The Sandrah mod without its heroine - a loose coupling of quest to play along your game at your convenience.Hmm, what you imply is not exactly what I am looking in this... I am looking for the possibility of taking Sandrah with me to most of the quests, do most of the tasks and so forth. But I am not looking for her to have to be permanent party member from day one to day 1000, whichout any other pauses except the natural one in BG1->BG2 transition ... that's impossible for me to coup with. Your quest structure should be more closer to that of the stronghold ones, or other similar things. So they each have a start, end and the NPC is changed by them even if they are not present according to the choise that were made. Also if you wish, you can add additional things if the NPC is in the party*. And additional content if they were not, say like.. "ouh the last time we seperated, you went and killed this, that and those persons, how do you thing this will reflect on me ?" Aka the missed quest comes and bites back, so to speak. And of course if the Bhallspawn makes a huge misstep even unknowingly, Sandrah can go and never return. Or just go hostile after "Hell yeah, we burned the whole temple to the ground" "-Savages. Aargh..."
*Yes, this requires the NPC to have a place to send her between the adventures and that should be some semi-pernanent places like FAI in BG1, near the slums in SoA and the pocket plane in ToB.
I see what you mean with that - there are even some events that make her leave the party by herself for some time (like Jaheira in part of her Harper quest). There is an option for BG1 and BG2 to have her wait at an adequate location but it is limited, i.e if you do not pick her up again for some significant events/meetings/quests she will be gone since her own quest becomes impossible to solve. Her story is entwined with the Bhaalspawn plot of the PC and thus major events are tied to that story. It helps little if the PC later reports those events or similar, there are people or locations she has to see or vice versa for HER part of the story to unveil.
The main problem here is what was discussed earlier - there are numerous ways through the game, so even with some walkthrough you will never know when she should be there or when you can postpone the event.
This is a limitation I was aware of right from the beginning of the mod. My solution for it was - the mod as it is now - or to be specific - to make her constant presence in the party something you wish for because she is entertaining, because she is a useful figher, because she is a useful cleric and healer, because she has a lot to contribute, and because the game with her is never boring due to the loads of additional quests and interactions you get with her. It is a tradeoff but nothing is ever perfect.
PS - For ToB and thereafter, there is no chance to get rid of her in those parts other than permanently. ToB is where the RtF plot actually starts (remember, this is a continuous story mod), with your and Sandrah's decisions after M's defeat you open or close the door to the sequel. And in RtF you are in it together against the rest of...all the enemies the two of you have made before +some.
Edited by Roxanne, 20 November 2015 - 10:45 AM.