Hi guys!
I am finally ready to play a megamod game for the first time, and I am excited to get into it. Before I start, I would like your feedback on a few of my mod choices and your help in clearing up some doubts.
This will be a BGT install using the GOG.com versions of the original games. I made my mod selections giving priority (in order) to the following:
- Stability (minimize crashes / glitches)
- Challenge (SCS for AI, avoiding OP items and companions, avoiding OP rules / tweaks)
- Balance (if there is some imbalance, I prefer that it be slightly against me rather than in my favor)
- Should be able to finish the game (so no enormous mods)
- I enjoy planning and building the best party compositions, but not to the point of powergaming or dualing a Kensai at lvl 25
- Well Made Content (particularly interested in NPCs)
So with the above in mind, I have decided to make a few notable omissions. Let me know if I should rethink any of the following choices.
Notable Mods Skipped:
Here are the big choices that I am confused about:
SCS v28 or SCS(I/II) v21? - Answered by kreso. Looks like SCS v28 has some good advantages over v21 and also has workarounds for the major issues. Thanks kreso!
I would much rather give priority to stability than needing to take a bit of extra effort during installation. I have read that there are still many pending bugs with SCS v28 (as mentioned here http://www.shsforums...ogram/?p=571962), and the mod has not been updated in many months. So is it worth the extra trouble (pausing BWS, manually installing, unpausing) to install SCS v21 or is it better to go with v28? Is there any danger with using v21? This relates to the next doubt as well...
http://forum.baldurs...-she-wont-diehttp://forums.gibber...showtopic=26198
http://forums.gibber...showtopic=26063
Don't use "better calls for help" if it bugs you, or just play a "I kill everything" game and you won't notice the glitch.
...
Use the old version and SCS on top of it with the fixes above (you don't need Lich Breach fix with SR).
...
Yeah. In my selection, I didn't (I hope!) select a few components - example Imp. Mind Flayers since they cause extreme lag for at least two people (myself and Polytope), I didn't include "harder Abazigal lair" since it's way harder (imo) than most of other components, and similar. You may and probably will witness some bugs, but nothing "omg what do I do now". SCSv28 has a huge advantage over SCS21 due to new functions it brings (kit enforcement being imo the prime example, since it made AI oponnents benefit from any kit changes). So a few bugs here and there can be forgiven I'd guess...
BP-Ascension ok to use with SCS? - Answered by kreso. I'll stick with regular Ascension-WeiDU, as that seems most compatible with SCS.
I do not want any AI from BP, but I do want Ascension. I have read many posts in the baldurs gate forums from people claiming that BP-Ascension should now work with SCS. The other thing is that prior to v28, SCS overrode BP scripts in the interest of stability. But as of the latest version, the SCS changelog notes that since the BP main component has been split up quite a bit, it is no longer necessary to overwrite BP scripts, so SCS no longer does that. So if I use the older v21 (which does override scripts), do I run into risk of instability with BP-Ascension?
I really can't understand why people constantly "advise" to use BP-Ascension....especially if they never played through it with SCS. Use the old version and SCS on top of it with the fixes above (you don't need Lich Breach fix with SR).
BP version; just like the mod, suffers from very bad bugs; and until it's updated and fixed I wouldn't reccomend any part of it.
Should I use Lvl 1 NPCS? - Answered by The Imp. Looks like it's not too much of a concern, so I will use just the "NPCs match player experience" component of this mod.
I like the idea behind this mod, as it allows me to almost have a second PC to customize to my heart's content. But since this applies to EVERY NPC, I am afraid that I will miss out on experiencing NPCs "as they were intended." What is your opinion on this mod?
Well, in my opinion, the game itself kinda ruins the adventure challenge in that it allows the veteran player gain veteran characters when ever they join him because it checks what level the player is on and sets the joining characters level to a set number(observe the NPCLEVEL.2da file).
But don't worry, the Level 1 NPCs can fix this if you cheat the NPCs xp after they join as they are still at level 1.
Please help me out with the above! For reference, here is my full mod selection list (can't figure out how to do hidden text in the post): https://www.evernote...4d8e4e8685d58a9. If you have a minute, please scan through it and let me know if I have by mistake included any mods that introduce overpowered items or make the game too easy or too hard.
Thanks!
Edited by spanyam, 22 September 2014 - 12:31 PM.