File Name: Saradas Revisioned Shapeshifter
File Submitter: Saradas
File Submitted: 02 Apr 2015
File Category: BG:EE Mods
WHAT'S THIS MOD?
This mod is a rebalancing of the shapeshifter's skills compatible with Bg1:EE Bg2:EE SoA + ToB.
I've always thought this wonderful kit didn't express its full potential, due to some bugs and
a limited design.
What bugged me the most was the lack of progression. First of all, the Shapeshifter's level was almost pointless to determining the strength of the Werewolf forms...
And some features were never implemented (immunity to normal weapons, regeneration....)
So, beside adding some new features, I slightly improved the two forms in order to keep them useful and competitive in the late parts of SoA and ToB without resulting overpowered.
This mod improves the synergy between class level and shapeshifting power. When the druid reaches a certain level, his werewolf form becomes stronger, according to this table:
WEREWOLF FORM:------------------LV 1 LV 13 LV 15 LV 20Claw +2 1d8 Claw +2 1d8+1 Claw +3 1d8+2 Claw +3 1d8+3 / Poison on hitSTR +2 STR +2 STR +2 STR +3DEX +2 DEX +2 DEX +2 DEX +3CON +2 CON +2 CON +2 CON +3APR +1 APR +1 APR +2 APR +2HP +10 HP +20 HP +30 HP +30M RES: +20 M RES: +30 M RES: +40 M RES: 40BASE AC: 3 BASE AC: 2 BASE AC: 1 BASE AC:0Thac0: +1 Thac0: +2 Thac0: +3 Thac0: +3Hasted ELEM RES: +10 ELEM RES: +20 ELEM RES: +30 PHYS RES: +10 PHYS RES: +20 PHYS RES: +25 REG: 1HP/s REG: 1HP/s REG: 1HP/s Hasted IMM POISON & DIS IMM POISON & DIS IMM NORM WEAPON IMM NORM WEAPON Hasted HastedGREATER WEREWOLF FORM:---------------------------LV 13 LV 17 LV 20Claw +3 2d6/ Poison on hit Claw +4 2d6+1 / Poison on hit Claw +5 2d6+2 / Poison on hit + Knock BackSTR +3 STR +4 STR +4DEX +3 DEX +4 DEX +4CON +4 CON +5 CON +5APR +2 APR +2 APR +2HP +30 HP +40 HP +50M RES: +40 M RES: +50 M RES: +50BASE AC: -6 BASE AC: -6 BASE AC: -6Thac0: +3 Thac0: +5 Thac0: +6ELEM RES: +50 ELEM RES: +50 ELEM RES: +50PHYS RES: +33 PHYS RES: +35 PHYS RES: +35IMM POISON & DIS IMM POISON & DIS IMM POISON & DISIMM NORM WEAPON IMM NORM WEAPON IMM NORM WEAPONREG: 2HP/s REG: 2HP/s REG: 3HP/sHasted Hasted Hasted
The claws' improvement keeps the werewolf forms useful against tougher enemies (Liches for example) and their damage type is now slashing, not piercing.
I kept the first level of shapeshifts werewolf very close to the vanilla one, this way the kit will not result overpowered in BG1:EE (it will not regenerate, it is not immune to poisons or normal weapons).
At higher levels (reached in SoA) the shapeshifted form of the druid will scale well with the progression of the game.
Moreover, I thought it was lazy putting the same stats for every shapeshifting druid.
In vanilla version, the werewolf form has standard stats for strength and dexterity, so it could potentially be counterproductive for high level characters, and very unbalanced for weak characters.
With my mod, the druid's stats receive a buff (constitution and maximum HP too), resulting in an enhancment of the druid's prowess, but still proportional to his/her initial stats in human form.
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