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BGEE/2?


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#41 Austin

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Posted 05 November 2022 - 09:02 AM

I updated the EE-version of the "Aurora Shoes and Boots" mod! :)

New version - 5.3.1!

- fixed tis-files of new areas, they are now adapted to EE & EET
- when installed, two items of shoes were disabled, which, when used, required the animation of calling Alu-Fiend, which is currently not adapted for EE,

 

https://www.dropbox.....1(EE).zip?dl=0



#42 TotoR

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Posted 10 November 2022 - 09:28 AM

- when installed, two items of shoes were disabled, which, when used, required the animation of calling Alu-Fiend, which is currently not adapted for EE,

 

Like posted above the mod already patch the creatures to be compatible with SOA without TOB by changing the animation and sounds for existing ones... so you can use the same patch for EE and items would be compatible.

 

If you check line 1120 and 1139 (of your version of the mod) you will find the copy of cre file that have new animations and the patch done for SOA.

 

Adding a new check will let you install all the mod without disabled any items:

PATCH_IF (~%tbs%~ STRING_EQUAL ~soa~ = 1) BEGIN //SoA

 

could be replace by:

PATCH_IF ((~%tbs%~ STRING_EQUAL ~soa~ = 1) OR GAME_IS ~BGEE BG2EE EET~) BEGIN //SoA


 


 



#43 Graion Dilach

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Posted 10 November 2022 - 10:11 AM

He's missing the INI files for the animations, which contain the frame arrangement data which is hardcoded pre-ToBExAL.



#44 TotoR

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Posted 10 November 2022 - 11:15 AM

So in the mean time, it could work like with SOA. When it is found you can update the release with the "new" animation for EE too.

 

By ini do you mean the 2 following files ?

 

 

e277.ini:

 

// MMAD madae

[general]
animation_type=e000
move_scale=10
ellipse=24
color_blood=47
color_chunks=0
sound_freq=7
personal_space=3
cast_frame=4
walk_sound=WAL_24

[monster_icewind]
detected_by_infravision=1
resref=MMAD

[sounds]
attack=madae03a,madae03b,madae03c
attack_frame=0,0,0
awake=
awake_frame=0
cast=
cast_frame=0
conjure=
conjure_frame=0
damage=madae07a,madae07b,madae08a,madae08b
damage_frame=0,0,0,0
die=madae09a,madae09b,madae09c
die_frame=0,0,0
head_turn=
head_turn_frame=0
ready=
ready_frame=0
shoot=
shoot_frame=0
twitch=
twitch_frame=0
walk=
walk_frame=0
attack_slash=madae03a,madae03b,madae03c
attack_slash_frame=0,0,0
attack_backslash=madae04a,madae04b
attack_backslash_frame=0,0
attack_jab=madae05a,madae05b,madae05c
attack_jab_frame=0,0,0
emerge=
emerge_frame=0
hide=
hide_frame=0
sleep=
sleep_frame=0
battle_cry=madae01a,madae01b,madae02a,madae02b
battle_cry_frame=0,0,0,0
selection=madae01a,madae02a
selection_frame=0,0
fall=
fall_frame=0


e275.ini:

 

// MISA isair

[general]
animation_type=e000
move_scale=10
ellipse=24
color_blood=47
color_chunks=0
sound_freq=7
personal_space=3
cast_frame=4
walk_sound=WAL_24

[monster_icewind]
detected_by_infravision=1
resref=MISA

[sounds]
attack=isair03a,isair03b
attack_frame=0,0
awake=
awake_frame=0
cast=
cast_frame=0
conjure=
conjure_frame=0
damage=isair07,isair08
damage_frame=0,0
die=isair09a,isair09b
die_frame=0,0
head_turn=
head_turn_frame=0
ready=
ready_frame=0
shoot=
shoot_frame=0
twitch=
twitch_frame=0
walk=
walk_frame=0
attack_slash=isair03a,isair03b
attack_slash_frame=0,0
attack_backslash=isair04a,isair04b
attack_backslash_frame=0,0
attack_jab=isair05a,isair05b
attack_jab_frame=0,0
emerge=
emerge_frame=0
hide=
hide_frame=0
sleep=
sleep_frame=0
battle_cry=isair01a,isair01b
battle_cry_frame=0,0
selection=isair02a,isair02b
selection_frame=0,0
fall=
fall_frame=0


 

They are from the gihub of Infinity-animation of Gwendolyne


Edited by TotoR, 10 November 2022 - 11:31 AM.


#45 Endarire

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Posted 10 November 2022 - 11:23 AM

Thankee for keeping your word, Austin!



#46 Graion Dilach

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Posted 10 November 2022 - 09:26 PM

Yep, ToToR, I meant those.

 

These two animations are only included in the folders with their old IA animation filenames using the μ prefix and lack their necessary EE INI files. They are listed in the EE ANIMATE.IDS list as 0xE275/0xE277, but that's all what those two got even in SoD which backported a lot of IWD2 anims to BG. [...] Gwendolyne's WIP IAv6 repo already include all the relevant resources for these two btw.


#47 zelazko

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Posted 02 April 2023 - 11:08 AM

I dunno if this mod is still being under works. I want to report the boots of pub will cause crash to desktop CTD when used to teleport party to the inn. The crash applies to EE(T) games only. The boots of pub teleporation worked correctly for classical games when I used the mod back in 2018.

 

If anyone wants to take a look at the dump debug file:

https://drive.google...iew?usp=sharing


Edited by zelazko, 02 April 2023 - 11:10 AM.


#48 Isewein

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Posted 05 March 2024 - 01:59 PM

Wow, I just saw this! So glad Aurora has finally made it to EE. Good on you, Austin!