Jump to content


Photo

BWP v15


  • Please log in to reply
257 replies to this topic

#201 Ostar

Ostar
  • Member
  • 20 posts

Posted 11 September 2015 - 04:56 PM

Thanks - I tried it and the quest did not Autocomplete like before!

 

Still crashes when I travel from ARTOBR  to AR3000, but not from other areas, so I'm fine with that.


Edited by Ostar, 11 September 2015 - 07:27 PM.


#202 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 11 September 2015 - 09:06 PM

Thanks - I tried it and the quest did not Autocomplete like before!

 

Still crashes when I travel from ARTOBR  to AR3000, but not from other areas, so I'm fine with that.

 

Thanks - I tried it and the quest did not Autocomplete like before!

 

Still crashes when I travel from ARTOBR  to AR3000, but not from other areas, so I'm fine with that.

That may be a missing or mispelled entrance in tjhose two are files,


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#203 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 16 September 2015 - 09:03 PM

I got same thing as Leonardo with Lolfixer.
http://www.shsforums...l-form-new-guy/

This should fix it :)

 

The issue:

- fj_are_structure seems to reindex the ARE after deleting stuff

- lolfixer didn't know about the new indices and tried to work with the old indices (which pointed to places that didn't exist anymore :P)

 

Proposed solution: Reread indices after deleting :doh:

 

Grab lolfixer.tp2 and overwrite the one you have in your BG2 folder and run lolfixer again to fix this :cheers:

 

@Leonardo: About the file too big thing - that should be reported to the WeiDU forums :P I'll try to sync the git repo with the latest fixpack today.


Edited by Lollorian, 16 September 2015 - 09:03 PM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#204 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 17 September 2015 - 02:53 AM

And git repo is synced :D (was harder than I thought - major restructuring on the compatibility patches :P)

 

I've also shot a PM to cmorgan about the aranw fix you added :cheers:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#205 subtledoctor

subtledoctor
  • Modder
  • 656 posts

Posted 23 September 2015 - 01:44 PM

Btw @Leonardo @ALIEN et al., I have sort of retired my Scales of Balance mod. Most of it - the warrior and rogue kits and tweaks, and the general tweaks, is now in Might & Guile. M&G has a more streamlined structure, no more .ini file, and any new improvements will go there:
https://github.com/s...Might_and_Guile

The re-kitted NPC components from the end of SoB are now in their own mod, NPC_EE, which improved over the original in many ways (more class/kit choices, fewer bugs):
https://github.com/subtledoctor/NPC_EE

The cleric and druid kits and tweaks are being turned into a huge new mod called Faiths & Powers, but it won't be available for a few months.

SoB itself is still on GitHub in its most recent and most fixed incarnation (v3.4) so you don't need to remove it... but M&G + F&P + NPC_EE will be far better for users, than the old SoB.

Finally, I have a little mod called Hardcore Dual-Classing, which takes away the ability to increase proficiencies past specialization if you dual from warrior to a non-warrior class.
https://github.com/s...r/hardcore_dual

#206 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 25 September 2015 - 01:46 AM

Mod incompatibilities found

SandrahNPC is incompatible with Jarl's Adventure pack (JA#BGT_AdvPack), as this mod replaces/renames some vanilla non-joinable NPCs which are triggers for Sandrah quests - the mod is as well incompatible with BG1NPCs and Northern Tales of the Sword Coast which are both required for Sandrah.

This may not be an issue as the respective components of Jarl are already identified for BG1NPCs and NToSC, however if they are chosen nevertheless for installation, the impact on Sandrah will be detected only in game when some quests get stuck or never start.

 

Some more detail is here http://www.shsforums...-40#entry581176


Edited by Roxanne, 25 September 2015 - 01:48 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#207 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 26 September 2015 - 09:04 PM

I was looking at the Area_patcher.tp2 and noticed a few things:

1) Component 0 - Restore NeJ AR9799 - Exit0070: I noticed in the NeJ TP2 that this component of the area_patcher seems to not be needed if you install BGT before NeJ. It might have been needed in NeJv42 or v68 but v691 is already installed after BGT so... yeah.

2) Component 1 - Restore BGT - AR9799 - Exit9900: See (1)

3) Component 2 - Fix Jarls BGT Adventure Pack - JA#C05.ARE - Trigger 0 - Door8100: This is now handled by the BWPFixpack :D

 

4) Component 3 - Restore Shadows over Soubar AR0700 Travel Trigger: This seems to be only needed because NeJv691 and v68 overwrote AR0700. I've recently added a patch that makes NeJ v691 patch AR0700 instead of overwriting so this component is not needed :P

 

PS: Do consider making JA#BGT_AdvPack an expert mod because it overwrites vanilla NPCs (not in the standard COPY and overwrite way - it removes the old NPC and adds a replacement vanilla NPC in their place)


Edited by Lollorian, 26 September 2015 - 09:07 PM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#208 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 03 October 2015 - 10:10 PM

@Leonardo: Where are you downloading Aran Whitehand from? I noticed the BWS uses this link. But it doesn't need the patch for aranw/c-aran_berelindegift.d.patch added into the BWPFixpack :unsure:


Edited by Lollorian, 03 October 2015 - 10:11 PM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#209 Leonardo Watson

Leonardo Watson
  • Modder
  • 531 posts

Posted 04 October 2015 - 06:32 AM

BWP was updated to v15.5 because parts of SoB are now splitted into M&G and NPC_EE.

I wasn't able to upload BWP Fixpack. After I clicked the button "Attach File" the upload started. However, a few minutes later I got the message "Error No file was selected for upload".


@Lollorian
AW is from here: https://github.com/c.../Aran-Whitehand



#210 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 10 October 2015 - 03:56 AM

I'd recommend the link the BWS uses for Aran Whitehand since linking directly to the master branch will probably give you work-in-progress content for the mod :P


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#211 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 10 October 2015 - 08:20 AM

Well shit :doh: I'll update the BWS links and re-add the patch :lol:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#212 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 02 November 2015 - 01:24 AM

SCS v30 install in one block

 

I am just doing a very large expert re-install to test mod compatibility for my Sandrah mod and found the following problem with install order:

The whole of SCS is now installed in one big block very much towards the end of the installation.

While that is applicable for all the major gameplay tweaks, items, scripts etc it creates problem where former separate components add contents. I found this issue with those components labelled 7xxx, e.g. 7060 which add contents and dialgue to BG1 Balduran island or 7050 Improved Ulcaster. The install that late in the order overwrites and/or prevents other content-adding mod's additions to those plots.

It should be considered to have these blocks earlier in the sequence (in the block that installs the Big BG1 mods). I could not find dependencies within SCS that would prevent an earlier install of the 7xxx components in BWP/BWS.

 

Same applies for

4110 [Allow NPC pairs to separate]
4120 [NPCs go to inns]

An erlier install will allow mods to add their additional contents (e,g, send NPCs to mod added inns as well or react to separated pairs.)

 

Otherwise, if only Sandrah is affected and splitting SCS is not feasible, another option would be to move SandrahNPC and Sandrah RtF to a later point, I would suggest behind Aurora ToB NPC (maybe this is even the better solution as it allows to add further crossmod contents with Aurora)


Edited by Roxanne, 02 November 2015 - 01:50 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#213 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 03 November 2015 - 12:38 AM

Please note this addition to the Sandrah mods for BWS/BWP

http://www.shsforums...ng/#entry582034


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#214 agb1

agb1
  • Member
  • 1623 posts

Posted 03 November 2015 - 06:30 AM

I would favor moving the SCS tactical encounters components before NPC/content expansions like Sandrah.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#215 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 09 November 2015 - 03:43 AM

Some more problems found with mod installation order for SandrahNPC and SandrahRtF. Probably Leonardo(??) misunderstood that Sandrah needs to go behind Aurora for crossmod contents and build this sequence:

 

NOW

Aurora's Shoes and Boots v5 (1)
Haiass el lobo v2.3
Sandrah NPC v108b
Sandrah - Return to Faerûn v108b

 

However, the Sandrah/Aurora ToB crossmod will never install in this way. Moving Sandrah further backwards will also solve this http://www.shsforums...-11#entry582005 problem.

 

PROPOSED

Shoes and Boots v5 (2)
Aurora v5.1 Patch
Aurora ToB NPC beta

Sandrah NPC v108b
Sandrah - Return to Faerûn v108b

 

This addition http://www.shsforums...ng/#entry582034 should also be included into the BWP/BWS sequence. (I submitted a filled out template but probably did it wrong) http://www.shsforums...e-2#entry582070

 

PS: The XP reduction etc contained in Aurora is already taken into account by Sandrah quest xp values. (i.e. Aurora after Sandrah will reduce again those values)


Edited by Roxanne, 09 November 2015 - 03:45 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#216 agb1

agb1
  • Member
  • 1623 posts

Posted 09 November 2015 - 02:46 PM

SCS v30 install in one block

 

I am just doing a very large expert re-install to test mod compatibility for my Sandrah mod and found the following problem with install order:

The whole of SCS is now installed in one big block very much towards the end of the installation.

While that is applicable for all the major gameplay tweaks, items, scripts etc it creates problem where former separate components add contents. I found this issue with those components labelled 7xxx, e.g. 7060 which add contents and dialgue to BG1 Balduran island or 7050 Improved Ulcaster. The install that late in the order overwrites and/or prevents other content-adding mod's additions to those plots.

It should be considered to have these blocks earlier in the sequence (in the block that installs the Big BG1 mods). I could not find dependencies within SCS that would prevent an earlier install of the 7xxx components in BWP/BWS.

 

Same applies for

4110 [Allow NPC pairs to separate]
4120 [NPCs go to inns]

An erlier install will allow mods to add their additional contents (e,g, send NPCs to mod added inns as well or react to separated pairs.)

 

Otherwise, if only Sandrah is affected and splitting SCS is not feasible, another option would be to move SandrahNPC and Sandrah RtF to a later point, I would suggest behind Aurora ToB NPC (maybe this is even the better solution as it allows to add further crossmod contents with Aurora)

 

I reviewed the SCS component dependencies and posted them in a spoiler on the BWS update thread.  We would need to install at least SCS 1000 (detectable spells and various fixes) and 5900 (initialize AI) before the 7xxx components.  It looks like SCS 1000 is designed to be installed fairly late to correct earlier mod issues.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#217 agb1

agb1
  • Member
  • 1623 posts

Posted 11 November 2015 - 10:56 AM

Since development has stopped on SoB v4, I do not think it is worthwhile to add v4 of SoB into BWS/BWP.

 

Might & Guile (M&G) has newer versions of most of the components from the deprecated SoB.

 

What is missing from M&G are SoB's kit changes (which moved to NPC_EE mod) and SoB's spellcaster tweaks (clerics and druids and wizards).

 

The future of SoB's spellcaster tweaks is in two new (early beta) mods: Faiths & Powers (author: subtledoctor), and Tome & Blood (authors: Grammarsalad and subtledoctor).

 

https://forums.beamd...er-spell-tweaks

https://forums.beamd...s-and-sorcerers

 

Faiths & Powers is being designed to work with Divine Remix (except its sphere system) and also with Spell Revisions v4.

 

I am not sure about Tome & Blood compatibility with other spell tweaks and overhauls.

 

I suggest integrating these new mods for BWP instead of SoB v4.

 

I also suggest adding NPC_EE and Might & Guile to BWP as ALIEN suggested.  We have added these mods to BWS already with an installation order based on the authors' recommendations.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#218 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 11 November 2015 - 11:35 AM

Since development has stopped on SoB v4, I do not think it is worthwhile to add v4 of SoB into BWS/BWP.

 

Might & Guile (M&G) has newer versions of most of the components from the deprecated SoB.

 

What is missing from M&G are SoB's kit changes (which moved to NPC_EE mod) and SoB's spellcaster tweaks (clerics and druids and wizards).

 

The future of SoB's spellcaster tweaks is in two new (early beta) mods: Faiths & Powers (author: subtledoctor), and Tome & Blood (authors: Grammarsalad and subtledoctor).

 

https://forums.beamd...er-spell-tweaks

https://forums.beamd...s-and-sorcerers

 

Faiths & Powers is being designed to work with Divine Remix (except its sphere system) and also with Spell Revisions v4.

 

I am not sure about Tome & Blood compatibility with other spell tweaks and overhauls.

 

I suggest integrating these new mods for BWP instead of SoB v4.

 

I also suggest adding NPC_EE and Might & Guile to BWP as ALIEN suggested.  We have added these mods to BWS already with an installation order based on the authors' recommendations.

I suggest to take a VERY close look here http://gibberlings3....howtopic=27642,

You may find youself in a tangle of dependencies among some mods (dependiencies between Faiths & Powers with Divine Remix and also Spell Revisions v4, etc while SR v 4 is making assumptions/dependencies on SCS,).

As a modder who is depending on (at least) all vanilla spells being available in the game I am a bit sceptic towards mods that remove spells from the game (even worse my NPC is also a priest, so she will suffer even worse from various mods changing priest AND spell contents of the game). Just for my mod alone I have already identified a number of situations and quests that will not work anymore in an installation containing elements of this mod *family*. I am sure I am not the only one affected.

Part of the new concept is only available for EE, it seems, but not for BGT.

What is most alarming is a question list from subtledoctor himself (author of Might & Guile etc) posted here http://gibberlings3....42#entry239498.

 

The ripple effects from a massive change as proposed here require a bit more of analysis, from my point of view.


Edited by Roxanne, 11 November 2015 - 11:36 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#219 Mike1072

Mike1072
  • Modder
  • 539 posts

Posted 11 November 2015 - 09:40 PM

If you can list your particular concerns about SR, I'd be happy to address them.  The same goes for IR.

 

What vanilla spells do you rely on and in what way?

 

You might discover there's not as big of a problem as you think or I might learn about a problem and be able to fix it.



#220 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 12 November 2015 - 12:01 AM

If you can list your particular concerns about SR, I'd be happy to address them.  The same goes for IR.
 
What vanilla spells do you rely on and in what way?
 
You might discover there's not as big of a problem as you think or I might learn about a problem and be able to fix it.

Well, if you look at the linked topic, the last post is of Roxanne's ... I don't think she/he is satisfied with the given answers, yet. The background that Roxanne's mod comes from, is that of the BP + a lot of NPCs mods that were more of the core BP experience than anything else in the BWP installs. Aka of the non-SCS tree, to which you are heavily subject to...
I am pretty sure the short hand answer to Roxannes problem is to use spells with modders own prefix, and not the vanilla SPCLxxx.spl&SPINxxx.spl -files, with hoping that there is no dispel or protection spell needs etc that conflict. Yes, that can be a whole lot of mess if you are subject to it, in which case you are &%¤#!/(%&¤ . Of course there's also the healing spells ... so it's not a small deal.


Edited by The Imp, 12 November 2015 - 12:26 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.