giving some options to people who for example want new BGEE movies (I hope such people exist ).
BG2:EE uses vanilla BG2 movies converted to HD. The same technique with smoothed out low res nosises has been used for BG1 movies. Beamdog's BG:EE movies on their own are not that bad (it's probably unpopular opinion, but I think some of them looks cool ), but when you mix them with BG2 ones in the same game, it's immersion breaking, imo (really hope that Adventure Y won't have any movies, unless they follow vanilla art style). Also they are available only in English and this mod doesn't favor any language (as you can probably see from my poor grammar English is not my mother tongue).
As for IWD:EE animations: I hope that in future there will be some mods that will be available for both IWD:EE and EET at the same time. In such case author won't need to bundle them with a mod. Another thing is forcing modders to follow the Extended Animations reserved animation slots. Also some mods, for example Drizzt Saga, are compatible when installed on BG:EE previous to installing EET on BG2:EE. It's easier to make them compatible when all animations are in place instead of waiting infinitely for authors to follow the common standard (that post is mine, just under swit nickname). EET also allows you to come back to BG1 areas in BG2 and ToB, so it's possible that some of these animations will be used for custom spawns via area INI files later in the game (not sure yet, probably we will stick to vanilla BG1 and BG2 creatures). I wouldn't be shocked if Adventure Y would use some of these, so it's also in preparation for it. Finally EET uses animation INI files (support for them has been added in IWD:EE and BG2:EE patch 1.3) for all animations in game, and none of the mods available follow this new EE standard - so this is a convenient solution.
I am not sure it makes your mod more attractive if you say it is 500M is size.
It's not 2000 any more to be worry about dial-up download speeds, or at least I hope it isn't big problem for majority of the users. I hate mods that forces you to download separate packages and than watch out to extract them into correct dirs. So as long as it can be hosted in a single file, than I'm ok with it, but nothing is set in stone, so EET could be as well separated into several archives if there will be demand for it.
Edited by K4thos, 09 March 2015 - 07:52 AM.