Changes:
- Fixed a bug in output filename generation.
- Prevent overwriting input files by output files.
Posted 07 July 2015 - 05:23 AM
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 08 July 2015 - 07:18 AM
Small update: tileconv-0.6a
Changes:
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 15 February 2016 - 06:25 AM
New update: tileconv-0.6b
Note: The included collection of WeiDU function makes use of new WeiDU v239 features. The tileconv binary itself is still on version 0.6.
Changes:
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 15 March 2016 - 09:15 AM
Very nice tile compressor. I went from a 400MB tis folder to a 61MB size folder. Where would I put the snippet for the macro to decompress the files in the tp2 file, in the beginning or at the end?
Posted 15 March 2016 - 11:39 AM
It depends on your needs. You can decompress the files early in the process if you need them for further operations or you may process them at the end. HANDLE_TILECONV behaves similar to WeiDU's own HANDLE_xxx functions in that regard.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 15 March 2016 - 09:15 PM
I'll just leave it at the beginning. I have the audio decompress at the end. Just wish there was a quick way to batch compress a folder worth of tis files instead of manually entering each one. I had 76 files to compress.
Posted 16 March 2016 - 02:10 AM
TileConv supports wildcards just fine. If you have a folder "tis" full of TIS files you can simply call "tileconv -o tis tis/*.tis" to compress every TIS file in the folder.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 16 March 2016 - 02:21 AM
TileConv supports wildcards just fine.
You have this:
Usage:
But the example line is not there ... yeah, it's there in concept... but still. The use of code via example is always better, for a n00by like me.
So a small edit alike this:
Usage: tileconv [options] infile [infile2 [...]] Command line: tileconv -o tis tis/*.tis Options:
Or whatever...
Edited by The Imp, 16 March 2016 - 02:27 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 16 March 2016 - 02:49 AM
It's implicitly hinted at by the "infile [infile2 [...]]" passage since wildcards are resolved in the same way, but I can probably add a short remark that wildcards are supported, and perhaps a few examples a well.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 22 October 2016 - 05:00 AM
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Posted 28 November 2017 - 02:14 PM
New update: tileconv-0.6d
Changes:
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
Modding →
IE Modding Tools →
Tis2Ovl - A TIS overlay converterStarted by Argent77, 05 Oct 2019 tis, overlays, converter |
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Modding →
IE Modding Tools →
Tile2EE - A MOS and TIS converterStarted by Argent77, 03 Jul 2015 TIS, MOS, converter |
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