction des potions de soins majeurs: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3041 // Reduire le nombre de fleches de dissipation dans les magasins -> Les magasins vendent au maximum 5 fleches de dissipation: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3100 // Separer les capacites de soin et de resurrection du sceptre de resurrection: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4000 // Ours plus rapides: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4010 // Donner aux creatures de grande taille, volantes, non materielles ou assimilees l'immunite aux toiles d'araignee et aux enchevetrements: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4020 // Loups et chiens sauvages plus realistes: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4030 // Metamorphose amelioree: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4040 // Rendre les membres du groupe moins susceptibles de mourir de facon permanente: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4051 // Reduit la vitesse a laquelle la reputation augmente -> La reputation augmente a la moitie de sa vitesse normale: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4120 // Les PNJ vont dans les auberges: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4130 // Deplacer les PNJ a des endroits plus accessibles: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4140 // Permettre a Yeslick d'utiliser les haches: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4160 // Augmenter le prix de la licence pour pratiquer la magie a Athkatla -> La licence coute 10.000 po: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4180 // Rendre les parchemins de liberte accessibles plus tot: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4200 // Recuperer les objets laches en enfer: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4216 // Retirer les munitions exagerement opportunes de certaines regions -> Retirer uniquement les projectiles non magiques des conteneurs aleatoires: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4240 // Traiter les Capacites de haut niveau des mages et des pretres comme des capacites innees plutot que comme des sorts memorisables (chacun ne pouvant etre choisis qu'une seule fois): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5000 // IA du groupe plus simple: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5010 // Deplacer Bouh dans le sac de Minsc: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5020 // Enlever les graphismes de Flou de la Cape de Deplacement: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5030 // Retirer l'animation de la Cape de renvoi (la laisser pour les sorts et effets donnant le meme graphisme): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5050 // Carapaces d'ankhegs, peaux de loup des glaces et tetes de wivernes empilables: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5060 // S'assurer que Shar-Teel ne meurt pas lors du defi originel: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6000 // IA generale plus efficace: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6010 // Meilleurs appels a l'aide: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6100 // Potions pour PNJ -> Toutes les potions laissees tombees par les ennemis tues sont recuperables: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6200 // Araignees ameliorees: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6300 // Sirenes et dryades plus intelligentes: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6310 // Vers charognards legerement plus coriaces: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6320 // Basilics plus intelligents: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6500 // Golems ameliores: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6530 // Celestes plus intelligents -> Les celestes ont environ 50% de points de vie en plus de la normale: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6560 // Flagelleurs mentaux plus intelligents -> Les illithids ont uniquement les resistances du jeu original ; les illithids peuvent voir au-dela de l'invisibilite: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6570 // Githyankis plus intelligents: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6580 // Vampires ameliores: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6590 // Boss de fin de ToB plus intelligent: v30
// Recently Uninstalled: ~AREATEST/SETUP-AREATEST.TP2~ #0 #0 // Area CRE Checker: v2
~AREATEST/SETUP-AREATEST.TP2~ #0 #0 // Area CRE Checker: v2
Do you guys need myTobExCore.ini and TobExTweak.ini files ?