No killed him.
yes
thanx and i also found some incompatibility between Sandrah and Wheel of prophecy and jerry zinger show. WoF if you go in alternate patch sandrah dialogs screws up and are replaced by some random banter from other character? and in Jerry she attacks actors when there is fight on the scene (like Irenicus and Elisime) causing the animation to hangThis question may seem odd, but did you have Tashia in your company and did you have a romance with her?
No, i have her installed but didnt talked to her or took her in my party in this playthrough.
So this is where we are
Solar says ~The choice is difficult, but these are your two options, Bhaalspawn. This is where your destiny is realized, and your future begins.~
The only person in your party is Sandrah.
Now comes a dialogue check for nearly every NPC and mod in the game to insert a comment
>>>there is a mod "turnabout* that allows creatures that are not in the party to interupt the dialogue (this may be a reason if you have this mod installed) There is no check for those creatures to be in the current area (maybe they are in the ToB final area)
The next line should be
~(Solar looks at you intently, anticipating your decision.)~
But you do not see it
Is this correct??
yes i have Turnabout installed but i didnt summoned anyone in final battle. And yes after the line: The choice is difficult, but these are your two options, Bhaalspawn... dialog ends
Huh...
That is really a hard problem now, because the very transition between those two dialogue lines is something that the Sandrah mod does not touch at all. So this should be a problem then that appears also without Sandrah, unless it is really Turnabout which is a mod I have never tested (but which on first glance seems to be incopatible with Sandrah in the current version).
OK
The only possible thing to do is to inspect all the 121 triggers in the transition that has failed.
Unless you have a mod installed that I have not AND it adds to this transition AND it has a problem...
What I will do is to post you a quick fix, customised for this problem so you can go on.
Extract the rar to the game folder and run the exe.
At the point where the dialogue breaks, SetGlobal("SanGoTOBRTF","GLOBAL",1) and talk again to the Solar. Hope it works, The real analysis will take a bit of time, I am afraid. Note that this fix will only help for this very special condition and is not a global fix (for a problem I yet do not know).
PPS Is Balthazar in that final area and was he at the final battle?
No killed him. (Also i romanced Tyris but she was perma death by Demogorgan and i didnt bothered to reload the game.But that was even before i killed Yaga-Shura)
I think I found the issue now >> Nephele has a dialogue interrupting the solar regardless of whether she is there or not or whether you ever had her in the party (So, if you have her installed just SetGlobal("LK#Nephele_FinSol","GLOBAL",1) and see if that solves your problem.)
Thanx i try it.
I made a report to Nephele author http://www.shsforums...-solar-problem/
d
Worked for me with that patch and nephele global. But after transition my PC crashed and my BGT got corrupted so i have to reinstall it all over again T_T. Oh and before i forget in TOB when you are doing Qilandrha quest in Waterdeep.
That named priest(forgot the name) in altar area before Sandrah mother grave(undermountain entrance) constantly initiates dialoge but only got one line. "Hello sandrah and charname there is nothing you can do for the temple for now"(or something like that).....dialog ends as you click continue. ( i guess he tells you something or give you Qilandrha temple wardstone ? because i coudnt find it in Undermountain so i had to cheat it in.)
No, that will be done later by a priestess in Undermountain who does some test with you to check your intention and if positive gives you said wardstone. (probably that did not happen as you had the stone already). Still Ringothal in the altar area has some dialogue for that case as well, it is nothing dramatic and I already found the problem (Missing condition: !Global("endofbg1","GLOBAL",2) for misfired dialogue. Thank you for the hint.
Thanky to your input I also found a solved the problem with hostile Qilandrha in the final scene.
Those two changes go into the next version of the mod.
Edited by Roxanne, 16 July 2015 - 11:12 PM.