gerri, on 18 Apr 2015 - 07:23, said:
Thanks for the clarification!
If i downlod the files, winrar says to me there are unexpected Archive endings.
So none of the downloadable files is complete. I dont know where the mistake is. maybe the hoster.
When did you download it and which version? I have just uploaded a new version last night (v1.03b), there were no reports to any such errors from any other users on earlier versions, and the new ones look ok from my side as well. Maybe there is an issue of downloading files while a new version is uploaded, I do not know.
gerri, on 18 Apr 2015 - 07:23, said:
I know its a test version, so no problems, the hint with the tra was only for later.
I HOPE you get Sandarh working, because I belive it could be one of the best mods ever! (And I know the most mods, i am a player of the first hours)
Why? Because I had similar ideas about a new character, daughter of Elminster and so on.
Very good!
Drizzt saga! You have included this mod in yours. Now in the german forums this mod has no good reviews,
because its too overpowered, the areas are bad and so on. Did you changed some things to make it better?
I have not changed the areas, there are no big issues there for an experienced player, just some rather narrow and hard to click on doors.
With respect to overpower, I did some very minor modification of the final battle so that not half of your party is killed instantaniously when entering the final area. My approach is to add to an existing mod and sometimes I try to get them tied closer into the context of the main story (original or Sandrah's story), but i am reluctant to really change other people's work.
In the BGT version Drizzt would only appear after you have done Durlag's Tower, and you have a choice to delay his joining even further, very much towards the end of BG1. Also, contents wise it makes more sense to pick up Drizzt after you know the full story of your heritage. With a party at that point in time the Drizzt mod is challenging but not really overpowered (my personal view and I have played the extension everytime I went through BG1 even before I created Sandrah).
gerri, on 18 Apr 2015 - 07:23, said:
And thanks for expanding "the grey clan", this was long awaited, even it is not from the original author.
The extension is really that, it just uses the original mod and its characters as a starting point, the original is unchanged (except for some interjections that show how Sandrah is connected to Legencase).
gerri, on 18 Apr 2015 - 07:23, said:
If you plan voicing, and you have a voice actress, it would be phenomenal if the voicing is so extensive like Neera in BGEE.
That would be the cherry of icing!
With a mod of this scope you must set priorities. Mine have been the storyline and the consistency of the whole saga so far. Translations, voicing and music are for the long-term to-do list.
gerri, on 18 Apr 2015 - 07:23, said:
Regards
gerri
Edited by Roxanne, 18 April 2015 - 12:40 AM.