Ok I found the issue - secondary level STR_VARs in the ADD_AREA_TRAVEL_SIMPLE function were not being evaluated properly setting the destination AREs of those exits to %Z!ENTRA.ARE
I dunno whether this will fix this for you Ostar but try dropping these AREs into your override (these are the AREs generated by the mod in my pure BGT install after fixing the issue)
If this doesn't work, your best bet would be maximum CLUAConsole:MoveToArea() for those Baldur's Gate areas atleast
To fix this, we'll need to change line 184-186 in BG_Travel.tp2 from:
ab_RT_Name = ~%Z!travel_name%~ // Name to assign to new region
ab_RT_Dest = ~%Z!entrance_area%~ // Destination Area
ab_RT_EntN = ~%Z!entrance_name%~ // Entrance Name
to:
ab_RT_Name = EVAL ~%Z!travel_name%~ // Name to assign to new region
ab_RT_Dest = EVAL ~%Z!entrance_area%~ // Destination Area
ab_RT_EntN = EVAL ~%Z!entrance_name%~ // Entrance Name
BWPFixpack'd
Btw Ostar mate, I'd love to have a look at your BiG World Debug.txt (zipped) - the lolfixer should've caught this in its logs (it wouldn't be able to fix it but it should've reported this atleast )
Edited by Lollorian, 27 July 2015 - 10:16 AM.