Does this work with both BG2 and BG1 EE versions? I heard that they were finally made compatible.To an extent. You can't make a mega install out of it, but you can use the BWS to install mods to your BG EE games. There's BGxEE (x being variable for 1 or 2) specific trees.
BWPv14
#121
Posted 28 June 2014 - 11:57 PM
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#122
Posted 29 June 2014 - 01:06 AM
Edited by dabus, 29 June 2014 - 01:07 AM.
#123
Posted 12 July 2014 - 03:47 PM
Hello,
I would like to report errors on a french mega install, the text patchs for the french versions of BG1 and BG2, have been renamed a while ago from "correctfr" to "correctfrBG1" and "correctfrBG2". However their names wasn't corrected in the config.bat and install.bat, which is stopping the installation, since the bat can't detect them.
There is also a small issue with the bg1npcproject in the tra.txt, the french language option isn't there.
I have corrected the errors in the concerned files: http://www.baldursga...rcorrection.rar
You might want to check if i didn't forgot any lines in the config.bat, but big world is installing on a french version now, so i guess it's fine.
Thank you and great work on making all those mods working together!
Edited by Kev, 14 July 2014 - 06:27 AM.
#124
Posted 15 July 2014 - 12:03 AM
Hello,
On my latest install trials, I've encountered the following errors:
Blackguard fighter kit (from Sword and Fist):
#125
Posted 15 July 2014 - 12:35 AM
maybe the blackguard kit
You can probably install 3 or 4 different Blackguard kits anyway, don't bother with it.
#126
Posted 08 August 2014 - 10:39 AM
Hello!
I just ran Big World install for the first time. After about 2 hours installer asked to reboot due to some language changes. Okay, I rebooted, so what now? It doesn't continue.
Your ANSI code page is set to a value of 1250. Changing it to 1252 (Latin)for mod animation compatibility.You must reboot to continue the installation. Reboot now? [Y]es [N]oRebooting in a few seconds. Please close all other applications.
Edited by Warmonger, 08 August 2014 - 11:07 AM.
#127
Posted 08 August 2014 - 11:38 AM
Are you able to edit batch-files?
Remove install of all setups until infinity animation.
Removing configuration BWP dialogues might be a good idea.
#128
Posted 08 August 2014 - 11:47 AM
You want me to edit BIg World install.bat? If it can be done just by deleting everything between lines
:: EDITING
and
Call %INSTI% infinityanimations "0 25 50 100 150 210 260 400 410 450 490 500 550 600 650 710 7000 9000"
I can do that, if it's any more complex... meh.
Removing configuration BWP dialogues might be a good idea.
I don't really understand this part?
Edited by Warmonger, 08 August 2014 - 12:10 PM.
#129
Posted 08 August 2014 - 04:33 PM
#130
Posted 08 August 2014 - 04:40 PM
I've read the BWP 14.1 Guide and I have a few questions (please do bear with me here ):The .pdf file has a lot of things that you can customize when you use the BWS that has a full customization(~2^5000), unlike the BWInstall.bat approach that has a set parameters set to each mod according to the install mode(5). The BWS development really speeded up after the v14.1.pdf file was made, so the latest things have changed a lotSSSS.
The guide is good as a reference model for the few particular things, but as an install component chooser, less so.
Example;
6) Zyraen's Miscellany v2.0 {p199-200} - why is this an expert mod? The 4 (& only) components that BWP 14.1 has selected to install seem like good/useful fixes:These can all be found else where. The 17-19 are a .2da file tweaks that are inappropriate when you combine them with a 50th level rule sets that are in a lots of mods, they make the player loose all their spells when they level up to level 41.
--- a) 1 "Improved Statue of Riddles"
--- b) 17 "Expanded Spell Progressions for Rangers"
--- c) 18 "Expanded Spell Progressions for Bards"
--- d) 19 "Expanded Spell Progression for Paladins"
Edited by The Imp, 09 August 2014 - 02:15 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#131
Posted 08 August 2014 - 11:39 PM
@ Psalm
Thanks that you point me to these discrepancies. I will investigate them once BWPv14.2 is released (in a few days I hope).
#132
Posted 09 August 2014 - 12:30 AM
I'd recommend to remove the Call of the configuration batch if you try to resume the install. It's above the line you found.
I would not want to have to remember answer all those possible questions again.
Depending on your response to the questions, different and conflicting components may be installed, so you may get some bugs or confusing content if you want "a" now and had "b" in the first place.
Since you already found the line to leave in there, you should be fine after you edit/save/run the batch.
#133
Posted 09 August 2014 - 06:29 AM
Thank you for your answer.
I tried that. Vecna still didn't install (got some more info in its thread), but at least installer finished. At least i think so, had to close the console manually and couldn't run the game (Baldur.exe remained as 0-byte file). Looks like I need to start it all over :/
Edited by Warmonger, 09 August 2014 - 06:29 AM.
#134
Posted 09 August 2014 - 07:25 AM
If you got older programs, they might have/display strange characters.
So you should go back to your initial settings after the install was ok.
Some programs patch the baldur.exe - might get interrupted or something.
Might want to add some pause-lines to see if you game is still intact if you're in doubt.
#135
Posted 09 August 2014 - 09:12 AM
you have to extract ia and its files with the new codepage.
What is "ïa"?
#136
Posted 09 August 2014 - 09:21 AM
Thank you for your answer.
I tried that. Vecna still didn't install (got some more info in its thread), but at least installer finished. At least i think so, had to close the console manually and couldn't run the game (Baldur.exe remained as 0-byte file). Looks like I need to start it all over :/
Actually the Baldur.exe can't be a cause of an error as .. you should start the game with the BGMain.exe anyways.
you have to extract ia and its files with the new codepage.
What is "ïa"?
Infinity Animation.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#137
Posted 09 August 2014 - 12:54 PM
Edited by dabus, 09 August 2014 - 01:11 PM.
#138
Posted 09 August 2014 - 02:47 PM
I've read the BWP 14.1 Guide and I have a few questions (please do bear with me here ):The .pdf file has a lot of things that you can customize when you use the BWS that has a full customization(~2^5000), unlike the BWInstall.bat approach that has a set parameters set to each mod according to the install mode(5). The BWS development really speeded up after the v14.1.pdf file was made, so the latest things have changed a lotSSSS.
The guide is good as a reference model for the few particular things, but as an install component chooser, less so.
Example;6) Zyraen's Miscellany v2.0 {p199-200} - why is this an expert mod? The 4 (& only) components that BWP 14.1 has selected to install seem like good/useful fixes:These can all be found else where. The 17-19 are a .2da file tweaks that are inappropriate when you combine them with a 50th level rule sets that are in a lots of mods, they make the player loose all their spells when they level up to level 41.
--- a) 1 "Improved Statue of Riddles"
--- b) 17 "Expanded Spell Progressions for Rangers"
--- c) 18 "Expanded Spell Progressions for Bards"
--- d) 19 "Expanded Spell Progression for Paladins"
Thanks Jarno. I was planning to use the BWS for my install, but I thought it was based on the BWP Guide, so I wanted to understand the rationale behind some of the component selections of BWP 14.1. My next move is to fully explore BWS to see how it works.
I would appreciate any further input if you're so inclined, especially for questions 5, 7, 8, 10a, 11b, 14a, 15 & 15a.
#139
Posted 09 August 2014 - 02:53 PM
@ PsalmThanks that you point me to these discrepancies. I will investigate them once BWPv14.2 is released (in a few days I hope).
Happy to help, Leonardo. Thank you so much for this great resource and all the hard work you (& the BWP team) do.
#140
Posted 09 August 2014 - 04:45 PM
10) BG2 Tweak Pack v14 {p224} ...
--- a) Component 1220 "Allow Cromwell to Upgrade Watcher's Keep Items" is also set to NOT INSTALL but no reason is given. Is this a balance issue? What are the drawbacks to installing this component?
There's the Item Upgrade mod, that has like a few dozen added items... the best part is that it has been updated to allow the use of the mod contained items... that this mod quite surely doesn't.
The other reasons for the choices is that their popularity, not because "we" want to restrict things, but because there's a lot more test made with the standard components than with all the other choices. I know a few of these things, and some times reread the .tp2 files to make sure... but still there's a lot of unknown things to me. And I have read these forums consistently some 5-7 years.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.