BACKUP ~Gray_Dragon/backup~
AUTHOR ~Jarno Mikkola, The Imp.~
VERSION ~preluminary v0.80~
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////////////////////////Gray Dragon
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BEGIN ~Gray Dragon Kit, available for Human, Half Elf and Elf fighters in
BG2~
COPY ~Gray_Dragon/ij#gd1.SPL~ ~override/ij#gd1.SPL~ // Uses the effect
COPY ~Gray_Dragon/ij#gd1.eff~ ~override/ij#gd1.eff~ // summon the cre called ij#dcin1.cre that does the above via script
COPY ~Gray_Dragon/LUdragd.2da~ ~override/LUdragd.2da~ // HLA table copying
//the invisible creature that ends up turning our hero in the non
EE versions
COPY ~Gray_Dragon/invicre.cre~ ~override/ij#gdrag.cre~ // Tutu&
BGT WRITE_ASCII ~0x0248~ ~ij#gdrag~ // Override script
WRITE_ASCII ~0x0280~ ~ij#gdrag~ // Death Variable
//first we got the
BG2 fighter kit that is sellected so we can use it to create the character that then gets to be a sorcerer
ADD_KIT ~ijgrayf~
~ijgrayf 0 0 0 0 0 0 0 0~
~ijgrayf 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
~ijgrayf 14 14 14 9 9 9~ //class requirements, file ABCLASRQ.2da
~ijgrayf -2 -2 -2 -2 -2 -2~ //class modification, file ABCLSMOD.2da
~ijgrayf 0 0 0 0 0 0~ //dual class to minimums, file ABDCDSRQ.2da
~ijgrayf 0 0 0 0 0 0~ //dual class from minimumns, file ABDCSCRQ.2da
~ijgrayf 1 1 1 1 1 1 1 1 1~ //class alignment, file ALIGNMNT.2da
~ijgrayf 0 0 0 0 0 0~ //dual classing to rules, file DUALCLAS.2da
~Gray_Dragon/ij#dragf.2da~ //file the new kit will use at it's level up
~K_F_H K_F_HE K_F_E~ //racial and class kit'ing rules, affected files *_*_*.2da
~0x00004000 2~ //usability flag and class numbers, filed in kitlist.2da
~dragd~ //used HLA tables rear-fix, used file in this case is LU*.2da, so that's LUdragd.2da
~CHAN09 * HELM07 BAG20 RING06 RING31 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN4,2 POTN14,5 HAM07 SW1H27 STAF08~ //horrible
ToB item selection
SAY ~gray dragon innitiate~
SAY ~Gray Dragon Innitiate~
SAY ~GRAY DRAGON INNITIATE:
You are an innitiate, that should soon be a full blown Gray Dragon;
A Gray Dragon is a magical practisioner that has dedicates his whole life to pursue that which they perseve as perfect being, a true dragon. When they can, they use magic to overwhelm most of their opponents, what truly makes the Gray Dragons unique is their ability to go unarmed and unarmored againts a group of close combat fighters and emmerge victorious, while using their magic as the armor and their weapons.
ADVANTAGES:
- Spell Casting;
Doesn't need to memorize spells.
Spells chosen/learned at level-up (not from scrolls).
- Has both Sorcerer + Monks HLA table.
- Seen as Sorcerer by the world.
- Hit Die 1d4+2 at levels 1-10.
DISADVANTAGES:
- -2 to all stats.
- Gains no profficiencies in any weapon or style.
- Is restricted to Sorcerer equipment restrictions.
- Has no rogue skills.~
//And then we make the actual Sorcerer kit the above turn into.
ADD_KIT ~ijgrayd~
~ijgrayd 0 0 0 0 0 0 0 0~
~ijgrayd 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
~ijgrayd 14 14 14 14 9 14~ //class requirements, file ABCLASRQ.2da
~ijgrayd -2 -2 -2 -2 -2 -2~ //class modification, file ABCLSMOD.2da
~ijgrayd 0 0 0 0 0 0~ //dual class to minimums, file ABDCDSRQ.2da
~ijgrayd 0 0 0 0 0 0~ //dual class from minimumns, file ABDCSCRQ.2da
~ijgrayd 1 1 1 1 1 1 1 1 1~ //class alignment, file ALIGNMNT.2da
~ijgrayd 0 0 0 0 0 0~ //dual classing to rules, file DUALCLAS.2da
~Gray_Dragon/ij#drags.2da~ //monks original file the new kit will use at it's level up to gain the exact same benefits
~~ //racial and class kit'ing rules, affected files *_*_*.2da, this is clean cause the class is script changed to.
~0x00004000 19~ //usability flag and class numbers, filed in kitlist.2da
~IJ#gd1~ //used HLA tables rear-fix, used file in this case is LU*.2da, so that's LUdragf.2da
~CHAN09 * HELM07 BAG20 RING06 RING31 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN4,2 POTN14,5 HAM07 SW1H27 STAF08~ //horrible
ToB item selection
SAY ~gray dragon~
SAY ~Gray Dragon~
SAY ~GRAY DRAGON:
A Gray Dragon is a magical practisioner that has dedicates his whole life to pursue that which they perseve as perfect being, a true dragon. When they can, they use magic to overwhelm most of their opponents, what truly makes the Gray Dragons unique is their ability to go unarmed and unarmored againts a group of close combat fighters and emmerge victorious, while using their magic as the armor and their weapons.
ADVANTAGES:
- Spell Casting;
Doesn't need to memorize spells.
Spells chosen/learned at level-up (not from scrolls).
- Slashing Fist weapons at:
Level 2; damage 1d6, 1 attack per round.
Level 6; damage 1d8+1, 1 and 1/2 attacks per round.
Level 11; damage 1d8+2, 2 attacks per round.
Level 16: damage 1d10+3, 2 and 1/2 attacks per round.
Level 22; damage 1d20+4, 3 attacks per round.
- Thowing pellet weapon at:
Level 2; damage: 1d1, range 30 feet.
Level 21; damage: 1d1+ 1 fire + 1 ice + 1 acid + 1 magic + 1 lightning.
Thac0 +50.
- Hit Die 1d4+2 at levels 1-10.
- Has both Sorcerer + Monks HLA table.
- Seen as Sorcerer by the world.
DISADVANTAGES:
- -2 to all stats.
- Gains no profficiencies in any weapon or style.
- Is restricted to Sorcerer equipment restrictions.
- Has no rogue skills.~
COMPILE ~Gray_Dragon/ij#gdrag.baf~
//script that does the Fighter -> Sorcerer -> Gray Dragon
/* The above doesn't contain the hand weapon handling, just the principle text info */