Jump to content


Photo

[Archived] Infinity Sounds v1.3


  • This topic is locked This topic is locked
48 replies to this topic

#41 Mad Mate

Mad Mate
  • Member
  • 191 posts

Posted 22 March 2015 - 08:03 AM

I hope you will including more fixes from Sounds of the Sword Coast to Infinity Sounds (BGT player here), especially those missing ambients and consistency with SR4.

 

Thanks for great mods, Tash!



#42 Tash

Tash
  • Validating
  • 125 posts

Posted 22 March 2015 - 03:54 PM

Hey, I've actually prepared a test version (v1.3 Test 2).

I haven't got round to the missing ambients yet, Mad Mate.

  • After studying some more WeiDU, I improved the code quite a bit to keep up with the standards. No more REPLACE_TEXTUALLYs. Hurray!
  • The bulk of my code relies on smart-patching now, so compatibility should be higher.
  • Since the patch relies on properly-assigned spell casting schools, I've gone through all of them and corrected 13 spells which had it wrong. My vision got blurry and my head started to hurt halfway through, so I might have missed something.
  • I've corrected a couple of spells which had invalid parameters. No worries; only cosmectic things, eg. wrong target type and/or delay of expiration sound effects.
  • More restoration. As it stands now, out of the BG1 spells, I believe only certain projectile-based ones, Dispel Magic, Dimension Door, Animate Dead, Monster Summoning, Flame Strike and variants of Hold/Charm Person use BG2 sound effects. That's either because they fit the animation or simply sound better. Not anymore in v1.3!
  • Quieter leather armor movement sound effects. They got annoying in narrow passages.
  • Consistency and restoration: Wand of Polymorphing, Wand of Paralyzation, Bolt of Polymorphing and Bolt of Lightning.
  • As requested, the spell casting voices, sound effects and soundsets are now at their original volume, save for very minor tweaks here and there. Check them out and please let me know if they're too loud.
  • This test version is intended to be compatible with SR v4. Please report any issues, such as missing or duplicated sound effects.
  • Added some redundancy checks for BGT to reduce unnecessary clutter.
  • The silent audio file for muting sound effects has more samples now; maybe this will prevent crashes with your drivers/OS, Dakk?
  • The code should be readable and tweakable to folks with elementary WeiDU experience. Um, good luck! :P
  • Tested on BG2, BGT and TuTu.

I'll be playing through BG2 in the coming weeks, so if this gets a seal of approval, I'll update the official submission.


Edited by Tash, 04 April 2015 - 03:38 PM.


#43 Mad Mate

Mad Mate
  • Member
  • 191 posts

Posted 23 March 2015 - 12:11 PM

Thank you Tash!

That was fast!

I'll test it these days.



#44 Tash

Tash
  • Validating
  • 125 posts

Posted 04 April 2015 - 03:31 PM

Here's v1.3 Test 4:

  • BG1 Armor casting sound effect is back again.
  • Restored Shocking Grasp and Miscast Magic sound effects.
  • Corrected expiration sound effect parameters of Horror.

Generally speaking, you guys are a silent bunch when it comes to requests, but I've tried to forestall a few of the potential ones. You can now choose to install additional components from the new group "Optional BG1 Spell Casting Sound Effects":

  • Restored BG1 Dimension Door Sound Effect (2 options here; I've added a tweaked BG1 sound effect to match the BG2 animation better.)
  • Restored BG1 Dispel Magic Sound Effect (I don't really like it, but hey!)
  • Restored BG1 Monster Summoning Sound Effect (Meh, the BG2 one sounds better.)
  • Restored BG1 Hold Person Sound Effect (These are actually nice! BG2 uses the same audio file for both Priest and Mage versions; I've restored both BG1 sound effects.)
  • Restored BG1 Charm Person Sound Effect (Cartoonish but nice.)
  • Restored BG1 Animate Dead Sound Effect (2 options; I like the BG2 one more, so I've tweaked the audio file and made it slightly more audible.)
  • Restored BG1 Flame Strike Sound Effect (I don't like this one...)

By the way, have you noticed how cool Ice Storm sounds with the mod? Naturally, the audio file is buried and unused in the original BG1, but it fits the BG2 animation just fine!

 

** EDIT ** Updated to Test 4: I've optimized the install a little bit; there are now slightly different choices for the optional sound effects (all to reduce potential backup clutter.) Additionally, Hold and Charm are now part of the core component, while you get to choose to include restored BG1 Mage Armor, Melf's Acid (3 options) and Flame Arrow sound effects.


Edited by Tash, 12 April 2015 - 06:27 AM.


#45 Shaitan

Shaitan
  • Member
  • 800 posts

Posted 04 April 2015 - 10:33 PM

Wohooo, I'm looking forward to trying this faboulous mod when I hit BG2 :clap:



#46 Tash

Tash
  • Validating
  • 125 posts

Posted 12 April 2015 - 06:39 AM

I'm just trying to improve the install a little bit. Here's test 5: D O W N L O A D.

 

Basically, these are more intuitive "[Y]es or [N]o" choices for the optional spell sound effects. Is this streamlined enough for you guys? Do you want some other sound effects moved to the optional category?

 

I'd be grateful for any reports on missing or duplicated (echoed) sound effects with the latest Spell Revisions beta.

 

Do you guys want an HTML readme or is everything straightforward enough in the mod description?



#47 Tash

Tash
  • Validating
  • 125 posts

Posted 11 May 2015 - 02:14 PM

Infinity Sounds v1.3

  • Included a neat HTML readme.
  • Improved the code to keep up with the standards.
  • Restored all the essential BG1 spell casting sound effects.
  • Corrected the spell casting schools of a dozen spells.
  • Adjusted the sound effect parameters of Horror and the innate variants of Protection from Evil and Larloch's Minor Drain.
  • Restored the original volume of the BG1 character soundsets, spell casting voices and sound effects, save for minor tweaks.
  • Reduced the volume of leather armor movement sound effects.
  • Changed the sound effects of the Wand of Polymorphing, the Wand of Paralyzation and the Bolt of Polymorphing for more consistency with spells.
  • Restored the sound effect of the Bolt of Lightning.
  • Added a few redundancy checks for BGT to reduce unnecessary clutter.
  • Higher compatibility due to smart patching methods.


Hey, now there's a smart HTML readme! I'd like to extend my thanks to Sam. for his awesome customizable templates and the hosting of my readmes.

 

You'll probably notice there are some additional prompts for the component "Restored BG1 Spell Casting Sound Effects." I wanted to allow a bit more customization, but I wasn't exactly sure which sound effects to put into that category. So, I apologize if it turns out to be only a hassle for you. Anyways, check out the new tweaked BG1 Dimension Door sound effect which matches the BG2 spell animation. Yeah!

 

At this point, I can safely say that I've restored all the essential BG1 sound effects. I intend this mod to be compatible with everything else out there. Soo, as always, I'd appreciate any reports. ;)



#48 agris

agris
  • Member
  • 50 posts

Posted 03 April 2023 - 11:13 AM

Is anyone interested in updating this for BG1/2:EE or EET? Right now to get the BG1 casting sounds into BG1EE is via a non-weidu override mod. The fact that this author has a weidu framework plus the fact they've done some engineering on the files to remove clipping, plus all the various other sound effects, makes it a good solution.

 

Unless there's another "BG1 sounds" mod out there that I'm not aware of...



#49 skellytz

skellytz
  • Staff
  • 576 posts

Posted 03 April 2023 - 12:36 PM

Unless there's another "BG1 sounds" mod out there that I'm not aware of...

Infinity Sounds v2