Qwinn, have you considered having an "averaged HP per level" instead of "max HP per level" tweak? Since max makes the game easier. And the motivation for having a tweak like that in the first place is that we don't like to be hurt by random variability and tempted to reload saves. So why not eliminate variability, but in a way that keeps the game roughly as difficult as it would otherwise have been.
Regarding the Hitpoints per level up tweak
#1
Posted 20 December 2014 - 04:31 AM
#2
Posted 20 December 2014 - 07:54 AM
5 or 6 ? hpwar.2da
4 or 5 ? hpprs.2da
3 or 4 ? hprog.2da
2 or 3 ? hpwiz.2da
As a reference material: hpxxx.2da
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#3
Posted 04 May 2017 - 01:47 AM
Yeah, I was thinking 6, 5, 4 and 3 respectively. I tried editing them in override, but apparently this does nothing, or at least not for TNO (that's what I tested). Possibly because for TNO it gets inserted into the exe?