As it stands now, a user doesn't have the choice to disable the "no game over" feature only for RtF - they only have the choice whether to install the "no game over" for the whole game. I think most users who play RtF (including me) will want to experience it as you intended, so an optional patch to achieve that while also allowing the "no game over" feature to be used in the earlier parts of the game would be appreciated by users who like the "no game over" mod.
Edit: I wrote optional above because of your point about user freedom. Personally I can't imagine ever wanting "no game over" to work during RtF, considering it contradicts your intention for that part of the game, but if we want to give users the choice, then making it an optional component would allow for that choice.
You've made your position clear, so I'll just note that I wouldn't have any trouble accepting a rule change in this aspect after ToB, considering the story up to that point.
If I am not mistaken, all it needs for *game over* not to work anymore is to
SetGlobal("#GBhaalHP1","GLOBAL",22)
at your console, where or when you want.
I missed one of your comments while writing myself at the same time.
I have considered your points again and maybe there is a valid point to disable the no dead feature in RtF per default.
Reason:
The "no game over" feature according to the mod that introduces it, is a consequence of the PC's Bhaalpowers. At the end of ToB the PC loses these powers regardless of his/her final decision.
- PC loses the ability to change into Slayer at will
- PC loses the ability to re-visit the enclave of Bhaal (ToB Pocket Plane)
- PC loses the extra protection from death
In a way that is consequentual.