I hope you will including more fixes from Sounds of the Sword Coast to Infinity Sounds (BGT player here), especially those missing ambients and consistency with SR4.
Thanks for great mods, Tash!
Posted 22 March 2015 - 08:03 AM
I hope you will including more fixes from Sounds of the Sword Coast to Infinity Sounds (BGT player here), especially those missing ambients and consistency with SR4.
Thanks for great mods, Tash!
Posted 22 March 2015 - 03:54 PM
Hey, I've actually prepared a test version (v1.3 Test 2).
I haven't got round to the missing ambients yet, Mad Mate.
I'll be playing through BG2 in the coming weeks, so if this gets a seal of approval, I'll update the official submission.
Edited by Tash, 04 April 2015 - 03:38 PM.
Posted 23 March 2015 - 12:11 PM
Thank you Tash!
That was fast!
I'll test it these days.
Posted 04 April 2015 - 03:31 PM
Here's v1.3 Test 4:
Generally speaking, you guys are a silent bunch when it comes to requests, but I've tried to forestall a few of the potential ones. You can now choose to install additional components from the new group "Optional BG1 Spell Casting Sound Effects":
By the way, have you noticed how cool Ice Storm sounds with the mod? Naturally, the audio file is buried and unused in the original BG1, but it fits the BG2 animation just fine!
** EDIT ** Updated to Test 4: I've optimized the install a little bit; there are now slightly different choices for the optional sound effects (all to reduce potential backup clutter.) Additionally, Hold and Charm are now part of the core component, while you get to choose to include restored BG1 Mage Armor, Melf's Acid (3 options) and Flame Arrow sound effects.
Edited by Tash, 12 April 2015 - 06:27 AM.
Posted 04 April 2015 - 10:33 PM
Wohooo, I'm looking forward to trying this faboulous mod when I hit BG2
Posted 12 April 2015 - 06:39 AM
I'm just trying to improve the install a little bit. Here's test 5: D O W N L O A D.
Basically, these are more intuitive "[Y]es or [N]o" choices for the optional spell sound effects. Is this streamlined enough for you guys? Do you want some other sound effects moved to the optional category?
I'd be grateful for any reports on missing or duplicated (echoed) sound effects with the latest Spell Revisions beta.
Do you guys want an HTML readme or is everything straightforward enough in the mod description?
Posted 11 May 2015 - 02:14 PM
Infinity Sounds v1.3
- Included a neat HTML readme.
- Improved the code to keep up with the standards.
- Restored all the essential BG1 spell casting sound effects.
- Corrected the spell casting schools of a dozen spells.
- Adjusted the sound effect parameters of Horror and the innate variants of Protection from Evil and Larloch's Minor Drain.
- Restored the original volume of the BG1 character soundsets, spell casting voices and sound effects, save for minor tweaks.
- Reduced the volume of leather armor movement sound effects.
- Changed the sound effects of the Wand of Polymorphing, the Wand of Paralyzation and the Bolt of Polymorphing for more consistency with spells.
- Restored the sound effect of the Bolt of Lightning.
- Added a few redundancy checks for BGT to reduce unnecessary clutter.
- Higher compatibility due to smart patching methods.
Hey, now there's a smart HTML readme! I'd like to extend my thanks to Sam. for his awesome customizable templates and the hosting of my readmes.
You'll probably notice there are some additional prompts for the component "Restored BG1 Spell Casting Sound Effects." I wanted to allow a bit more customization, but I wasn't exactly sure which sound effects to put into that category. So, I apologize if it turns out to be only a hassle for you. Anyways, check out the new tweaked BG1 Dimension Door sound effect which matches the BG2 spell animation. Yeah!
At this point, I can safely say that I've restored all the essential BG1 sound effects. I intend this mod to be compatible with everything else out there. Soo, as always, I'd appreciate any reports.
Posted 03 April 2023 - 11:13 AM
Is anyone interested in updating this for BG1/2:EE or EET? Right now to get the BG1 casting sounds into BG1EE is via a non-weidu override mod. The fact that this author has a weidu framework plus the fact they've done some engineering on the files to remove clipping, plus all the various other sound effects, makes it a good solution.
Unless there's another "BG1 sounds" mod out there that I'm not aware of...
Posted 03 April 2023 - 12:36 PM