Jump to content


Photo

BG1EE Support


  • Please log in to reply
28 replies to this topic

#21 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 24 July 2015 - 11:09 PM

So long as it's compatible with current BGT-weidu mods and the assumed EET, I would not care how you do it. And the one you prefer is better.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#22 Wisp

Wisp
  • Modder
  • 1353 posts

Posted 25 July 2015 - 09:35 AM

why not separate bam files for both games?

If I leave it a mess it will stay a mess. I'm not having different BAMs for each game. I can just imagine the problems it will cause the next time something needs to be done with the map icons.



#23 Salk

Salk
  • Modder
  • 1419 posts

Donator

Posted 03 August 2015 - 10:25 PM

I am with The Imp on this.


Edited by Salk, 03 August 2015 - 10:25 PM.


#24 White Agnus

White Agnus
  • Modder
  • 76 posts

Donator

Posted 05 August 2015 - 04:46 PM

Poll: would you rather have invalid icons for the BG2EE areas added by Beamdog (the game defaults to some icon in the BAM; I forget what it looks like) or being back to Worldmap not being installable on BG1? It's one or the other at this point.

 

 

I have tested the icons in BG2:EE SoA but I can't see anything wrong...

Is there a problem with the ToB Icons?



#25 Wisp

Wisp
  • Modder
  • 1353 posts

Posted 07 August 2015 - 08:40 AM

I have tested the icons in BG2:EE SoA but I can't see anything wrong...
Is there a problem with the ToB Icons?
I'm referring to those icons which BGII: EE added. If you set debug_reveal to 1 in the TP2, all areas will be visible from the start.
Spoiler


#26 White Agnus

White Agnus
  • Modder
  • 76 posts

Donator

Posted 07 August 2015 - 09:22 AM

Like I said it looks fine for me... ;)

Spoiler


I have looked through and all icons appear as they should like in BG2:EE without worldmap...

#27 Wisp

Wisp
  • Modder
  • 1353 posts

Posted 07 August 2015 - 01:44 PM

Can you (re)post the icon files you are using?



#28 White Agnus

White Agnus
  • Modder
  • 76 posts

Donator

Posted 07 August 2015 - 03:22 PM

Ok, I think, I found the problem... (two files are missing in the last archive....)

Sorry... :(

Attached you can find the full archive, with all animations. ;)

Attached Files

  • Attached File  bam.zip   1.63MB   378 downloads


#29 Wisp

Wisp
  • Modder
  • 1353 posts

Posted 08 August 2015 - 02:17 AM

Thanks.