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Imoen disappearing if starting bg2 game in bgt


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#1 Enforcer

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Posted 04 June 2014 - 05:03 PM

Hi All!

I'm not sure BGT is particularly responsible, cause I have huge collection of mods installed (TobEx, BWS expert minus some), anyway...

Steps to reproduce:

1. run BGT

2. choose start new BG2 game single player

3. import any TOB character (13+ level)

4. cutscene starts, watch it 

5. Imoen appears and starts dialogue

6. Finish dialogue with imoen inviting her to party

7. Imoen disappears from area but her image stays in right panel aka she is still in the party

 

I know you are not expected to start BG2 game within BGT, "why did you even mess with BGT then? Play pure BG2". But I have a very huge amount of installed mods so I wanted to perform smoke test.

I wanted to make sure the game would not crash or bug out upon transferring to BG2 when I've already spent couple of weeks completing BG1

Anyway, back to the bug...

 

If you click on Imoen portrait nothing happen, but you still can check her stats via player stats screen

 

After experimenting with scripts using Infinity engine I've stumbled upon the following piece of ar0602.bcs:

(I'm providing my comments to the right)

 

IF
  Global("ImoenImport","GLOBAL",0) //Imoen is not imported yet
  Global("ImoenPartyBG1","GLOBAL",0) //Its not "Import from BG1 to BG2" mode, Its "new BG2 game" mode
THEN
  RESPONSE #100
    SetGlobal("ImoenImport","GLOBAL",2) //Imoen import finished. This is required so we wont repeat this code again
    CreateCreature("Imoen10",[3198.2837],6) // Creating IMOEN10, which is BG2 IMOEN multi class level 7/6 with no equipment and scripts of BG2
    SetGlobal("SPRITE_IS_DEADIMOEN2","GLOBAL",0) //I suppose this is in case if in BG1 Imoen was killed and now we need to resurrect her, kinda
    ActionOverride("Imoen2",MakeGlobal()) //Make newly created NPC global so she could travel with our team to different locations
    Continue()
END

 

When I changed corresponding line to 

 

ActionOverride("Imoen10",MakeGlobal()) //IMOEN10 instead of IMOEN2

 

The bug didn't appear any more.

 

I'm not sure if this line needed at all (because I suppose IMOEN10.DLG action JoinParty() would make sure all is correct anyway).

But original script definitely contains an error. Imoen2 was a NPC creature name before BGT.

Within BGT correct BG2 dungeon creature name is IMOEN10 (not imported from BG1 that is).

 

I haven't met any similar behavior within BG (NPC disappearing but staying in party), but I suppose if you tell Aurora engine to make creature (that is not active in current area) global (not to mention similar creature already exists in this area), it could as well behave like described above.

 

 

When I tried to find which mod introduced the line (simple text search within BG2 directory)

 

ActionOverride("Imoen2",MakeGlobal())

 

I could find only one file:

bgt/compat/bgt/replace/xar0602.baf

So I blame BGT :)

 

I hope someone could prove my theory right or wrong:

1. This is solely BGT bug

2. Offending line is ActionOverride("Imoen2",MakeGlobal())

3. Fix is replacing to ActionOverride("Imoen10",MakeGlobal()), or removing this line completely

 

If I'm right it would be nice to have the fix included in the next version of BGT

 

See ya!



#2 The Imp

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    Not good, see EVIL is better. You'll LIVE.

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Posted 05 June 2014 - 05:00 AM

I hope someone could prove my theory right or wrong:
1. This is solely BGT bug
2. Offending line is ActionOverride("Imoen2",MakeGlobal())
3. Fix is replacing to ActionOverride("Imoen10",MakeGlobal()), or removing this line completely

--change-log your "ar0602.bcs" file and we'll see.. if you have a NEJ, NEJ2 for example, it's likely to cause oddities.

 

PS, if you intent to use the archive in the link, make sure that you answer "no" to the archives extraction question when it asks "Do you wish to overwrite the weidu.exe ?".


Edited by The Imp, 05 June 2014 - 05:03 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 agb1

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Posted 08 February 2016 - 06:27 PM

Necro'ing this thread to add a link to a newer thread with a related problem (and solution) and with different analysis about the script block in question: http://www.shsforums...rting/?p=586964


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip