hello,
Afaaq failed to install in my latest big world install.
BG and BG2 GOG version
windows 7 64
Posted 04 November 2015 - 12:24 AM
hello,
Afaaq failed to install in my latest big world install.
BG and BG2 GOG version
windows 7 64
Posted 04 November 2015 - 02:57 AM
@Shaitan
I've reproduced the Nishruu attack in my game installation, but haven't noticed anything unusual? Do you have selected Afaaq's active combat script? With his passive and semi-passive scripts he doesn't actively attack opponents. Unless the Nishruu has been improved by some mod, its attack shouldn't affect Afaaq's ability to talk as well. You should only see a decline in his memorized spells, that will be restored after a rest.
Another issue: I had Afaaq take a lot of damage from a Marilith, but he stayed near dead thou he was taking a lot of poison damage.
Periodic poison damage has a chance to interrupt his death scripts. Have you tried to fix it with his dialog option "You are behaving oddly. Care to fix it?"? If it doesn't work, can you attach your save? I'd like to take a look.
@psychlopes
For whatever reasons, WeiDU can't find the height map resource (AR2200HT.BMP) for the Ust Natha map. My guess is that your game installation is either incomplete, your baldur.ini contains incorrect path entries or one of the previously installed mods has corrupted your chitin.key or the relevant BIFF file.
Can you find the file AREA2200.BIF in your "data" subfolder of the game? Can you open the file AR2200HT.BMP (or any of the other map related files: AR2200.ARE, AR2200LM.BMP, AR2200SR.BMP, AR2200.MOS, AR2200.TIS and AR2200.WED) manually in Near Infinity?
Edited by Argent77, 04 November 2015 - 03:00 AM.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 04 November 2015 - 03:32 AM
@Shaitan
I've reproduced the Nishruu attack in my game installation, but haven't noticed anything unusual? Do you have selected Afaaq's active combat script? With his passive and semi-passive scripts he doesn't actively attack opponents. Unless the Nishruu has been improved by some mod, its attack shouldn't affect Afaaq's ability to talk as well. You should only see a decline in his memorized spells, that will be restored after a rest.
Another issue: I had Afaaq take a lot of damage from a Marilith, but he stayed near dead thou he was taking a lot of poison damage.Periodic poison damage has a chance to interrupt his death scripts. Have you tried to fix it with his dialog option "You are behaving oddly. Care to fix it?"? If it doesn't work, can you attach your save? I'd like to take a look.
Regarding the Nishruu it should only be modified by Spell Revision (perhaps also by SCS). I had his passive combatscript active, but the issue also made him act as if he was forzen, ie I couldn't even move him.
Regarding the poisondamage: I didn't think of the dialogue option - will try next time. And I was clumsy, so no savegames
Will be better regarding saves from now on.
Posted 04 November 2015 - 05:01 AM
Spell Revision appears to give Nishruus the feeblemind ability. This might have been the case with Afaaq. Since he isn't a regular party member, you can't see his portrait icons or inspect his record screen. Afaaq is immune to all kinds of lethal spell effects, which doesn't include feeblemindedness however.
Edited by Argent77, 04 November 2015 - 05:03 AM.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 04 November 2015 - 05:08 AM
Hmm yeah, that might be it. Thanks for looking into it so fast.
Cheers
Posted 04 November 2015 - 07:26 AM
Update: Afaaq, the Djinni Companion v1.7
Changes in v1.7:
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 06 November 2015 - 02:52 AM
@Shaitan
I've reproduced the Nishruu attack in my game installation, but haven't noticed anything unusual? Do you have selected Afaaq's active combat script? With his passive and semi-passive scripts he doesn't actively attack opponents. Unless the Nishruu has been improved by some mod, its attack shouldn't affect Afaaq's ability to talk as well. You should only see a decline in his memorized spells, that will be restored after a rest.
Another issue: I had Afaaq take a lot of damage from a Marilith, but he stayed near dead thou he was taking a lot of poison damage.Periodic poison damage has a chance to interrupt his death scripts. Have you tried to fix it with his dialog option "You are behaving oddly. Care to fix it?"? If it doesn't work, can you attach your save? I'd like to take a look.
@psychlopes
For whatever reasons, WeiDU can't find the height map resource (AR2200HT.BMP) for the Ust Natha map. My guess is that your game installation is either incomplete, your baldur.ini contains incorrect path entries or one of the previously installed mods has corrupted your chitin.key or the relevant BIFF file.
Can you find the file AREA2200.BIF in your "data" subfolder of the game? Can you open the file AR2200HT.BMP (or any of the other map related files: AR2200.ARE, AR2200LM.BMP, AR2200SR.BMP, AR2200.MOS, AR2200.TIS and AR2200.WED) manually in Near Infinity?
hello,
yes. All these files you mentioned I can open in near infinity, however, area2200.BIF is not in the DATA folder.
Posted 06 November 2015 - 03:21 AM
From what I've seen in the .DEBUG file, WeiDU looks for AREA2200.BIF in "data/", "data/data/" and "cache/data/", provided your game installation path is still "C:\mygamesmyway\hopeitworks\Baldurs Gate II\". If the file is not in one of these subfolders, then you have to update the paths in your baldur.ini. Where can you find the AREA2200.BIF in your installation?
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 06 November 2015 - 04:23 AM
actually it is in data/data
C:\mygamesmyway\hopeitworks\Baldurs Gate II\data\Data
Posted 06 November 2015 - 05:05 AM
actually it is in data/dataWhat does the baldur.ini file say the game path to be ? Aka, open the file in your game folder with a text editor like the Notepad and copy paste the lines under the [Alias] -header, there should be anything between 3 to 7 lines.
C:\mygamesmyway\hopeitworks\Baldurs Gate II\data\Data
[Alias]@Argent77: Yes, that's the normal setup for the GOG BG2 game, and you read that right, they included a supposed "CD6" that actually doesn't exist in BG2, the BG1 does have it, but...
HD0:=C:\mygamesmyway\hopeitworks\Baldurs Gate II\
CD1:=C:\mygamesmyway\hopeitworks\Baldurs Gate II\data\
CD2:=C:\mygamesmyway\hopeitworks\Baldurs Gate II\data\
CD3:=C:\mygamesmyway\hopeitworks\Baldurs Gate II\data\
CD4:=C:\mygamesmyway\hopeitworks\Baldurs Gate II\data\
CD5:=C:\mygamesmyway\hopeitworks\Baldurs Gate II\data\
CD6:=C:\mygamesmyway\hopeitworks\Baldurs Gate II\data\
Edited by The Imp, 06 November 2015 - 11:57 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 06 November 2015 - 11:33 AM
here you go
Posted 06 November 2015 - 12:22 PM
@psychlopes: I don't see anything unusual in your baldur.ini. It might have been a random issue with WeiDU or the BWS/BWP script. Can you install the mod again? If it still doesn't work, then you could unpack the attached zip file into the game's override folder and try again. It contains the height, search and light maps for map AR2200. I can't provide you the remaining map files, as they might have been modified by your game installation.
ar2200_bitmaps.zip 24.97K
241 downloads
@Imp: From what I've gathered by browsing through the bgmain.exe, baldur.ini may contain entries from CD0 up to CD7, so CD6 is still within the range.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 06 November 2015 - 05:49 PM
@Imp: From what I've gathered by browsing through the bgmain.exe, baldur.ini may contain entries from CD0 up to CD7, so CD6 is still within the range.I would bet a large chunk of my friends ... on the fact that it was done without knowing how much space the game would need, so they programmed the .exe to have plenty, say 8 CDs worth, that being a "good amount", in a bit world, and then they just didn't remove the extras, cause why would they. The fact still remains, the original BG2 didn't have a CD6 .. cause there's only the SoA(4CDs) + ToB version(1CD), so having the extra doesn't make any sense.
Edited by The Imp, 06 November 2015 - 05:51 PM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 07 November 2015 - 03:15 AM
Who knows? Maybe those 4 or 5 CDs remained after cutting unfinished content...
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 07 November 2015 - 04:12 AM
Who knows? Maybe those 4 or 5 CDs remained after cutting unfinished content...
Yeah, but what kind of CDs were they cutting in the GOG release ? And they ended up making it DVD type all in download anyways, so where did the CD6 came from ? -cause it never even existed.
K, back to teh original subject.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 10 December 2015 - 01:06 PM
Edited by Argent77, 10 December 2015 - 01:06 PM.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 16 December 2015 - 07:56 AM
Edited by Argent77, 16 December 2015 - 10:33 AM.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 16 December 2015 - 10:40 AM
Edited by agb1, 16 December 2015 - 01:06 PM.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
Posted 16 December 2015 - 12:44 PM
Edited by Argent77, 16 December 2015 - 12:49 PM.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 16 December 2015 - 01:05 PM
Fixed. Thanks.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
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