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Tester Rolecall


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#21 Michel

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Posted 26 October 2002 - 07:47 AM

You should register here first, then ask Cuv or Quitch.

#22 galen_shadowfyre

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Posted 26 October 2002 - 08:48 AM

I did. I don't know why I didn't come up as registered.

#23 Cuv

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Posted 27 October 2002 - 12:25 AM

I got your PM Galen... and I will let you know when the next beta version is ready:D As I am rebuilding the old Firkraag main dungeon from scratch, it could be a few weeks. Doors are a pain:p

Cuv

#24 Cuv

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Posted 29 October 2002 - 04:19 PM

Everybody check your PM's..... there are two new files to try out. I gave you each links to the new tilesets for ARRTW1(Main dungeon) and ARRTW3(Dragon Lair). There are new doors..... and a door now blocks the treasure room instead of a tricky cutscene move. You can all access the treasure and the new NPC now for testing.

The areas arent totally finished..... the map notes have not been updated and the info triggers dont say anything in this version, but you can view and play through the new graphics.

Cuv

#25 Cuv

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Posted 06 November 2002 - 06:00 AM

Anyone out there? Awaiting technical feedback on the new areas. I dont need to hear about monsters, just whether the areas work, how the graphics look, do the doors work, are the scripts running, or any other weird graphical glitches that detract from the areas.

ARRTW1- new doors functional? Did you find the new secret door?
ARRTW3- does the door work to the treasure room?
ARRTW7- Did you find this room? Did you stake the coffin? What happened?
ARRTW8- Did the torches light when you opened the sarcophagus? Did Karlash appear?

Cuv

#26 Mael

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Posted 06 November 2002 - 07:12 AM

I will have feedback for you tomorrow, Cuv. Sorry I havent been testing as much, been busy lately.
This way? That way? Which way?

#27 Michel

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Posted 06 November 2002 - 08:56 AM

My party is still in SoA. Do you want me to cheat to get a few levels higher?

Ah, heck, I'll level them up a few and Import the save to ToB.
I'll have something for you tonight.
(I love thursdays off :D)

#28 Gospel

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Posted 06 November 2002 - 08:59 AM

I'll get right on it tonight, sir! I'm really sorry! :(
Is kitty :)

#29 Jim

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Posted 06 November 2002 - 02:09 PM

I've been reading up on this mod and it looks like it'll be great :)

If you have any more room for testers I'd love to help iron out the bugs

My email is jimmy316@datasync.com

#30 Cuv

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Posted 08 November 2002 - 04:53 PM

*tumbleweeds are blowing by*

Still awaiting feedback on the graphics. I cant proceed without feedback or I will just assume it all okay and move on. We've got 11 testers, surely someone has tried the new areas?????

Cuv

#31 Mael

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Posted 08 November 2002 - 08:55 PM

Cuv: I'm re-installing RtW (I did a clean install of BG2) as I type this. You'll have some feedback in about 35-40 minutes.
This way? That way? Which way?