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#341 konva

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Posted 14 February 2016 - 09:15 AM

Well, can anyone guide me? I read some walkthrough, but nothing works... I killed the first group, but guard attacks me and no talking like in walkthrough.

 

The Wizard Guard at the front will talk to you and tell you some rules. Enter by using the exit between the two pillars.

Even If I killed the first group of magi, with ctrl + y hes hostile. I have to talk with somebody but everyone in academy is hostile...



#342 micbaldur

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Posted 14 February 2016 - 09:27 AM

You can't have any weapons equiped (aka weapon slots must be empty) in Halruaa (only sewers you can use weapons without breaking Halruaa quests). Not sure about armors but i use Academy Robes in Halruaa.

 

You can kill first mage group before meeting Wizard Guard but not any other mages or quests are broken.

 

If Sandrah refuses to un-equip weapons you are fucked. :P


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Thanks to Leonardo Watson for making this possible


#343 konva

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Posted 14 February 2016 - 09:33 AM

well I have only bare hands and everyone is hostile, Sandrah is without her hammer for like one min only, then suddenly new hammer appears :D



#344 Roxanne

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Posted 14 February 2016 - 09:34 AM

You can't have any weapons equiped (aka weapon slots must be empty) in Halruaa (only sewers you can use weapons without breaking Halruaa quests). Not sure about armors but i use Academy Robes in Halruaa.

 

You can kill first mage group before meeting Wizard Guard but not any other mages or quests are broken.

 

If Sandrah refuses to un-equip weapons you are fucked. :P

Thank you for this information - I had always expressed my doubt about Sandrah being compatible with NEJ (for quite a number of reasons). This makes it definite.

I will ask agb1 to include the incompatibility into BWS.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#345 konva

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Posted 14 February 2016 - 09:35 AM

or should be there some script that works in NEJ? :) I have to kick her from party during NEJ



#346 Roxanne

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Posted 14 February 2016 - 09:36 AM

well I have only bare hands and everyone is hostile, Sandrah is without her hammer for like one min only, then suddenly new hammer appears :D

 

 

You can't have any weapons equiped (aka weapon slots must be empty) in Halruaa (only sewers you can use weapons without breaking Halruaa quests). Not sure about armors but i use Academy Robes in Halruaa.

 

You can kill first mage group before meeting Wizard Guard but not any other mages or quests are broken.

 

If Sandrah refuses to un-equip weapons you are fucked. :P

Thank you for this information - I had always expressed my doubt about Sandrah being compatible with NEJ (for quite a number of reasons). This makes it definite.

I will ask agb1 to include the incompatibility into BWS.

Sandrah vs NEJ compatibility was until now classified as unknown - it is now confirmed that for several reasons (including this one) the two mods are not compatible.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#347 konva

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Posted 14 February 2016 - 09:39 AM

Well, I go to Halruna without Sandrah so I have only Main, Hrothgar, Jaheira and wulfgar

 

And it would be pity for mages in next releases, since they got in first part of NEJ, Mage Dagger and Kontik's ring of wizardry :D


Edited by konva, 14 February 2016 - 09:40 AM.


#348 konva

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Posted 14 February 2016 - 09:42 AM

So as suggestion for now, I should kick Hrothgar and leave NEJ2 behind, and proceed further in other quests?



#349 konva

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Posted 14 February 2016 - 11:36 AM

So there is no fix of hostility all NPC's in Halrura??? Even without Sandrah?



#350 micbaldur

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Posted 14 February 2016 - 12:00 PM

So there is no fix of hostility all NPC's in Halrura??? Even without Sandrah?

Load save before leaving Halruaa at Ulcaster. Kick Sandrah, put items to Packmule of somewhere else (items in inventory vanish) then talk to Tilorn and he teleports you Halruaa.

 

If you don't have save then check (with EEKeeper ot ShadowKeeper) that global "VP_Breaking_Rules" is 0.

 

Don't put weapons to weapon slots but use can use other slots aka boots, rings and so on (armor i'm not sure i use Academy Robes).


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#351 konva

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Posted 14 February 2016 - 12:08 PM

I have that, I havent used weapons in those slots, im without sandrah, but everyone there is hostile there.



#352 micbaldur

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Posted 14 February 2016 - 12:18 PM

I have that, I havent used weapons in those slots, im without sandrah, but everyone there is hostile there.

Check (with EEKeeper/ShadowKeeper/IE) that global "VP_Breaking_Rules" is 0.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#353 konva

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Posted 14 February 2016 - 12:43 PM

I dont have that variable on char before entering there, I dont have that exact variable at all

Only Break_The_Loop = 1


Edited by konva, 14 February 2016 - 12:45 PM.


#354 micbaldur

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Posted 14 February 2016 - 12:58 PM

I dont have that variable on char before entering there, I dont have that exact variable at all

Only Break_The_Loop = 1

Well you shouldn't have VP_Breaking_Rules so it's ok.

 

That Break_The_Loop is probably from Part 1 so it doesn't matter.

 

As long as you don't equip weapons you should be ok.

 

Did you kill Tertia and 2 Mages, one Mage stays neutral and goes to warn others so kill him too.

 

Then go south-west and Wizard Guard talks to you.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#355 konva

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Posted 14 February 2016 - 12:59 PM

Well I find that I cant acess athlakta :D I havent explored anything there and hrothgar just teleported us there too fast.. So I can just kill all things in Harlura? Would I be able to do main quest and leave from harlura?



#356 konva

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Posted 14 February 2016 - 12:59 PM

No, they are hostile since I arrive.



#357 konva

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Posted 14 February 2016 - 01:06 PM

I also tried when I arrive go directly with ctrl + J inside and find Jiri, hes hostile too even If I didnt encounter the first group of mages.



#358 micbaldur

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Posted 14 February 2016 - 01:21 PM

Check that global "VP_HalruaaHostile" is NOT set 1 aka you do NOT have global "VP_HalruaaHostile".

 

If you do have set global "VP_HalruaaHostile" to 0.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#359 konva

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Posted 14 February 2016 - 01:30 PM

Well, that variable is set to 1, so i modified to 0 .. still same problems.



#360 micbaldur

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Posted 14 February 2016 - 01:47 PM

Well, that variable is set to 1, so i modified to 0 .. still same problems.

So something is setting "VP_HalruaaHostile" to 1 that's

 

All actors in TT0070 except Tertia have this TUGUARD.BCS script:

IF
    Allegiance(Myself,NEUTRAL)
    Global("VP_HalruaaHostile","GLOBAL",0)
    OR(3)
        See("TuMage1")
        See("TuMage2")
        See("Tertia")
THEN
    RESPONSE #100
        SetGlobal("VP_HalruaaHostile","GLOBAL",1)
        SetInterrupt(FALSE)
        CreateVisualEffect("spdimndr",[1021.2727])
        CreateCreature("TuMage3",[1021.2727],0) // Mage
        SetInterrupt(TRUE)
        SetInterrupt(FALSE)
        CreateVisualEffect("spdimndr",[1161.2814])
        CreateCreature("TuMage3",[1161.2814],0) // Mage
        SetInterrupt(TRUE)
END

IF
    NumTimesTalkedTo(0)
    See([PC])
    Allegiance(Myself,NEUTRAL)
THEN
    RESPONSE #100
        StartDialogueNoSet([PC])
END

IF
    Allegiance(Myself,NEUTRAL)
    Global("VP_HalruaaHostile","GLOBAL",1)
THEN
    RESPONSE #100
        Enemy()
END

IF
    Allegiance(Myself,NEUTRAL)
    AttackedBy([PC],DEFAULT)
THEN
    RESPONSE #100
        SetGlobal("VP_HalruaaHostile","GLOBAL",1)
        Enemy()
END

IF
    Die()
    Global("VP_HalruaaHostile","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("VP_HalruaaHostile","GLOBAL",1)
        Enemy()
END


IF
    Global("VP_Leaving_Halruaa","GLOBAL",5)
    Allegiance(Myself,NEUTRAL)
THEN
    RESPONSE #100
        Enemy()
END

Something there is setting that global but what, i don't know.

 

Maybe if you remove these lines then Halruaa won't go hostile, i hope.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible