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mod npc djinni bg2 bg2ee

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#41 Shaitan

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Posted 25 September 2015 - 10:47 AM

It says

 

CLUAConsole:GetGlobal("geniesgone","GLOBAL")does not exist
CLUAConsole:GetGlobal("SPRITE_IS_DEADtrgeni01","GLOBAL")does not exist

 

BTW all shops are closed, and they refer to Guildmistress Busya.



#42 Argent77

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Posted 25 September 2015 - 11:15 AM

It looks like my hunch was dead on. This issue has been caused by Spell Revisions, which changed Imprisonment into a permanent Maze with all its side effects. I'll fix it in the next mod release.

@Shaitan and Oracle: The following console command should fix all genie-related problems:
CLUAConsole:SetGlobal("SPRITE_IS_DEADtrgeni01","GLOBAL",1)

Edited by Argent77, 25 September 2015 - 02:57 PM.


#43 Shaitan

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Posted 25 September 2015 - 11:24 AM

Indeed it worked :)

 

I love the introduction Afaaq did have to my party, it even included NPCs - nice touch.



#44 Oracle

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Posted 27 September 2015 - 06:03 AM

Thank you

"Men cry not for themselves, but for their comrades."


#45 Oracle

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Posted 10 October 2015 - 01:33 AM

Hi what do you do once you get the soul cage item from the Drow slaver. Plus the drow who sells you the glided rope comes up with the no valid reply in the dialogue box when you try to buy it from him

"Men cry not for themselves, but for their comrades."


#46 Argent77

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Posted 10 October 2015 - 02:16 AM

Just keep the gem safe for a while. You'll come across a situation later in the game where it is needed. Don't worry, there is no way to miss it.

Regarding the shady drow merchant, does it make a difference if the djinni is inside or outside of his lamp? He is supposed to add a comment during the conversation if he's outside.
 


Edited by Argent77, 10 October 2015 - 02:24 AM.


#47 Oracle

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Posted 10 October 2015 - 07:09 AM

Iam not sure since i just added the item via the console. The djinni was out at the time

"Men cry not for themselves, but for their comrades."


#48 Argent77

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Posted 10 October 2015 - 07:28 AM

Afaaq's interjection in Visaj's dialog is coded pretty straightforwardly. I can only imagine that it's caused in combination with another mod (if it's caused by this mod at all).

I'd like to investigate it further. Can you provide me with the decompiled dialog for Visaj? To create the file, call "weidu.exe BREG01.DLG" from the game's installation folder and attach the resulting (zipped) BREG01.d to your post. If there is no weidu.exe in the game's installation folder, you can simply create a copy of one of the many setup-xyz.exe files and rename it to weidu.exe.
 



#49 Shfelliot

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Posted 11 October 2015 - 11:35 AM

Spoiler



#50 Argent77

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Posted 11 October 2015 - 12:01 PM

Spoiler


Edited by Argent77, 11 October 2015 - 12:02 PM.


#51 Shfelliot

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Posted 11 October 2015 - 01:52 PM

Thank you! Great mod so far by the way :)



#52 Oracle

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Posted 12 October 2015 - 09:22 AM

I cant get that to work .
iam sorry, i cant seem to create the file its something iam unfamilair with

Edited by Oracle, 12 October 2015 - 09:23 AM.

"Men cry not for themselves, but for their comrades."


#53 Argent77

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Posted 13 October 2015 - 12:07 PM

Well, I haven't found any problems in all of my BWS test installations regarding Visaj's dialog file. Chances are that it's caused by another mod.



#54 Shfelliot

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Posted 18 October 2015 - 10:15 AM

(SPOILER)

Okay have a new one. Just got to the underdark and Afaaaq comments he senses a drow slaver in a war party to the north has his soul. I fought the standard drow war party near the machine that holds soils and the drow war party near the ust natha entrance and got nothing or any dialogue. Is the guy im looking for actually in ust natha or did I miss something?

#55 Argent77

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Posted 18 October 2015 - 10:50 AM

Afaaq mentions that he senses a certain Drow from his past nearby when you approach (or are in the vicinity of) the duergar encampment to the south. Talking to the duergar merchant should add a new quest to your journal and update a map note on the overview map, which should clarify the whole situation.


Edited by Argent77, 18 October 2015 - 10:50 AM.


#56 Shfelliot

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Posted 18 October 2015 - 11:22 AM

SPOILERS

Thank you for that!! That worked out but wheres the Arabani wardstome? ><

#57 Argent77

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Posted 18 October 2015 - 11:47 AM

You'll get the chance to enter House Arabani eventually while following the main quest in Ust Natha. If you've installed v1.6 of the mod, then you can talk to the citizens or listen to the rumors of the bartender if you want to know more about House Arabani (and to get an idea how to gain entrance). The FAQ section of the mod's Readme may also provide some information in this regard.



#58 Shfelliot

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Posted 18 October 2015 - 05:51 PM

SPOILERS

All right got the soul cage, and have left the underdark and did fhe bodhi fight. Does something happen with the soul cage before suldanessalar or should I continue to the end and something will happen automatically?

#59 Argent77

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Posted 19 October 2015 - 01:33 AM

Just continue the game normally. You can't miss the event where you'll need the soul cage.



#60 Shaitan

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Posted 04 November 2015 - 12:15 AM

I don't know if it is a bug or a feature.

 

Spoiler

 

Another issue: I had Afaaq take a lot of damage from a Marilith, but he stayed near dead thou he was taking a lot of poison damage.







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