Here's version 2.5 Beta 3: download (if you want to check it out before the file uploader gets fixed).
EDIT: This is an updated beta version. I've corrected some soundsets including: Sarevok, Husam, Bjornin, Bartender, Winthrop, Innkeeper, Butler, Mr. Colquette, Doppleganger, Greater Doppleganger, Whelp, Nessie, Serving Wench, Oogie, Male Commoner and a couple more. I'm currently working on all the commoners, townsfolk, villagers, etc.
I've been tweaking soundsets, so take a look at some of the changes:
Aldeth: 1x SELECT_COMMON moved to SELECT_RARE.
Bartender: 1x SELECT_COMMON moved to SELECT_RARE.
Bjornin: changed INITIAL_MEETING.
Brage: a crazed laughter/crying as IDLE.
Butler (Mr. Colquette's): changed INITIAL_MEETING and SELECT_COMMON.
Cadderly: 1x new SELECT_RARE, restored DYING (repaired audio file thanks to Sam.).
Cow: restored DYING and corrected IDLE slots.
Commoner (Male): restored DAMAGE (string correction).
Davaeorn: restored MORALE, 1x new SELECT_COMMON.
Doppleganger: corrected BATTLE_CRY and SELECT_COMMON.
Dradeel: sighing as IDLE.
Drizzt: 1x SELECT_COMMON moved to SELECT_RARE.
Gellana: restored DAMAGE and DYING.
Gorion: revamped SELECT_COMMON slots and 1 moved to SELECT_RARE.
Ochre Jelly: completely restored the soundset.
Greater Basilisk: fixed a pop in DYING audio file.
Greywolf: restored MORALE.
Hobgoblin: attenuated the soundset, 1x new BATTLE_CRY.
Horse: restored DYING.
Hurgan: restored DAMAGE and DYING.
Husam: completely revamped to differentiate between the undercover and the revealed versions.
Innkeeper: 1x new SELECT_RARE.
Irlentree: 1x new SELECT_COMMON.
Krystin: restored MORALE.
Mulahey: restored MORALE.
Mr. Colquette: changed INITIAL_MEETING and SELECT_COMMON, removed IDLE.
Nimbul: restored MORALE.
Oogie: changed INITIAL_MEETING and SELECT_COMMON, removed IDLE.
Performer: changed INITIAL_MEETING, SELECT_COMMON and IDLE.
Priestess of Umberlee: changed BATTLE_CRY and SELECT_COMMON.
Sarevok: completely revamped to differentiate between the Duchal Palace and the final encounter versions, improved IDLE, restored 1 audio file.
Seagull: restored 2x IDLE.
Serving Wench: 2x new SELECT_COMMON, 1x new SELECT_RARE, 1x new IDLE.
Silke: restored SELECT_COMMON.
Slythe: restored MORALE.
Squirrel and rat: restored DAMAGE, DYING, SELECT_COMMON and IDLE.
Surgeon: restored DAMAGE and DYING.
Taerom: removed the dwarven BATTLE_CRY.
Tazok: completely revamped the soundset, 2x new IDLE.
Tranzig: a louder soundset, removed IDLE.
Volo: restored MORALE, 2x SELECT_COMMON moved to SELECT_RARE.
Winthrop: removed the inappropriate SELECT_RARE.
Watcher: restored SELECT_RARE.
Whelp: an additional IDLE.
Wyvern Baby: removed flapping from BATTLE_CRY.
Wolf: completely restored the soundset.
Dread Wolf: restored ATTACK.
Wolfwere & Werewolf: completely revamped to differentiate between types and species, restored howls upon transformation.
All the other monsters: restored or added IDLE sound effects whenever possible. Enjoy the cacophony.
Oh, and some modder notes:
- I couldn't get pitch variation and volume variation in dialog.tlk to work.
- volume variation in area ambients doesn't seem to work, either.
- pitch variation in area ambients works fine; a value of 4 gives good (subtle) results, anything higher will make your sounds funny.
- day/night ambient volume in area songs is a bit funky. 10 seems to be the minimum playback volume level.
- there are 2 slots for both day and night ambients in area songs: short (1) and extended (2). Normally, only the extended slot is chosen for playback. Perhaps the short one was intended to be played on weaker systems.
Edited by Tash, 10 October 2015 - 02:09 PM.