Hello Roxanne,well, today is Sandrah day for me. I hope you are in mood to shed some light on few things that interest me about her.
First I would like to know did I perhaps missed to read some crucial information on her beside Sandrah readme, Sandrah mod interplay and Sandrah BG1 not walkthrough? Maybe it would't be bad idea to make separate forum for her and pinn stuff like this for convenience: http://www.shsforums...28#entry580689. Browsing through all 50 odd pages of this thread left me dizzy. But that is just me. Feel free to post your answers in spoilers if you like, don't know if I should hide my questions though...
The forum was for all issues during the BGT test phase, so yes, a number of issues here are meanwhile outdated as the mod has been continuosly been modified (enhanced?). As soon as EET will be released the thread will be closed and I may ressurect some contents as a *FAQ" topic for the new EET Version.
Mind, even if the mod is new for you - the BGT version is history not be be maintained for much longer.
1. First about NPCs from your mod, if I kick anyone from party or refuse to let them join me first time when I met them are they automatically gone forever? Especially Sandrah, is her romance destroyed and she is gone for good if I leave her for even one day? Don't misunderstand me, I intend to use her almost constantly, after all this mod is about her, but with so many cool NPCs from mods in BWS ( some of them push themselves in party and if you don't accept them or you kick them they are offended and gone ) which I intend to try all even briefly I would really like to know if I can part with her briefly without consequences.
In BG1 part you can recruit Sandrah herself and Jen'lig, the githyanki thief.
You can take Jen'lig only prior to Nashkel (otherwise her quest is not working) and kicking her out makes her go forever - this is part of her personality and explained in the game.
You must accept Sandrah initially into the party, otherwise she will leave to persue her quest on her own. You can make her wait for you during the early chapters of BG1 at various locations - you may or may not be able to get her back into the party, this depends on your own conduct towards her and on the quests you did or missed while she was not with you. At some points it makes no sense to have her anymore as you cannot finish her plot anyway. (Note: There are some occasions when she leaves by herself to do something but she comes back again, similar to Jaheira in BG2).
You must have her in the party when you face Sarevok.
2. About that special NPCs, I see that you have crossmod content with some of them, I wonder did you altered them to wait for PC if you can't or won't accept them immediately or kick them outSpoiler
3. I would like to know is your mod compatible with Vecna? I must see this hardcore powergamer dream mode which make Ascension and Planar sphere like a cakewalk. I know that Sandrah has no content for it, but that mod seems to require usage of teleport spell, can Sandrah parcel substitute that, or if I use teleport spell in limited way ( only for this mod ) will there be unwanted consequences? Same goes for traveler stone from Berelinde's lite tweaks.
Vecna and NEJ are filed under UNKNOWN - technically there should not be issues with WEIDU mods - contentswise (is there any content in Vecna?) I have no idea. I cannot guarantee that some features (Sandrah's teleport, her companion Pelligram etc) will work in Vecna - it is never tested. Vecna bored me too much to ever care, I never did NEJ due to its storyline too far outside the game - for the EET Version there will be contents instead for IWD.
4.Turnabout is only partially compatible with Sandrah. Does that means that I will not get backup from that mod in final showdown or that your mod will be broken if I install it?
You may have both mods installed but if you still have Sandrah in your party when you go into the final chapter of ToB, you will not be able to summon all Turnabout creatures. Some of the creatures in Turnabout are not compatible with the extended ending of ToB that allows you to continue with the RtF sequel. (Those summoned creatures will disrupt the final Solar dialogue when Sandrah is there). However, if you kick out Sandrah before (or if she leaves you), Turnabout will work fully.
Spoiler
I have no idea how this is related to Turnabout?
5. About some portraits from this mod, can I safely delete some that I don't like/need when I download it without worry that I will mess up its installation and whole BWS.That's all I can think of at the moment, thanks in advance.
Answered in some other post already. Those portraits are just there to make the NPCs integrated with Sandrah look the same every time you meet them, as some of them come with different faces from different mods, like Kivan, Jaheira, Drizzt etc. Just chose your own portrait you like - if you give the BMP files the names used by Sandrah, you should get consistent creatures.
Edited by Roxanne, 08 February 2016 - 09:09 AM.