So I've finished FFT.
The good:
- The new areas felt natural. I mean, I could have confused you for a BG developer. They are really well-done, and even if you re-used some of the stuff, and painted them to be "new" (like the fortress that is nalia's keep redone), the illusion is well-done.
- The beginning.
The bad:
- Some bugs
- The story felt way too complex but at the same time not complex? What I mean to say that it was not that clear and it was kinda a mess understanding it most of the times. For example: the halfling beneath the tomb holding the sphere; he didn't tell me anything, but my character knew that the sphere belonged to a green dragon and w/e but it seems I knew all these details but they are non-conclusive. Why do I need to know all this lore if these are items that I'm bound to not use? Even the details of the power of the sphere, why don't you make it so charname could unlock it and get a +1 to whatever attributes? There must be a why the girl wants it.
- No loot, and if there was, most of it was duplicate (eg: necklace of missiles)
- Seriously, there are no marks on the map; this would make sense if the stuff was well explained, if there were more easter eggs, if there weren't so many generic npc; but that isn't the case. You are going to frustrate many players, including me
- Seriously, no hidden place. For example Silver hall, or the place where you have to get the key for the lighthouse. At least add pointers.
+ points because at least for the silver hall you added a kid telling you where to go. But it is annoying.
- Not using the map markers doesn't mean that the players have to explore, but means that you are forcing them 1) to explore, 2) to add themselves markers. Do you think that a new player would not explore every room you made? Yeah he would, don't worry. Just make them less "generic".
- Genericity: In the village I would add more stuff inside the houses. You could even add a inferior level with some people hiding so you can give more hint, and not only the diary from the fisherman.
- I wasn't able to find the thief supposed to be near aran's room having stolen the ring :|
- Why did you make the cavern to have a second level? I mean, I thought for a second that I had to go out where the waterfall is looking for the plant. I know that I was a fool, but it was like that since I didn't realize there was another area in the lower part. The second area, according to me is overdone; why did you add that? You could put it in the first level, with one exit to the plant's level, and one to the waterfall itself.
- I doubt Jaheira would use the word "retarded".
- Also Anomen banter seems out of place. I doubt that he would insult the guy, he would mostly insult charname for following orders around.
- Ah, I admit I wasn't able to find Earl because I didn't know the keep had a third level. I thought all were going down. So I would add a dialogue to the caravan master telling that Earl is inside the third level.
[Unrelated]
- Did I miss the caravan? I saw lot of people in the forum telling that they had black lotus. What is that?
- And why do people say they had to come back talking to Elminster? I had to talk to him only once.
- And what is the trap for the living?
- And what is the evil path?
- Did you make any new\custom items?
- Why are there some locked containers with no loot? Sad days, especially when there are demon knights near them.
Now, the images:
http://share.pho.to/6f8nk
First image: you missed the dot.
Second image: the demon has no name.
Third image: I taunted the guard and many appeared, but none of them were hostile.
Forth image: It seemed to me that the bell went crazy. I mean, I clicked it one time but the window kept appearing. Also, I would suggest to make the cursor change when you go over the bell.
Fifth image: The dialogue is messed up
Sixth image: The girl says - talk to Angharad and when I go talk him he tells me nothing (?) and then he goes saying: are you willing to do what I ask? YOU TOLD ME NOTHING, IT'S THE FIRST TIME I MEET YOU, WHO ARE YOU
Seventh image: going through the dialogues just give me a choice, without explaining further. Also the price is absurd. I've finished the quest and the reward was none. And I mean none. Did I miss something?
Eight image: forgot what was the problem. LOL
Ninth image: When did the demon knight alert me? When they teleported me around? What's the teleport stuff? I do not understand. And I was never alerted by demon knights. Am I supposed to have a dialogue with some demon knight I've already met?
Tenth image: the wall closing and opening is annoying.
Eleventh image: you missed a dot.
twelfth image: the dwarf sees no beholder but there is one while we are speaking xD
thirteenth image: I think the semicolon after my name (Sergio) was not supposed to be here; I guess it was supposed to be after Gibrial
fourteenth image: I don't think the girl is supposed to call me charname.
Fifteen image: there is a weird issue, and this time I made a stamp of Akilah, but really, it was with many of the npcs inside the village. They started hiding from me; unless I was near them I would never find them, and the weird part was that they were usually not in the place they were supposed to be; they hide in a corner, for example.
Sixth image: doesn't matter, was testing around, it was there I don't know for which exact reason
Seventh image: it shows fade's bug, sorry, this and the sixth image should never been here.
Eighteenth image: I've solved the quest. No reward, nothing at all. Only jaheira telling to the guy that we have a lot to do. So I've got no reward. Who was supposed to give it to me?
Nineteenth image: I think that after solving FFT some of these journal entries should go away (although I didn't solve the ring quest, so that has to stay).
Edit made the 12/08/2014: there is also another issue, if you save the game inside the wrong area (people gets duplicated)
http://s30.postimg.o...13_11_40_53.jpg
Edited by Sergio, 12 August 2014 - 12:14 PM.