Here is one particular instance:
[Mon 07 Jul 2014 21:51:23] AREA-TRANSITION: CGameArea::ClearMarshal : AreaName = AR0508 [Mon 07 Jul 2014 21:51:23] AREA-TRANSITION: CGameSprite::RemoveFromArea() id = 19333415 ; Name = Jan : Area = AR0508 [Mon 07 Jul 2014 21:51:23] AREA-TRANSITION: CGameSprite::RemoveFromArea calling CGameObject::RemoveFromArea() [Mon 07 Jul 2014 21:51:23] AREA-TRANSITION: CGameSprite::RemoveFromArea() id = 19267878 ; Name = Yoshimo : Area = AR0508 [Mon 07 Jul 2014 21:51:23] AREA-TRANSITION: CGameSprite::RemoveFromArea calling CGameObject::RemoveFromArea() [Mon 07 Jul 2014 21:51:23] AREA-TRANSITION: CGameSprite::RemoveFromArea() id = 19071267 ; Name = Isma : Area = AR0508 [Mon 07 Jul 2014 21:51:23] AREA-TRANSITION: CGameSprite::RemoveFromArea calling CGameObject::RemoveFromArea() [Mon 07 Jul 2014 21:51:23] AREA-TRANSITION: CGameSprite::RemoveFromArea() id = 19202341 ; Name = Minsc : Area = AR0508 [Mon 07 Jul 2014 21:51:23] AREA-TRANSITION: CGameSprite::RemoveFromArea calling CGameObject::RemoveFromArea() [Mon 07 Jul 2014 21:51:23] AREA-TRANSITION: CGameSprite::RemoveFromArea() id = 1245203 ; Name = : Area = AR0508 [Mon 07 Jul 2014 21:51:23] AREA-TRANSITION: CGameSprite::RemoveFromArea calling CGameObject::RemoveFromArea() [Mon 07 Jul 2014 21:51:23] AREA-TRANSITION: CGameSprite::RemoveFromArea() id = 19398952 ; Name = Haer'Dalis : Area = AR0508 [Mon 07 Jul 2014 21:51:24] AREA-TRANSITION: CGameSprite::RemoveFromArea calling CGameObject::RemoveFromArea() [Mon 07 Jul 2014 21:51:24] AREA-TRANSITION: CGameSprite::RemoveFromArea() id = 19136804 ; Name = Jaheira : Area = AR0508 [Mon 07 Jul 2014 21:51:24] AREA-TRANSITION: CGameSprite::RemoveFromArea calling CGameObject::RemoveFromArea() [Mon 07 Jul 2014 21:51:24] AREA-TRANSITION: CObjectMarker::RemoveFromArea calling CGameObject::RemoveFromArea() id = 20709803 [Mon 07 Jul 2014 21:51:24] AREA-TRANSITION: CInfGame::SetVisibleArea
And I think this is the particular creature I'm referring to:
[Mon 07 Jul 2014 21:51:23] AREA-TRANSITION: CGameSprite::RemoveFromArea() id = 1245203 ; Name = : Area = AR0508
EDIT: It always seems to spawn next to my main char...
Edited by Aeviannce, 07 July 2014 - 06:18 AM.