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#161 konva

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Posted 02 January 2016 - 01:31 PM

so how to fix that? Im lost even if its translated because english is not my mother language and mixed with german causes im lost. Also translating slightly confuses me.



#162 agb1

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Posted 02 January 2016 - 01:37 PM

Just remove the SPCL561.spl file from override (replace it with a copy of some other SPCL###.spl -- it doesn't really matter which one you use because it won't be used unless you create a character with the Wild Jester kit).  In the future, don't include RPG Kit Pack #4/#5 in the selection until this is fixed.  I'm pushing an update to BWS to remove those components from the default pre-selection so others won't run into this by accident.


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#163 konva

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Posted 02 January 2016 - 01:38 PM

well okay ill try



#164 The Imp

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Posted 02 January 2016 - 01:42 PM

so how to fix that?

Well, you remove the mod that cheeses the file, and if you still want to use that mod, then you go and ask the mod maker to edit the file edit so it doesn't break the file. And wait. And you might wish to show some feelings about their moding practices. :devil:


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#165 konva

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Posted 02 January 2016 - 01:55 PM

well Im finding more files broken :D SPCL562 also broken :D 563 too... 565, 566, and I believe its not the last so Ill just replace them with dummy files.


Edited by konva, 02 January 2016 - 01:56 PM.


#166 agb1

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Posted 02 January 2016 - 01:57 PM

562 is also Wild Jester kit.  563 is from the Spellsword kit, same mod.  565 and 566 are from the Buffoon kit, same mod.


Edited by agb1, 02 January 2016 - 02:02 PM.

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#167 Roxanne

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Posted 02 January 2016 - 02:13 PM

SPCL561 is from the RPG Kit Pack - Jester kit component.  This file might be damaged -- https://baldurs-gate...d.php?p=1057668 (with Google Translate) seems to say that the file contains headers with incorrect offsets.

What they say is that the spell file header claims Offset 19330 which indicates a filesize of 19 kB however SPCL561.SPL has less than 1kb.

Then someone made a search of the game directory (not using changelog but word search) to find what affected SPCL561.SPL:

 

aTweaks\backup\152\SPCL561.SPL
IWDification\Backup\30\SPCL561.SPL
LOLfixer\Backup\13\SPCL561.SPL
RPG-KP\Jester\Copy\SPCL561B.BAM
RPG-KP\Jester\Spl\SPCL561.SPL
Generalized_Biffing\prod\0\biffs\303\SPCL561.SPL
Generalized_Biffing\prod\0\biffs\303\SPCL561B.BAM

 

That is all they found. (In the usual way of that forum they jump to a different topic with each new sentence).


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#168 The Imp

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Posted 02 January 2016 - 02:16 PM

Clearly somebody has some cleaning up to do.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#169 agb1

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Posted 02 January 2016 - 02:22 PM

SPCL561 is from the RPG Kit Pack - Jester kit component.  This file might be damaged -- https://baldurs-gate...d.php?p=1057668 (with Google Translate) seems to say that the file contains headers with incorrect offsets.

What they say is that the spell file header claims Offset 19330 which indicates a filesize of 19 kB however SPCL561.SPL has less than 1kb.

This was the part I noticed too.  This implies to me that the original SPCL files contain bad offsets, because if it was caused by aTweaks or P5Tweaks then it would be seen affecting other mods' SPCL files too.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#170 Lollorian

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Posted 02 January 2016 - 09:59 PM

Shwoosh :D (The SPL's first effect index was set to 394 instead of 0)


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#171 konva

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Posted 03 January 2016 - 12:40 AM

Well I finished the Installation, thank you all who helped me during this :)

Stay tuned for more problems :D :D



#172 agb1

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Posted 03 January 2016 - 05:22 AM

Lollorian, seems several other SPCL from RPG-KP have similar problem. 562, 563, 565, 566 at least.

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Latest version:    https://bitbucket.or.../get/master.zip


#173 Lollorian

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Posted 03 January 2016 - 08:53 AM

Well fuck this seems to point to a bigger problem - any clue why wasn't the initial offset zeroing tool not run for this installation? It's run by the BWPFixpack if it finds a weidu.exe in the root directory.

 

EDIT: My bad! It only zeroes offsets for CREs :P


Edited by Lollorian, 03 January 2016 - 09:10 AM.

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#174 Quiet

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Posted 04 January 2016 - 11:10 PM

Sooo... Lollorian, how about to fix other RPG-KP's spells (SPCL562-566, and seems W#HLAB01-04 need to be zeroed too)?  :)



#175 Lollorian

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Posted 06 January 2016 - 07:59 AM

Ooooooh that's just the start of it :unsure:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#176 agb1

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Posted 06 January 2016 - 08:25 AM

W#HLAB01-04 were not in the last patch ... are they OK?  I just re-enabled RPG-KP in BWS.


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BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#177 Quiet

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Posted 06 January 2016 - 08:34 AM

Ooooooh that's just the start of it :unsure:

Wow, them much more than we expected. Thank you.

 

W#HLAB01-04 were not in the last patch ... are they OK?  I just re-enabled RPG-KP in BWS.

Look here.



#178 agb1

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Posted 06 January 2016 - 09:11 AM

Aha.  Thanks.  Not sure how I missed those before.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#179 konva

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Posted 06 January 2016 - 09:38 AM

Hello again, Whats the name of the mod, which changes all summoning spells? For example Monster Summoning 1 summons hobgoblin archers and at lvl 13+ summons one extra priest of those, or Monster Summoning 2 summons gnoll elites...

Spoiler

In spoiler is my weidu log, I dunno why this havent installed now, or at least it may work differently now? I just noticed that while playing. If Im missing that mod, am I able to install it now, or do I have to install it from scratch? Also, something like unlimited summons, I had that in previous installations.. :) Do I still have that?


Edited by konva, 06 January 2016 - 09:46 AM.


#180 agb1

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Posted 06 January 2016 - 09:49 AM

~D0TWEAK/SETUP-D0TWEAK.TP2~ #0 #6 // Summoning Cap Removal: 22
 
Yes, you have unlimited summons.
 
You do not have Spell Revisions, which I think is the mod you want.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip