BG1EE Support
#21
Posted 24 July 2015 - 11:09 PM
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#22
Posted 25 July 2015 - 09:35 AM
why not separate bam files for both games?
If I leave it a mess it will stay a mess. I'm not having different BAMs for each game. I can just imagine the problems it will cause the next time something needs to be done with the map icons.
#23
Posted 03 August 2015 - 10:25 PM
I am with The Imp on this.
Edited by Salk, 03 August 2015 - 10:25 PM.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#24
Posted 05 August 2015 - 04:46 PM
Poll: would you rather have invalid icons for the BG2EE areas added by Beamdog (the game defaults to some icon in the BAM; I forget what it looks like) or being back to Worldmap not being installable on BG1? It's one or the other at this point.
I have tested the icons in BG2:EE SoA but I can't see anything wrong...
Is there a problem with the ToB Icons?
#25
Posted 07 August 2015 - 08:40 AM
I have tested the icons in BG2:EE SoA but I can't see anything wrong...I'm referring to those icons which BGII: EE added. If you set debug_reveal to 1 in the TP2, all areas will be visible from the start.
Is there a problem with the ToB Icons?
#26
Posted 07 August 2015 - 09:22 AM
I have looked through and all icons appear as they should like in BG2:EE without worldmap...
#27
Posted 07 August 2015 - 01:44 PM
Can you (re)post the icon files you are using?
#28
Posted 07 August 2015 - 03:22 PM
Sorry...
Attached you can find the full archive, with all animations.
Attached Files
#29
Posted 08 August 2015 - 02:17 AM
Thanks.