Long ago I laid this option aside.By the time a PC reaches a status where he becomes a significant player in the Realms (i.e. after preventing Irenicus destruction of the tree of life), the same has become true for Sandrah. This would result in the fact that she will not be alone against the PC (even some other NPCs would rather ally with her than with the misled PC). So it would be Sandrah and her allies (including probably Drizzt, Elminster, The Temple of Waterdeep etc) versus PC and those still with him.
Probably a nice battle but in no way compliant with the game anymore.
I meant if something like that were to happen in BG1 or in the first half of SoA. By then neither the PC nor Sandrah are THAT big mofos yet and Elminster does not seem to babysit Sandrah...
Granted that would mess up RtF if a fight erupted and one of them kicked the bucket so early...
But really, there are so many evil folks for the PC to ally with like the Shades, Red Wizards, Larloch, the churches of Shar/Talos/Cyric/Bane, Manshoon or the drow. There are plenty of evil guys to choose as allies that would gladly assist the PC if they were promised a good enough reward -and those who hold grudges against good guys like Elminster or Drizzt- come in great numbers. There is always some balance between good and evil...though in the 4th edition evil seemed to be "winning" but it seems to be changing with the 5th edition coming now.
Though it would be interesting if by the end of RtF depending on the player's actions he/she had a different final villain/"villain"(??) to fight.
I like different endings/outcomes.
The different endings are there - if you like all of them is another issue. Like in any other mod, the PC decides in the end and that always includes the possibility not to finish the respective mod. There are endings/outcomes that lead to a dead end (from the mod's perspective).
I still think that Neverwinter Nights 2 MoB got one of the best evil endings EVER. Epic^^
Of course this is quite different if you go for designing a complete game, which is not the case here, where a mod is integrated into an existing plot.
I could well imagine an evil PC ending up as one of the Five and finally facing Balthasar and Sandrah at the Throne of Bhaal, but we are not redesigning the whole game - none of the other mods provided for BGT would be compliant with that.
Edited by Roxanne, 15 July 2015 - 09:53 PM.