Edited by soeucoisa, 07 April 2014 - 04:34 PM.
I'm adjusting a Bladesinger kit for myself and need some help impl
#1
Posted 07 April 2014 - 02:21 PM
#2
Posted 07 April 2014 - 02:40 PM
1 * No bonus To Hit or Damage from STR, but gets bonus to Hit from DEX. I have no idea on how to implement this, so any help is welcome;
2 * Can only wear Leather, Studded Leather and Elven Chain armor;
1) Well you seriously can't... well you can make the weapon she will be using a launcher, but then she'll take +4 luck roll on any enemy melee attack made against her. Meaning your AC is a +4 higher, and you take +4 damage from each attack.
2) Well that can't be done... as your get the chains and something else from being bard...
* Parry and Attack Bladesong: Disables Spellcasting. Penalty to Melee Thac0 to any enemy that is attacking and being attacked by the bladesinger. The penalty is equal to Bladesinger's lvl/2 + 1. Reduces the Apr of the Bladesinger by 1 while the stance is active. I'M HAVING A LOT OF TROUBLE with this one, since reducing the ApR by 1 makes the Base CRE Apr equal to 0, and that makes any bonus attacks disappear. Any ideia on how to make this work, or even a workaround, would be VERY appreciated.
Are you using the Opcode 1, with Type = 1, as you probably just need to use the Type 0 ... and value -1.
Edited by The Imp, 07 April 2014 - 02:46 PM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#3
Posted 07 April 2014 - 03:39 PM
1) Well you seriously can't... well you can make the weapon she will be using a launcher, but then she'll take +4 luck roll on any enemy melee attack made against her. Meaning your AC is a +4 higher, and you take +4 damage from each attack.
Ah, that's too bad. I hoped there could be a Weapon Finesse mod somewhere
2) Well that can't be done... as your get the chains and something else from being bard...
Yeah... You're right. Tried using the Unusable code from Stalker, but then I couldn't equip elven chain.
Are you using the Opcode 1, with Type = 1, as you probably just need to use the Type 0 ... and value -1.
That's the thing: If I use Opcode 1 with type 0 and value -6 (0.5 ApR) I get correct results: every ApR, from proficiency to grandmastery, has 0.5 attack less. But when I use value -1, the ApR stays at 0 across the board, instead of subtracting 1 ApR from the bonus attacks provided by specialist or grand mastery. Is there a way to do this correctly or the Attacks per Round will always stay at 0 if you subtract 1 full ApR?
Edited by soeucoisa, 07 April 2014 - 03:40 PM.
#4
Posted 07 April 2014 - 04:51 PM
That's the thing: If I use Opcode 1 with type 0 and value -6 (0.5 ApR) I get correct results: every ApR, from proficiency to grandmastery, has 0.5 attack less. But when I use value -1, the ApR stays at 0 across the board, instead of subtracting 1 ApR from the bonus attacks provided by specialist or grand mastery. Is there a way to do this correctly or the Attacks per Round will always stay at 0 if you subtract 1 full ApR?
Hah, you know, the Bards are not subject to the Weapon proficiency sub bonuses that give Warriors extra ApR's, Warriors being the Barbarian, Fighters, Paladins, Rangers and their kits.
It's a BGMain.exe law in the game, which needs the ToBEx to be installed to adjust. Or BGEE game with the kit additional rules in the install file.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#5
Posted 07 April 2014 - 06:01 PM
Hah, you know, the Bards are not subject to the Weapon proficiency sub bonuses that give Warriors extra ApR's, Warriors being the Barbarian, Fighters, Paladins, Rangers and their kits.It's a BGMain.exe law in the game, which needs the ToBEx to be installed to adjust. Or BGEE game with the kit additional rules in the install file.
I know, so what I'm looking for is a way make the ApR penalty be applied AFTER the weapon bonuses and, ideally, not to the base ApR but to the final, modified ApR with proficiency and level bonuses. What happens now is that, even a specialized warrior that is under LvL 7 (so, no lvl7 0.5 ApR bonus, but with 0.5 ApR bonus from specialization) will have his total Attacks per Round reduced to zero with Opcode -1, instead of the expected 0.5 (1 base + 1/2 from spec - 1 modifier). Is there a way to make this happen?
In any case, now that I'm rethinking it, it would be kind of "unfair" to apply the penalty for the full round, since that would mean that a Bladesinger with 1 ApR would be "parrying" all the attacks of an enemy, even if that enemy has more than 1 ApR. I haven't played PnP D&D, but I suppose that, regardless of Bladesong, the character can only parry the attacks from one attacker at a time and still has to use one of his attacks to perform the maneuver? The bladesong difference being the fact that you can parry and attack in the same round provided you have more than 1 ApR to do so.
Do you have any suggestions on how to better implement this, while still keeping the idea of a "combat stance"?
Also tagged with one or more of these keywords: bladesinger, blade, singer, elf, elves, PnP, Kit
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