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#141 Warmonger

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Posted 09 August 2014 - 10:29 PM

Okay now, why does the batch script dive so deep into my system? There is nothing to find in there, it takes hours and antivirus is getting suspicious.

 

http://i118.photobuc...zpsa788fb12.png

 

EDIT: It seems that at stage 26 scripts checks all of files on my disk, as if 200k+ files of BWP alone were not enough... what a waste of time.


Edited by Warmonger, 09 August 2014 - 11:01 PM.


#142 Psalm

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Posted 10 August 2014 - 06:13 AM

10) BG2 Tweak Pack v14 {p224} ...
---   a) Component 1220 "Allow Cromwell to Upgrade Watcher's Keep Items" is also set to NOT INSTALL but no reason is given.  Is this a balance issue?  What are the drawbacks to installing this component?

There's the Item Upgrade mod, that has like a few dozen added items... the best part is that it has been updated to allow the use of the mod contained items... that this mod quite surely doesn't.

Thanks Jarno.

 

IU's readme doesn't say if it upgrades WK items or not (only mentions that you could use the demon heart found in WK) but to me it seems that IU doesn't upgrade WK items (but I could be wrong since I've never played WK & there were some items listed in the readme I didn't recognize).  

 

And even if IU upgrades WK items, since it was one of the first mods around and BG2 Tweak Pack is excellently maintained, I doubt there's an incompatibilty between IU & BG2 Tweak Pack's component.  That's why I suspected it was due to balance issues as the BG2TP's readmeindicates.  I also should have wrote "What are the [other] drawbacks to installing this component." 
 
Here is the relevant part:

Spoiler

 

I'll do further digging in the mods' relevant forums (on top of the ton of reading I still have to do  :( ).

 

The other reasons for the choices is that their popularity, not because "we" want to restrict things, but because there's a lot more test made with the standard components than with all the other choices. I know a few of these things, and some times reread the .tp2 files to make sure... but still there's a lot of unknown things to me. And I have read these forums consistently some 5-7 years.

 
I truly appreciate the monumental work done by BWP (and the difficulties and the unkown territory it explores) but every little bit of info helps, hence my questions.  Even if the reason given why a certain mod/component is or is not installed is "Testing Compatibility."  But 14.2 will soon be released, so I'll wait to see if things have changed.


Edited by Psalm, 10 August 2014 - 06:51 AM.


#143 Sergio

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Posted 11 August 2014 - 05:40 AM

am I the only one who didn't understand jarno's answer?


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#144 The Imp

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Posted 11 August 2014 - 06:21 AM

am I the only one who didn't understand jarno's answer?

Whahahaha... you probably should learn how to quote. :D See, who is this "jarno" ? :P :devil: Me, yeah, but you didn't quote The Imp...
But to give a little more to the answer of the question 10, there is a little more than just balance that's taken into consideration with the smiting category of mods. The Item Upgrade is more tested than the others... if you want to go off the books and make your own install go a head... but the BWP's goal was to standardize the stable and unstable(eXpert mode) install orders so the second can try to become the first.
The fact that the Watcher's Keep items are tied to this is actually partially mod tied*. Install the SCS Watcher keep component and you won't need the BG2's Tweak packs tweak. Unless you install the Item Randomizer... there's a rabbit hole the size of a world here, if we keep on digging.

Which is why I didn't answer the rest of these:

would appreciate any further input if you're so inclined, especially for questions 5, 7, 8, 10a, 11b, 14a, 15 & 15a.


*Tied by the facts that the dialog, scripting and received items need to be consistent with the mods that are installed throughout ...


Edited by The Imp, 11 August 2014 - 02:20 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#145 Psalm

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Posted 11 August 2014 - 01:46 PM

am I the only one who didn't understand jarno's answer?

Whahahaha... you probably should learn how to quote. :D See, who is this "jarno" ? :P :devil:
But to give a little more to the answer of the question 10, there is a little more than just balance that's taken into consideration with the smiting category of mods. The Item Upgrade is more tested than the others... if you want to go off the books and make your own install go a head... but the BWP's goal was to standardize the stable and unstable(eXpert mode) install orders so the second can try to become the first.
The fact that the Watcher's Keep items are tied to this is actually partially mod tied*. Install the SCS Watcher keep component and you won't need the BG2's Tweak packs tweak. Unless you install the Item Randomizer... there's a rabbit hole the size of a world here, if we keep on digging.

 
See the part in bold is what I was looking for in relation to the pdf guide:  a reason why a certain mod/component is not installed (be it detailed or simple or gives one a clue to investigate further).  The guide is an excellent resource for customized installs, and the more you know, the less likely you'll compromise your install. The guide is generally very good at this except for a few exceptionslike the ones on p.7.  
 
But I appreciate that despite the  :Bow: tremendous progress  :Bow: made since the the BWP began, it is still a work in progress.  And not to be snarky, but why wasn't the part in bold included in the pdf guide?
 
 

Which is why I didn't answer the rest of these:

would appreciate any further input if you're so inclined, especially for questions 5, 7, 8, 10a, 11b, 14a, 15 & 15a.


*Tied by the facts that the dialog, scripting and received items need to be consistent with the mods that are installed throughout ...

 
I don't understand this part.  There must be viable reasons why a certain mod/component is not installed, even if the reason given is "we are testing things for now," or "for better mega mod stability."  Then the reader would not need to wonder why and needlessly bother helpful forumites like you.  If you or anyone else has the answers, shouldn't they be put into the pdf guide for future players?
 



#146 Leonardo Watson

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Posted 16 August 2014 - 08:18 AM

I wanted to release a new version of BWP, however, unfortunately I found a serious bug. So I only updated the Fixpack and the Textpacks today.



#147 Nightfarer

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Posted 17 August 2014 - 06:21 PM

Hi Leonardo.

 

Yesterday I re-sent you 4 setup files for Textpack English (translations are ok per se; it was just setup files). I forgot to apply Fixpack before modifying them. Though, if you wish, could send you again the full archive of the four mods. Otherwise you can just overwrite the setup files of the archives I sent you with the setup files I sent you yesterday.



#148 colonel klinck

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Posted 19 August 2014 - 04:14 AM

Hi Leonardo,

 

You mention in your BWP guide the mod The Undying v2.11 (p.22)

 

Looking for it to download on the web I found that it exists in version 2.10 but that the following 2.11 is not yet released...

 

So is it an error from you or have I missed stg ?


Stupidity valued on stock exchange ? Good ! No more financial crisis ! God we should be surrounded by multibillionnaries !

#149 The Imp

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Posted 19 August 2014 - 04:31 AM

Looking for it to download on the web I found that it exists in version 2.10 but that the following 2.11 is not yet released...

It's here, in the usual place:

 

Version 2.11 Release. (December 21, 2012)

    CHANGES

  • No changes.

    BUGFIXES

  • CMBW01.ITM - Moved AC bonus from ability header into global effects
  • CMBW02.ITM error: Effect #5 (opcode 210) has strange probabilities (35 and 0) - Moved Power Word, Stun effect into Launcher ability
  • CMHA01.ITM - Moved lots of physical shield effects from the ability header into global effects
  • CMMISC01.itm - SETs your lore to 20% when neither description nor item name (Rabbit's Foot) suggest anything related to being lore impaired. Should probably be changed to provide +2 to Luck (+1 to opcode Tongue) similar to BGII rabbit's foot (MISC88.itm)
  • CMXB01.ITM error: Effect #4 (opcode 209) has strange probabilities (15 and 0) - Moved Power Word, Kill effect into Launcher ability
  • COMA11.ITM error: Effect #22 (opcode 206) has strange probabilities (0 and 0) - Now protects from Harm as well (now targets self)

The website was updated & combined with the other, so... the usual update page is not up to date.


Edited by The Imp, 19 August 2014 - 04:37 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#150 colonel klinck

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Posted 19 August 2014 - 04:51 AM

Tx The Imp !  :new_thumbs:


Edited by colonel klinck, 19 August 2014 - 04:52 AM.

Stupidity valued on stock exchange ? Good ! No more financial crisis ! God we should be surrounded by multibillionnaries !

#151 colonel klinck

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Posted 25 August 2014 - 11:44 AM

Hi everyone, especially Leonardo the Great and The Imp

 

In the BWP guide pdf page 54  a hot fix is mentionned as :  9.12 Gavin vs BGGraphics - Hotfix

 

I wasn't able to find it here or in the Gibberlings 3 site or elsewhere...

 

Anyone of you as an idea or better a link ?


Stupidity valued on stock exchange ? Good ! No more financial crisis ! God we should be surrounded by multibillionnaries !

#152 micbaldur

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Posted 25 August 2014 - 12:26 PM

Hi everyone, especially Leonardo the Great and The Imp

 

In the BWP guide pdf page 54  a hot fix is mentionned as :  9.12 Gavin vs BGGraphics - Hotfix

 

I wasn't able to find it here or in the Gibberlings 3 site or elsewhere...

 

Anyone of you as an idea or better a link ?

 

Hotfix is in BWP Fixpack.


Edited by micbaldur, 25 August 2014 - 12:26 PM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#153 The Imp

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Posted 25 August 2014 - 12:32 PM

Gharhh !!! I was ninjaed ...


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#154 micbaldur

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Posted 25 August 2014 - 12:45 PM

Gharhh !!! I was ninjaed ...

:ph34r:  Yeeees. :P


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#155 The Imp

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Posted 25 August 2014 - 12:50 PM

Twice... :ph34r: ... there'll be consequences, dark and gruel, I'll never be ninjaed again, or, I'll then be ninjaed again. :devil:


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#156 micbaldur

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Posted 25 August 2014 - 01:00 PM

Twice... :ph34r: ... there'll be consequences, dark and gruel, I'll never be ninjaed again, or, I'll then be ninjaed again. :devil:

:woot: What twice it must be good day. :P


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#157 colonel klinck

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Posted 25 August 2014 - 01:06 PM

TX micbaldur,

 

I'd better look in the _BWP fixes list....


Stupidity valued on stock exchange ? Good ! No more financial crisis ! God we should be surrounded by multibillionnaries !

#158 Leonardo Watson

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Posted 25 August 2014 - 10:05 PM

@ colonel klinck

 

In the BWP guide pdf page 54  a hot fix is mentionned as :  9.12 Gavin vs BGGraphics - Hotfix


This is a leftover of the previous BWP release. Ignore it. The patch is already included in BGGraphics v1.6.



#159 colonel klinck

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Posted 28 August 2014 - 08:33 AM

Helloooo everybody,

 

Always and again looking for some mods, this time a korean one...

 

P.72 of the BWP;pdf 14.2 :

 

11.21 Rukrakia v0.8. 

 

I didn't found it on the web and found topics saying the same since three years ago...

 

Does anyone have a link ?


Stupidity valued on stock exchange ? Good ! No more financial crisis ! God we should be surrounded by multibillionnaries !

#160 colonel klinck

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Posted 11 September 2014 - 01:12 PM

Hi Leonardo,

 

There is stg I don't understand in your guide . 

 

P.156 Tactics v25, it is written  :

 

"Replace the file Setup-tactics.tp2 in your directory ...\BGII - SoA with this one of the same name from the folder BiG

World fixpack..."
 
As I look into the BW fixpack folder I found a subfolder named  "tactics 2". Inside I found a patch file named "Setup-Tactics.tp2.patch" but no other Setup-tactics.tp2 file able to replace the same file in the main BGII-SOA folder.
It may be stg stupid but it's my first mega install attempt with the install.bat. So what shall I do or is there stg I or you missed here ?

Stupidity valued on stock exchange ? Good ! No more financial crisis ! God we should be surrounded by multibillionnaries !