Yes, now I'm even more intrigued.
[MOD in the works] Liella, the saucy bard companion
#61
Posted 06 July 2014 - 01:58 PM
Game Feature Mods:
Animal Companions (for Rangers & Druids)*
Character Kit Mods:
The Bear Walker - a Werebear/Ranger Kit*
The Silver Fur of Selûne - a Werewolf/Priest Kit
Infinity Animations Content Mods:
D2 Werebear & Bear Animations for BG2
Custom Content
*EE/EET ready
#62
Posted 07 July 2014 - 02:20 AM
The more you talk about it, the more I'm intrigued to try it
Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.
#63
Posted 07 July 2014 - 07:22 AM
Think of Liella like a couple of potential stories - much like say, Viconia. Viconia has a different romance for good-aligned characters and for evil, and the way she turns out depends upon the PC. Neither is better or worse, simply different. Being good doesn't chase her away, being somewhat evil doesn't chase her away.
Liella is the same. The difference is that the storylines are much more extensive and entirely separate from one another - at least in ToB. A Liella relegated to a good-aligned storyline has different banters, lovetalks, comments and even flirts than a Liella relegated to the evil side. The differences between these versions is what creates the replay value, in our humble opinion. The PC is, as such, free to leave the marks of his morals upon her - to some degree. Unlike other NPC's, Liella's personality doesn't allow for a complete 180. She's not a blank page, even if she can be influenced but much like in real life, how she turns out depends on what sort of values, opinions and people she's exposed to.
| The Liella NPC Mod - adding a extensively written, sensual Bardess to the party |
Comments, Suggestions & Feedback are to be mailed to
LiellaMod (at) Gmail.com
#64
Posted 07 July 2014 - 03:20 PM
the more you talk about it, the more I'm tempted to try this npc mod.
I'll have to stop coming inside this topic.
Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.
#65
Posted 09 July 2014 - 09:53 AM
Hi!
I've been following the progress of this mod, and for all that I'm reading... it sound marvelous! It's the kind of mod I'd enjoy very much to play
I love interaction-heavy characters; because I think the relationship with the NPCs, and theirs with the world, it's one of the things that really brings life to this game. Ok, if I were playing Baldur's Gate for first time, I'd probably find her... with a little too much protagonism. But I've been replaying this game for years, so now, what I'm looking in mods it's something that brings a lot of narrative, text, interaction, passion... life. I love when a character brings a well-written, interesting, and big story in her back. Because it brings enough change, new emotions and perspectives to make me feel I'm playing a somewhat different tale.
Soooo... thanks for making this!
Keep the good work, and I'm hoping we can see her soon
#66
Posted 09 July 2014 - 10:35 AM
Hi!
I've been following the progress of this mod, and for all that I'm reading... it sound marvelous! It's the kind of mod I'd enjoy very much to play
I love interaction-heavy characters; because I think the relationship with the NPCs, and theirs with the world, it's one of the things that really brings life to this game. Ok, if I were playing Baldur's Gate for first time, I'd probably find her... with a little too much protagonism. But I've been replaying this game for years, so now, what I'm looking in mods it's something that brings a lot of narrative, text, interaction, passion... life. I love when a character brings a well-written, interesting, and big story in her back. Because it brings enough change, new emotions and perspectives to make me feel I'm playing a somewhat different tale.
Soooo... thanks for making this!
Keep the good work, and I'm hoping we can see her soon
A very good point. In fact, i would go out of my way to recommend to any first-timer to NOT play the first few playthroughs with any extensive NPC mods, Liella included. They would probably end up interfering with the main storyline to too great a degree. Once a player has been through the game a few times, that's when a few new NPC's can be fun.
The difference to some very verbose and extensive NPC mods is that Liella's storyline isn't really in the scope of "Divine", "Overarching" or in some way taking precedence over the PC's story (I.E the Bhaalspawn legacy), which we believe to be of greatest import. By inserting some overpowered, godmodded NPC who brings along some divine storyline or background, you risk contaminating the game's storyline. Instead of trying to take center stage or the role of the protagonist, Liella will (through us) make an effort at being a good supporting actress .
Edited by LiellaMod, 09 July 2014 - 10:40 AM.
| The Liella NPC Mod - adding a extensively written, sensual Bardess to the party |
Comments, Suggestions & Feedback are to be mailed to
LiellaMod (at) Gmail.com
#67
Posted 09 July 2014 - 10:59 AM
I know she will be an excellent supporting actress
#68
Posted 23 July 2014 - 02:57 AM
So, progress so far?
Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.
#69
Posted 23 July 2014 - 03:08 AM
Revisions, revisions and more revisions.
Added a few more cutscenes to increase immersion during certain episodes. Added more interjections in ToB. The official "To do list" currently only has a few items left on it - apart from revisions. We're mostly looking at polishing the NPC joining episode as well as adding more unlockable PID's as a result of certain talk responses (I.e if you say X, you unlock PID/Flirt Y).
But really, the majority of the work left that i can see at this stage is polishing the dialogue, banters and PID's as much as possible. Everything else and everything technical seems to work flawlessly.
Oh. One bug. Her items are forcibly moved to the PC during the Bodhi-abduction, and since they (like Boo) can't be moved by anyone, it results in the PC carrying two unmoveable items. If anyone knows how to fix this, i'd be mighty grateful. By fixing, i mean if it's possible to have her NOT move the items when she is abducted.
Beyond this...i'll start looking into a voice actress once we feel the dialogue is sufficiently polished, and into a small musical score (which i can start looking for now).
Cheers!
| The Liella NPC Mod - adding a extensively written, sensual Bardess to the party |
Comments, Suggestions & Feedback are to be mailed to
LiellaMod (at) Gmail.com
#70
Posted 23 July 2014 - 04:10 AM
Oh. One bug. Her items are forcibly moved to the PC during the Bodhi-abduction, and since they (like Boo) can't be moved by anyone, it results in the PC carrying two unmoveable items. If anyone knows how to fix this, i'd be mighty grateful. By fixing, i mean if it's possible to have her NOT move the items when she is abducted.
Afaik, items are automatically placed into the protagonist's inventory if they are flagged as Unsellable (bit 0). If you want the items to be merely unremovable you can try disabling flag Droppable (bit 2) instead. Edwin's amulet and Minsc's Boo are working that way.
Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world. - Albert Einstein
My contributions:
#71
Posted 09 August 2014 - 12:07 PM
Quick update before bed.
polishing, polishing and polishing. We've started looking for voice actresses as well, in a small scale, and will do so more actively in 1-3 weeks. Mod has been tested in 3 complete playthroughs, no major errors.
Anyway, still moving forward .
//Sebastian & Jasmine
| The Liella NPC Mod - adding a extensively written, sensual Bardess to the party |
Comments, Suggestions & Feedback are to be mailed to
LiellaMod (at) Gmail.com
#72
Posted 09 August 2014 - 05:49 PM
great to know!
Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.
#73
Posted 11 August 2014 - 10:57 AM
1- indecent question: any chance you could release the mod with minimal voice over (so only the character being hitted, the statement when he dies, the reputation statement and so on)?
2- Did you realize your proposal of having an alternative version of liella mod without curses, foul words, and stuff of this sort?
Thank you for the attention.
Edited by Sergio, 11 August 2014 - 11:06 AM.
Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.
#74
Posted 13 August 2014 - 12:02 PM
1. Potentially - we'll see what sort of luck we'll end up getting with the voice acting.
2. Not as of yet - this'll take waaay secondary priority to getting the mod up to a state where we feel comfortable releasing it. After that, we can see about adding extras or revising it into different versions .
| The Liella NPC Mod - adding a extensively written, sensual Bardess to the party |
Comments, Suggestions & Feedback are to be mailed to
LiellaMod (at) Gmail.com
#75
Posted 13 August 2014 - 03:10 PM
ok, thanks for telling.
Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.
#76
Posted 26 August 2014 - 06:56 AM
13 days..
Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.
#77
Posted 01 September 2014 - 10:23 AM
Update:
The search for a voice actress goes on. Had a couple of candidates but no one who really "fits" as of yet.
In the meantime, we're having the entire mod looked over by a close friend who professionally edits and is also a great author/writer in her own right. This will increase the quality of the mod in general and we'll probably end up editing some of the content as well as a result of her feedback.
Peace out!
| The Liella NPC Mod - adding a extensively written, sensual Bardess to the party |
Comments, Suggestions & Feedback are to be mailed to
LiellaMod (at) Gmail.com
#78
Posted 01 September 2014 - 01:58 PM
Great! Thank you for the news!
Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.
#79
Posted 02 October 2014 - 11:58 PM
Another month
Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.
#80
Posted 12 October 2014 - 09:31 AM
Another month indeed.
We're busy recording - quite an undertaking, but very pleased with our prospects. At the same time, the writing is being revised where needed. We're very pleased with how it's looking! When we have time, we're doing some writing on the character as well, in the form of a separate story. Quite entertaining!
For the time being you'll have better luck catching us via email if you have questions!
--Sebastian
| The Liella NPC Mod - adding a extensively written, sensual Bardess to the party |
Comments, Suggestions & Feedback are to be mailed to
LiellaMod (at) Gmail.com
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