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[Removed] Sandrah NPC


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#1041 Roxanne

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Posted 18 February 2016 - 11:50 AM

Hi,

 

I suspect I have missing scripts for the Tanari Prince, Khattark mage, and Iron throne mage.

 

Tanari prince

Script name Tanpri

Override script

Class script    aadlord

Race script

General script

Default script

 

Iron throne mage

Script name travmag

Override script

Class script  bpmag16m

Race script AGRANDBR

General script AGRANDBR

Default script BPWTSIGT

 

Khattark Mage

Script name Karmag1

Override script

Class script    bpmag16m

Race script AGRANDBR

General script AGRANDBR

Default BPWTSIGT

 

Thanks.

Looks like you are missing the bcs files indicated above in green. Instead of BPMag16m you may as well use Mage16m which I have now assigned for the EET version.

aadlord should be provided by Sandrah installation if it is missing, not sure what went wrong there,

 

My only guess about those missing scripts is a mode overriding scripts in a way that makes the names unusable - finally lolfixer removes those non-existing files from the cre such that those slots appear empty.

 

Edited by Roxanne, 18 February 2016 - 11:53 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1042 -Bronkhorst-

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Posted 18 February 2016 - 01:21 PM

Thanks Roxanne



#1043 Greenhorn

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Posted 28 February 2016 - 02:54 AM

I would like to ask you one more question about RtF Roxanne, regarding old comrades from ToB. In addition to new NPCs, you can recruit some old allies not involved in RtF story. Do they retain their old personality, ( their romance is still active, flirts still working, banter packs still trigger for some talks that depend on party combination etc. ) or are they strictly "silent" NPCs? I know there isn't new content for them, but is there a chance to see old content ( for example if you didn't play with Jan, or you replaced him at some point but now you take him along, will he merrily chat with others about turnips)? 


Edited by Greenhorn, 28 February 2016 - 03:37 AM.


#1044 Roxanne

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Posted 28 February 2016 - 03:43 AM

I would like to ask you one more question about RtF Roxanne, regarding old comrades from ToB. In addition to new NPCs, you can recruit some old allies not involved in RtF story. Do they retain their old personality, ( their romance is still active, flirts still working, banter packs still trigger for some talks that depend on party combination etc. ) or are they strictly "silent" NPCs? I know there isn't new content for them, but is there a chance to see old content ( for example if you didn't play with Jan, or you replaced him at some point but now you take him along, will he merrily chat with others about turnips)? 

Rtf technically is ToB in the BGT context. So *old* NPCs retain their ToB scripts, talks and banters. Also all Globals etc set before are still valid. What effect that has on the individual NPC depends. Generally an NPC with ToB contents met in RtF will be more or less equal to one summoned by Fate Spirit, except for things that are triggered by ToB events directly.

PS - if you kick out an old NPC (except for Drow characters) he/she will never be available again when gone to the Bhaal sphere...Like said, nothing is done with any of them yet.


Edited by Roxanne, 28 February 2016 - 03:46 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1045 Greenhorn

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Posted 28 February 2016 - 03:51 AM

I would like to ask you one more question about RtF Roxanne, regarding old comrades from ToB. In addition to new NPCs, you can recruit some old allies not involved in RtF story. Do they retain their old personality, ( their romance is still active, flirts still working, banter packs still trigger for some talks that depend on party combination etc. ) or are they strictly "silent" NPCs? I know there isn't new content for them, but is there a chance to see old content ( for example if you didn't play with Jan, or you replaced him at some point but now you take him along, will he merrily chat with others about turnips)? 

Rtf technically is ToB in the BGT context. So *old* NPCs retain their ToB scripts, talks and banters. Also all Globals etc set before are still valid. What effect that has on the individual NPC depends. Generally an NPC with ToB contents met in RtF will be more or less equal to one summoned by Fate Spirit, except for things that are triggered by ToB events directly.

PS - if you kick out an old NPC (except for Drow characters) he/she will never be available again when gone to the Bhaal sphere...Like said, nothing is done with any of them yet.

Good to know, thanks, especially for that PS hint. 



#1046 Roxanne

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Posted 28 February 2016 - 03:59 AM

I would like to ask you one more question about RtF Roxanne, regarding old comrades from ToB. In addition to new NPCs, you can recruit some old allies not involved in RtF story. Do they retain their old personality, ( their romance is still active, flirts still working, banter packs still trigger for some talks that depend on party combination etc. ) or are they strictly "silent" NPCs? I know there isn't new content for them, but is there a chance to see old content ( for example if you didn't play with Jan, or you replaced him at some point but now you take him along, will he merrily chat with others about turnips)? 

Rtf technically is ToB in the BGT context. So *old* NPCs retain their ToB scripts, talks and banters. Also all Globals etc set before are still valid. What effect that has on the individual NPC depends. Generally an NPC with ToB contents met in RtF will be more or less equal to one summoned by Fate Spirit, except for things that are triggered by ToB events directly.

PS - if you kick out an old NPC (except for Drow characters) he/she will never be available again when gone to the Bhaal sphere...Like said, nothing is done with any of them yet.

Good to know, thanks, especially for that PS hint. 

Ooops - another PS - NPCs you had *parked* in your Bhaal sphere or Copper Coronet or Friendly Arm Inn are not accessible as you cannot go to those areas anymore (in fact, you can go to FAI but it has changed and some people are not there anymore).


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1047 Greenhorn

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Posted 28 February 2016 - 04:19 AM

I would like to ask you one more question about RtF Roxanne, regarding old comrades from ToB. In addition to new NPCs, you can recruit some old allies not involved in RtF story. Do they retain their old personality, ( their romance is still active, flirts still working, banter packs still trigger for some talks that depend on party combination etc. ) or are they strictly "silent" NPCs? I know there isn't new content for them, but is there a chance to see old content ( for example if you didn't play with Jan, or you replaced him at some point but now you take him along, will he merrily chat with others about turnips)? 

Rtf technically is ToB in the BGT context. So *old* NPCs retain their ToB scripts, talks and banters. Also all Globals etc set before are still valid. What effect that has on the individual NPC depends. Generally an NPC with ToB contents met in RtF will be more or less equal to one summoned by Fate Spirit, except for things that are triggered by ToB events directly.

PS - if you kick out an old NPC (except for Drow characters) he/she will never be available again when gone to the Bhaal sphere...Like said, nothing is done with any of them yet.

Good to know, thanks, especially for that PS hint. 

Ooops - another PS - NPCs you had *parked* in your Bhaal sphere or Copper Coronet or Friendly Arm Inn are not accessible as you cannot go to those areas anymore (in fact, you can go to FAI but it has changed and some people are not there anymore).

Hmm, tricky, but there is mod ( Homeward bound ) that allows you to send NPCs to their homes and resummon them as needed.  On second thought that doesn't help me much. I guess there must be option: "Hey you, stay here till I come back" ( for and in RtF portion of the game)? 



#1048 Roxanne

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Posted 28 February 2016 - 04:37 AM

I would like to ask you one more question about RtF Roxanne, regarding old comrades from ToB. In addition to new NPCs, you can recruit some old allies not involved in RtF story. Do they retain their old personality, ( their romance is still active, flirts still working, banter packs still trigger for some talks that depend on party combination etc. ) or are they strictly "silent" NPCs? I know there isn't new content for them, but is there a chance to see old content ( for example if you didn't play with Jan, or you replaced him at some point but now you take him along, will he merrily chat with others about turnips)? 

Rtf technically is ToB in the BGT context. So *old* NPCs retain their ToB scripts, talks and banters. Also all Globals etc set before are still valid. What effect that has on the individual NPC depends. Generally an NPC with ToB contents met in RtF will be more or less equal to one summoned by Fate Spirit, except for things that are triggered by ToB events directly.

PS - if you kick out an old NPC (except for Drow characters) he/she will never be available again when gone to the Bhaal sphere...Like said, nothing is done with any of them yet.

Good to know, thanks, especially for that PS hint. 

Ooops - another PS - NPCs you had *parked* in your Bhaal sphere or Copper Coronet or Friendly Arm Inn are not accessible as you cannot go to those areas anymore (in fact, you can go to FAI but it has changed and some people are not there anymore).

Hmm, tricky, but there is mod ( Homeward bound ) that allows you to send NPCs to their homes and resummon them as needed.  On second thought that doesn't help me much. I guess there must be option: "Hey you, stay here till I come back" ( for and in RtF portion of the game)? 

This is one of the (technical) limitations in BGT as compared to EET. You do not have continuous NPCs, you may have the BG1 Minsc at FAI, another at Copper Coronet and one summoned in ToB. I took care of a number of them by selfdestroying per script (but not possible when both share the same script and DV). But I could not find solutions yet for the large number of optional mod NPCs.

This issue (plus some others) made me chose EET as the better platform for my mod - the continuous worldmap/character/chapter numbering solves such issues.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1049 Greenhorn

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Posted 28 February 2016 - 04:43 AM

I would like to ask you one more question about RtF Roxanne, regarding old comrades from ToB. In addition to new NPCs, you can recruit some old allies not involved in RtF story. Do they retain their old personality, ( their romance is still active, flirts still working, banter packs still trigger for some talks that depend on party combination etc. ) or are they strictly "silent" NPCs? I know there isn't new content for them, but is there a chance to see old content ( for example if you didn't play with Jan, or you replaced him at some point but now you take him along, will he merrily chat with others about turnips)? 

Rtf technically is ToB in the BGT context. So *old* NPCs retain their ToB scripts, talks and banters. Also all Globals etc set before are still valid. What effect that has on the individual NPC depends. Generally an NPC with ToB contents met in RtF will be more or less equal to one summoned by Fate Spirit, except for things that are triggered by ToB events directly.

PS - if you kick out an old NPC (except for Drow characters) he/she will never be available again when gone to the Bhaal sphere...Like said, nothing is done with any of them yet.

Good to know, thanks, especially for that PS hint. 

Ooops - another PS - NPCs you had *parked* in your Bhaal sphere or Copper Coronet or Friendly Arm Inn are not accessible as you cannot go to those areas anymore (in fact, you can go to FAI but it has changed and some people are not there anymore).

Hmm, tricky, but there is mod ( Homeward bound ) that allows you to send NPCs to their homes and resummon them as needed.  On second thought that doesn't help me much. I guess there must be option: "Hey you, stay here till I come back" ( for and in RtF portion of the game)? 

This is one of the (technical) limitations in BGT as compared to EET. You do not have continuous NPCs, you may have the BG1 Minsc at FAI, another at Copper Coronet and one summoned in ToB. I took care of a number of them by selfdestroying per script (but not possible when both share the same script and DV). But I could not find solutions yet for the large number of optional mod NPCs.

This issue (plus some others) made me chose EET as the better platform for my mod - the continuous worldmap/character/chapter numbering solves such issues.

Well, I will manage by somehow, I only really plan to use  Jaheira if possible in RtF anyhow.



#1050 The Imp

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Posted 28 February 2016 - 04:52 AM

"Hey you, stay here till I come back"

It's called flesh to stone ... :devil: story time:
"Hey, is that statue of a man in the hallway someone important for some reason ?"
"Nah, the Bhallspawn asked the man to wait until she came back."
"But uncle, what's a Bhallspawn."
"We'll they were, hmm ... your great great great grand daddy Bentley Mirrorshade told about those to your great great grand daddy Barntley, they were some lunatics ruining the swordcoast economy, that year."
"Ouh, so he is the one you were named after."
"Yep."

"So you don't think that Spawn is coming back, do you uncle."

"Could be."

"Ouh, well that's unfortunate, then."

"Why ?"

"Well, some one stole the statues grown jewels."

"Yeah, --- it was actually her..."


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1051 Greenhorn

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Posted 28 February 2016 - 05:06 AM

Great story!  :ROFL:  Jan would be proud...  :new_thumbs:



#1052 Quorwyf

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Posted 01 March 2016 - 06:00 PM

I tried to install this today after I noticed that BWS skipped it, and got an error. I'm attaching my debug.

 

 

Any help would be appreciated.


Edited by Quorwyf, 01 March 2016 - 06:53 PM.


#1053 Roxanne

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Posted 01 March 2016 - 10:18 PM

I tried to install this today after I noticed that BWS skipped it, and got an error. I'm attaching my debug.

 

attachicon.gifSetup-SandrahNPC.Debug

 

Any help would be appreciated.

Please put the attached file into your gamefolder/SandrahNPC/Travel/

accept overwriting existing.

Then install again.

Sorry for this inconvenience.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1054 Quorwyf

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Posted 01 March 2016 - 10:31 PM

I tried to install this today after I noticed that BWS skipped it, and got an error. I'm attaching my debug.

 

attachicon.gifSetup-SandrahNPC.Debug

 

Any help would be appreciated.

Please put the attached file into your gamefolder/SandrahNPC/Travel/

attachicon.gifar0804.baf accept overwriting existing.

Then install again.

Sorry for this inconvenience.

 

Thanks. I won't be able to try reinstalling just yet though. Need to figure out what mod removed Kensai as a dual class option. 


Edited by Quorwyf, 01 March 2016 - 10:31 PM.


#1055 Roxanne

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Posted 01 March 2016 - 11:39 PM

I tried to install this today after I noticed that BWS skipped it, and got an error. I'm attaching my debug.

 

attachicon.gifSetup-SandrahNPC.Debug

 

Any help would be appreciated.

Please put the attached file into your gamefolder/SandrahNPC/Travel/

attachicon.gifar0804.baf accept overwriting existing.

Then install again.

Sorry for this inconvenience.

 

Thanks. I won't be able to try reinstalling just yet though. Need to figure out what mod removed Kensai as a dual class option. 

The download version as of now contains the corrected file.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1056 Greenhorn

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Posted 02 March 2016 - 04:38 AM

Need to figure out what mod removed Kensai as a dual class option. 

Maybe to save you some time, could it be this:

 

Component 260:

Revised Kensai

At character creation, Kensai will begin with an innate spell ability that will let them choose a weapon. Upon casting, they are changed to a sub-kit which can reach Grand Mastery (+++++) in that weapon, and can only be proficient (+) in others. After gaining enough levels to master their weapon of focus and a fighting style or two, the kensai will be able to choose a second weapon of focus. Thereafter, they will be able to choose a new weapon of focus after reaching Grand Mastery in their current one.

Kensai thac0/damage bonuses become just damage bonuses, because they have great thac0 anyway. Their AC bonuses get better over time like a Swashbuckler's. Finally, kensai get a 0.5 bonus to APR right from 1st level, drastically increasing their offensive capabilities. The trade-off for this is having to truly devote themselves completely and permanently to their chosen weapon: kensai cannot dual-class at all. If you're into playing a kensage or a kenthief, this component is not for you. But I think it allows kensai to truly shine as a kit on its own.

Finally, upon choosing a weapon focus, the Kensai will receive a weapon from the Candlekeep armory. In some instances (weaker weapons like staff, spear, dagger) it will be a +1 magical weapon.

Might and guile mod...



#1057 Quorwyf

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Posted 02 March 2016 - 08:11 AM

Need to figure out what mod removed Kensai as a dual class option. 

Maybe to save you some time, could it be this:

 

Component 260:

Revised Kensai

At character creation, Kensai will begin with an innate spell ability that will let them choose a weapon. Upon casting, they are changed to a sub-kit which can reach Grand Mastery (+++++) in that weapon, and can only be proficient (+) in others. After gaining enough levels to master their weapon of focus and a fighting style or two, the kensai will be able to choose a second weapon of focus. Thereafter, they will be able to choose a new weapon of focus after reaching Grand Mastery in their current one.

Kensai thac0/damage bonuses become just damage bonuses, because they have great thac0 anyway. Their AC bonuses get better over time like a Swashbuckler's. Finally, kensai get a 0.5 bonus to APR right from 1st level, drastically increasing their offensive capabilities. The trade-off for this is having to truly devote themselves completely and permanently to their chosen weapon: kensai cannot dual-class at all. If you're into playing a kensage or a kenthief, this component is not for you. But I think it allows kensai to truly shine as a kit on its own.

Finally, upon choosing a weapon focus, the Kensai will receive a weapon from the Candlekeep armory. In some instances (weaker weapons like staff, spear, dagger) it will be a +1 magical weapon.

Might and guile mod...

 

 

Thanks. Time to see if I can get it out without breaking everything else



#1058 Greenhorn

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Posted 08 March 2016 - 06:46 AM

Hello Roxanne, I could really use some help here if it isn't hopeless: 

Untitled2.png

PS: i downloaded this file 4 of 5 times in these 2 days, last night most recently...


Edited by Greenhorn, 08 March 2016 - 06:48 AM.


#1059 Roxanne

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Posted 08 March 2016 - 07:25 AM

Hello Roxanne, I could really use some help here if it isn't hopeless: 

attachicon.gifUntitled2.png

PS: i downloaded this file 4 of 5 times in these 2 days, last night most recently...

It is this issue in BWS http://www.shsforums...52#entry587075.

Either your BWS version itself is a bit older or it was re-introduced in a recent BWS update.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#1060 Greenhorn

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Posted 08 March 2016 - 07:32 AM

Hello Roxanne, I could really use some help here if it isn't hopeless: 

attachicon.gifUntitled2.png

PS: i downloaded this file 4 of 5 times in these 2 days, last night most recently...

It is this issue in BWS http://www.shsforums...52#entry587075.

Either your BWS version itself is a bit older or it was re-introduced in a recent BWS update.

Just checked it, it is up to date, downloaded day before yesterday. Anything I can do?