Jump to content


Photo

[Removed] Sandrah NPC


  • Please log in to reply
1192 replies to this topic

#41 dragonian

dragonian
  • Validating
  • 503 posts

Posted 09 April 2015 - 09:48 AM

Thanks Roxanne for the fixes(downloaded and extracted) but it still won`t install for me :/
 

ERROR locating resource for 'CHAIN3'
Resource [X#SETTA.DLG] not found in KEY file:
[./chitin.key]
ERROR: preprocessing APPEND_EARLY [SandrahNPC/D/CVSandrJ.d]: Failure("resource [X#SETTA.DLG] not found for 'CHAIN3'")
Stopping installation because of error.

Edited by dragonian, 09 April 2015 - 09:48 AM.


#42 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 09 April 2015 - 10:19 AM

I see the problem with x#setta.dlg.
This is part of the BG1NPC mod which I forgot to include in the mods to be checked section at the beginning (Silly me, I thought everyone playing the trilogy would have this mod installed).
I am afraid this cannot be easily fixed in any other way than to require BG1NPC to be installed as there are numerous other creatures and triggers I have interlaced with my mod.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#43 dragonian

dragonian
  • Validating
  • 503 posts

Posted 09 April 2015 - 10:29 AM

which part of bg1npc is that? I have those:

~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v21_20150320

Edited by dragonian, 09 April 2015 - 10:31 AM.


#44 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 09 April 2015 - 11:10 AM

 
which part of bg1npc is that? I have those:
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v21_20150320
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v21_20150320
 

Too bad, It is exactly the section you omitted (components 9-14 according to the BigWorld Manual), the one introducing all the NPC romances,

I am really sorry for the mess I have created - I think I have not made explicit enough what I meant by saying "Sandrah NPC requires a full installation of BGT with all the big mods installed . It is recommended to follow the Big World Projects installation for this ..." in the mod description and the readme.
This may be an issue for any installation that has not used the BigWorld install program with one of the defaults selected at least for the part before you select the various NPC mods.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#45 Lithesis

Lithesis
  • Member
  • 61 posts

Posted 09 April 2015 - 11:25 AM

So does it need NeJ v6.80 too? I'm almost done installing D: took me whole day, pls do not tell me NeJ is required :(



#46 dragonian

dragonian
  • Validating
  • 503 posts

Posted 09 April 2015 - 11:38 AM

I will probably do reinstall to try this again but it will take some time:
what are the exact mods needed? :)



#47 Lithesis

Lithesis
  • Member
  • 61 posts

Posted 09 April 2015 - 11:44 AM

Well, shit... seems Im gonna do the same tomorrow... Damn SCS took 5h to install after 3 re-tries :/



#48 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 09 April 2015 - 11:48 AM

So does it need NeJ v6.80 too? I'm almost done installing D: took me whole day, pls do not tell me NeJ is required :(

No it is not, I heeded the warnings from the BigWorld experts. Additionally I think that you can always Play IWD on ist own if you want to.
The whole story is in no way related to the trilogy.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#49 Lithesis

Lithesis
  • Member
  • 61 posts

Posted 09 April 2015 - 11:52 AM

Oh thank god. I probably install Sandrah tomorrow, gonna post errors, if anything will show (and ofc it will coz it's me installing...). Out of curiosity, did you make this mod alone or you had help? Asking coz tp2 file alone has 10k lines of code, that's... a lot :)



#50 dragonian

dragonian
  • Validating
  • 503 posts

Posted 09 April 2015 - 12:19 PM

Roxanne is it possible for you to tell which mods(and which parts)should i install for your mod to work correctly?



#51 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 09 April 2015 - 12:23 PM

Oh thank god. I probably install Sandrah tomorrow, gonna post errors, if anything will show (and ofc it will coz it's me installing...). Out of curiosity, did you make this mod alone or you had help? Asking coz tp2 file alone has 10k lines of code, that's... a lot :)

With a Forum like this you are not really alone, right? I found most of my answers and examples for coding here. The tp2 file just grew while the mod grew.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#52 dragonian

dragonian
  • Validating
  • 503 posts

Posted 09 April 2015 - 10:56 PM

Roxanne i still have 2 questions :)
1) As i will probably start reinstall today I would like to ask what mods/mods components are needed for Sandrah to work correctly?
2) Do i need to use her items to get all of her quests? If yes do I need to actually use them or having them in inventory will be enough? Like i said earlier i don`t like making my game to easy ;)

BTW

I see that your mod has been added to BWS already  (not released version but one on github)


Edited by dragonian, 10 April 2015 - 12:31 AM.


#53 Lithesis

Lithesis
  • Member
  • 61 posts

Posted 10 April 2015 - 12:21 AM

Ofc errors

 

During Mod Interactions

 

Kido detected - Sanrdah Cyric Confrontation

 

ERROR: Failure("resource [ZAIYAJ.DLG] not found for 'CHAIN3'")

 

What mod am I missing? :(

 

Getting a lot of parse errors too

 

Spoiler

 

Attached Debug, might be useful

Attached Files


Edited by Lithesis, 10 April 2015 - 12:33 AM.


#54 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 10 April 2015 - 01:16 AM

Roxanne i still have 2 questions :)
1) As i will probably start reinstall today I would like to ask what mods/mods components are needed for Sandrah to work correctly?
I looked at the big world manual and my weidu log again and I think the stuff above Tortured Soul is used in some way although the individual NPC mods in that part should be optional (at least after the repairs done in the fixpack). Of the later stuff BP182 is needed and of course the things required to finish installation, like worldmap etc.
Spoiler

2) Do i need to use her items to get all of her quests? If yes do I need to actually use them or having them in inventory will be enough? Like i said earlier i don`t like making my game to easy ;)
You will need her items in the inventory, otherwise she will run to fetch them, but she should be able to be equipped with other suitable stuff of your choice. In case you have trouble to remove any item, there is a PID option "your hammer is stuck" that should solve it.
BTW

I see that your mod has been added to BWS already  (not released version but one on github)
Oh?? I have no idea who has done that. It is much too early as you can see yourself. The intention at the moment was to test the mod and receive feedback like you provide it.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#55 dragonian

dragonian
  • Validating
  • 503 posts

Posted 10 April 2015 - 01:26 AM

Thank you for your answer, i will try reinstalling today probably(but it will take me some time so more feedback will come in few days) :)

It will be probably marked as untested/not installed yet in any installations in BWS but it will help as it will probably put this mod in good place in installation order :)



#56 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 10 April 2015 - 01:50 AM

Regarding the Kido - Zayia issue

It looks like you have Kido installed and the Sandrah interactions are installed

 

Next step is this

ACTION_IF FILE_EXISTS_IN_GAME ~Zaiya.cre~ THEN BEGIN
COMPILE ~SandrahNPC/Mods/ZaiyaSan.d~
EXTEND_TOP
~Zaiya.bcs~ ~SandrahNPC/Mods/ZaiyaSan.baf~
EXTEND_TOP
~Kiara.bcs~ ~SandrahNPC/Mods/KiaraSan.baf~
PRINT ~ Zaiya Kiara detected - Sandrah integrated~
END ELSE BEGIN
  PRINT ~Zaiya Kiara not detected - skipped Sandrah addition~
END

 

This should only trigger if you have this mod installed, right? In this case you should also have the ZaiyaJ.dlg

Question: Do you have Zaiya Kiara mod installed or is the Sandrah tp trying to install the the respective files by error??

 

Regarding the githcapt.baf errors

I have to investigate this further, I took the file from an existing githyanki in the game to make Jen'lig consistent. It is the same file as the one of the gith in the Mad Lum level of the original game.

Anyway, as it is just her race script it is not really needed, as you either take her into your party or you reject her and she will disappear, so it will probably never trigger in the same. It probably does not harm to delete it from her.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#57 dragonian

dragonian
  • Validating
  • 503 posts

Posted 10 April 2015 - 02:12 AM

Roxanne it might be because your mod is installed last. Probably some mod earlier changed spells and now they cannot be read correctly.

This is most probable culprit:
SPELL_REV/SETUP-SPELL_REV.TP2  0  0 Installed
SPELL_REV/SETUP-SPELL_REV.TP2  0 10 Installed
SPELL_REV/SETUP-SPELL_REV.TP2  0 20 Installed
SPELL_REV/SETUP-SPELL_REV.TP2  0 30 Installed
SPELL_REV/SETUP-SPELL_REV.TP2  0 40 Installed
SPELL_REV/SETUP-SPELL_REV.TP2  0 50 Installed


Edited by dragonian, 10 April 2015 - 02:17 AM.


#58 kreso

kreso
  • Member
  • 297 posts

Posted 10 April 2015 - 02:51 AM

Roxanne it might be because your mod is installed last. Probably some mod earlier changed spells and now they cannot be read correctly.

This is most probable

culprit:
SPELL_REV

No, it isn't. Spell Revisions won't make a mess of stats.ids.



#59 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 10 April 2015 - 02:53 AM

Roxanne it might be because your mod is installed last. Probably some mod earlier changed spells and now they cannot be read correctly.

This is most probable culprit:
SPELL_REV/SETUP-SPELL_REV.TP2  0  0 Installed
SPELL_REV/SETUP-SPELL_REV.TP2  0 10 Installed
SPELL_REV/SETUP-SPELL_REV.TP2  0 20 Installed
SPELL_REV/SETUP-SPELL_REV.TP2  0 30 Installed
SPELL_REV/SETUP-SPELL_REV.TP2  0 40 Installed
SPELL_REV/SETUP-SPELL_REV.TP2  0 50 Installed

I just checked some of the various installations the mod was tested with - one of them has the above installed as well. However, installation of Sandrah went without any error - but as the spell blocks are probably never called in the game it never became a visible problem.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#60 dragonian

dragonian
  • Validating
  • 503 posts

Posted 10 April 2015 - 02:55 AM

That was just my guess so I might be wrong(and obviously I am) but still looking by parse errors it is some mod that changes spells.