what about the rocks? I have it at exact position, it does nothing.
Brand New Installation
#421
Posted 07 March 2016 - 06:46 AM
#422
Posted 07 March 2016 - 09:29 AM
So, what exactly the correct position of stones does??
#423
Posted 07 March 2016 - 09:55 AM
Well, I again explored everything in ice temple and I cant find anything, im stucked there
#424
Posted 07 March 2016 - 10:07 AM
what about the rocks? I have it at exact position, it does nothing.
So, what exactly the correct position of stones does??
Well, I again explored everything in ice temple and I cant find anything, im stucked there
According to RA5603.BCS:
IF
!Contains("IwdRock","Floor1") // Rock
Contains("IwdRock","Floor2") // Rock
!Contains("IwdRock","Floor3") // Rock
Contains("IwdRock","Floor4") // Rock
Contains("IwdRock","Floor5") // Rock
!Contains("IwdRock","Floor6") // Rock
Contains("IwdRock","Floor7") // Rock
!Contains("IwdRock","Floor8") // Rock
Contains("IwdRock","Floor9") // Rock
Global("PlantedItems","RA5603",0)
THEN
RESPONSE #100
SetGlobal("PlantedItems","RA5603",1)
END
IF
Global("PlantedItems","RA5603",1)
THEN
RESPONSE #100
ActionOverride(Player1,Unlock("AR4102_Switch1"))
ActionOverride(Player1,OpenDoor("AR4102_Switch1"))
ActionOverride(Player1,Unlock("AR4102_Switch2"))
ActionOverride(Player1,OpenDoor("AR4102_Switch2"))
ActionOverride(Player1,Unlock("AR4102_Switch3"))
ActionOverride(Player1,OpenDoor("AR4102_Switch3"))
ActionOverride(Player1,Unlock("AR4102_Switch4"))
ActionOverride(Player1,OpenDoor("AR4102_Switch4"))
ActionOverride(Player1,Unlock("AR4102_Switch5"))
ActionOverride(Player1,OpenDoor("AR4102_Switch5"))
ActionOverride(Player1,Unlock("AR4102_Switch6"))
ActionOverride(Player1,OpenDoor("AR4102_Switch6"))
ActionOverride(Player1,Unlock("AR4102_Switch7"))
ActionOverride(Player1,OpenDoor("AR4102_Switch7"))
ActionOverride(Player1,Unlock("AR4102_Switch8"))
ActionOverride(Player1,OpenDoor("AR4102_Switch8"))
ActionOverride(Player1,Unlock("AR4102_Switch9"))
ActionOverride(Player1,OpenDoor("AR4102_Switch9"))
ActionOverride(Player1,Unlock("AR4102_Switch10"))
ActionOverride(Player1,OpenDoor("AR4102_Switch10"))
ActionOverride(Player1,Unlock("AR4102_Switch11"))
ActionOverride(Player1,OpenDoor("AR4102_Switch11"))
ActionOverride(Player1,Unlock("AR4102_Switch12"))
ActionOverride(Player1,OpenDoor("AR4102_Switch12"))
ActionOverride(Player1,Unlock("AR4102_Switch13"))
ActionOverride(Player1,OpenDoor("AR4102_Switch13"))
Wait(1)
ActionOverride(Player1,Unlock("AR4102_Door15"))
SetGlobal("PlantedItems","RA5603",2)
END
doors at area are/can opened. In those rooms are enemies, treasures, Wulfgar's wife and so on.
Are you doing Wulfgar's wife quest aka have Wulfgar in party.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#425
Posted 07 March 2016 - 10:17 AM
ahh, i dont have wulfgar in party, I dont know thats for that quest.
So I have to leave that temple and proceed further right?
Edited by konva, 07 March 2016 - 10:17 AM.
#426
Posted 07 March 2016 - 10:31 AM
ahh, i dont have wulfgar in party, I dont know thats for that quest.
So I have to leave that temple and proceed further right?
Wulfgar is not necessary, as you see from the script above - there is some additional content if you have him, but you can do the whole mod without him.
#427
Posted 07 March 2016 - 10:39 AM
okay, but where do I take that quest? Is there also a quest for RA5416 area?
#428
Posted 07 March 2016 - 11:17 AM
okay, but where do I take that quest? Is there also a quest for RA5416 area?
In the ice temple - once you opened all the doors you will find the last of the ghostly monks/apparitions and when defeated get a journal entry that you finished the quest.
(personal remark - the plots outside of the Drizzt main story that are part of RoT are not that thrilling - it is mostly bashing monsters...)
Edited by Roxanne, 07 March 2016 - 11:23 AM.