I can reproduce this crash by just installing BGEE Extended Night and Baldur's Gate Map Fixes: v1.1 and nothing else on BG:EE v1.2, so it isn't caused by another mod.
Repro steps:
1) Repair (or reinstall) BG:EE v1.2 to ensure all files are in the original unmodded state
2) install BGEE Extended Night and Baldur's Gate Map Fixes: v1.1 (see the attached SETUP-BGEEGRAPHICS.DEBUG for the installation choices, basically no optional components and original tis tileset type)
3) start a new game with Abdel
4) use the console to move to area 1200, i.e. C:MoveToArea("AR1200")
5) go towards the arch where Entillis Fulsom is
the game will crash.
6) Remove AR1200.WED from override
7) start a new game with Abdel
8 ) use the console to move to area 1200, i.e. C:MoveToArea("AR1200")
9) go towards the arch where Entillis Fulsom is
the game doesn't crash.
The attached Logs.zip contains both WeiDU.log and SETUP-BGEEGRAPHICS.DEBUG.
Originally posted here: http://forum.baldurs...lis-fulsom-bug?
Edit: tested with version 1.1 of the mod. WeiDU.log reports erroneously v1.0.
Attached Files
Edited by Erg, 02 July 2014 - 12:17 PM.